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But Warcraft III itself did not even support more than 16 different terrain types, even when tried with triggers? Vanilla editor back then allowed less than 16, and unlimited allowed 16, that's what I remember.
Warcraft III is limited to at most 16 tile types in game. This is because the terrain data uses a 4 bit bitfield to store tile types. 4 bits has 16 possible combinations, hence 16 tile type limit.
One can actually get WorldEdit and Warcraft III to load more than 16 tile types. However only the first 16 will be functional with all others suffering numeric overflow and becoming one of the first 16 types.
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