Hi, I have a script that operates on "Unit Casts Ability Targeting Hero" for "Item Soul Theft." This works in such a way that certain units can cast soultrap on enemy heroes, and the hero will be moved to a special area, made invulnerable, and a timer will start counting down until the hero is returned to the game. However, my foray into using timer arrays and timer windows was a fiasco: not only did the hero not get released when the timer ran out, but the timer window remained visible even after being told to destroy. Can someone please just give me a few tips on how I should go about setting up a trigger to time and release the hero that will work for what I'm trying to do?