I was playing it too for that i wasnt logging in this time.Stopped, i was busy playing Rise of the Blood Elves :3
perhaps i made something today !
I was playing it too for that i wasnt logging in this time.Stopped, i was busy playing Rise of the Blood Elves :3
perhaps i made something today !
Someone will die, but won't be Garrosh, and i will follow the lore about Garrosh.
Rhonin right?
Its nearly one year and yet it isn't finish , the game must be very awesome !!! Can't wait about it xD
Well, it will be a nice gameplay and storyline
i don't finish this yet, cause i have school too, take many of my time xD
And if someone are interisting in help me, Hippogryph Skin, For Tides of War
I know this i have already read the novel hundred timesI can help you if I have time.
And, Rhonin died because he saved Theramore by reducing the space the mana bomb will affect.
Its a model in this site plus a skin also in this siteWhere can I get the Varian Wyrnn model?
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Kept on voting this for project spotlight and yet, I just realized that I hadn't even made a comment here so here we go...
Project seems promising (well, we all know that due to how many times this project have reached the glorious spotlight.). What I like the most is the campaign's story. It seems sweet and well-made. Terrain is looking good though could use some more unique appearances in it maybe that can attract your attention of some sort.
Your teammate are also very supportive to your project which I pretty much like and made this project stand out.
Good luck and waiting for more updates. Reps for the project and also may I join your beta testers if I may?
HOw the heCk did Garrosh became the leader of the horde, What happened to Thrall!!!!!![]()
Nice screenshot, and "Panda" in the cinematic should be "Pandaren".Oh, i glad that u liked, and of course you can join as beta tester xD
And i new screenhot of;Interlude - Balancing the Scales.
Credits of Daffa the Mage, for help me if this cinematc, thanks Daffa <3
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Nice screenshot, and "Panda" in the cinematic should be "Pandaren".
I think i can make a very cool cinematic about the coming Horde and Alliance for Garrosh by the sea, it could be the starting cinematic for "Siege of Orgrimmar" chapter.
I got this idea from the arriving of the forsaken. XDoh thanks, and i already changed this.
Well, could be, will be very nice, when i read this i remember the arriving of the forsaken in quel'thalas at rise of the blood elves LOL
why not panda, it will bring ironic feelNice screenshot, and "Panda" in the cinematic should be "Pandaren".
Garrosh Hellscream: Hmmmm, it thirsts!
Garrosh Hellscream: Bring it to the pools!
Taran Zhu: Enough!
Taran Zhu: You have run rampant for far too long Hellscream! But that stops now!
Garrosh Hellscream: Mwahahahaha, step aside Pandaren, you confront a force beyond reckoning.
Taran Zhu: Your father dabbled in powers beyond reckoning, where is he now?
Garrosh Hellscream: AAAAAARRGGHHH!
Taran Zhu: I have fought beside the Trolls, Tauren and others, you are nothing like them.
Garrosh Hellscream: They are no longer a part of my new Horde!
Taran Zhu: The world will... hear of this... they will... come for you
Garrosh Hellscream: Yes! I'm counting on it
Garrosh Hellscream: The armies of the world will come for me, and within my fortress they will face all the terrible creatures I have wrought, the boundless power I have mastered. And one by one they will fall at my feet. Any who would rise against my new Horde will be impaled upon the spires of Orgrimmar!
Garrosh Hellscream: You Pandaren try to bury your hate and your anger, but such power cannot be contained.
Garrosh Hellscream: It must be unleashed!
Taran Zhu: A time will come, when you will answer for your crimes!
Garrosh Hellscream: I answer to no one!
Garrosh Hellscream: All who challenge me will burn in the fires of my hatred!
So how is it going Forsaken ? no news or what?
... is that a Demon Hunter?
I'm pretty sorry for being unable to make the cinematic a good one, however, thanks a lot for the understanding Forsaken.
Anyway, the new chapter seems to be pretty cool, keep it up
Also, when will the next beta test begun?
So...how many progress you make forsaken?
Yes ! I have finish the interlude,and stated the triggers of "Horrors of the Deep"
Just a little note, Why isn't Jaina's hair white? If i remember she wanted to destroy Orgrimmar after the Mana bomb no?
BTW Nice work, i have nearly read the whole book but i stopped cause Ain't nobody got time for that.
- You almost never used fade out and fade in in cinematics. Fade outs and fade ins make the cinematic look much better, so I'd suggest using them for every cinematic. Fade outs and fade ins should also be used between scenes, and I'll mention some later.
- Kalecgos' Blue Song spell icreases the attack by 15/25/35 points, not 15/25/35%. - Vereesa's Elven Art can be used on enemies. - Some tooltips for buildings and units are wrong, since yoiu changed the spells and such for them. - Enchantress' Frost Breath can't be clicked on enemies. - Character caches are also never transfered, so I always lose my items. |
- I think it would be cooler if the camera stayed a bit longer at the part where Jaina walks over the bridge. And you should also do fade outs and fade ins between these parts.
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- Kalecgos and Kyrigosa suddenly go from outside to inside of that room. We don't see them walk away or something. You could also use fade outs and fade ins here.
- Why is Kyrigosa level 6 and Kalecgos is level 1? - It should say in quest log what's the thing that needs to be done first, and then that heroes must survive. - The map was too hard since the Scourge used a lot of units, and all I had were 3 units and 2 heroes. - You should always use the ping system to show on the minimap where we need to go for the quests. - When I found those dead dragons, I first got the message that the quest was completed, then a message that there's an update for that quest. - It wasn't very clear that I needed to enter the necropolis at first. Perhaps the heroes could have a short conversation to make it more clearer? They should also mention that the doors inside necropolis were locked and that they need to find a way to open it. - When they teleport out of the necropolis, the camera should pan to the part where they go. - Rhonin and Kalec leave Dalaran very suddenly in the ending, and why doesn't Kyri go with them? |
- I think you should use a different model for Garrosh, but of course, that's your decision.
- When the doors in Theramore where Shandris is standing get destroyed, why does the camera zoom out? And why do the doors get suddenly destroyed? - Shandris and Rhonin felt useless. You should give them some kind of AI, and maybe a small base. - The characters could talk a little more often between them. - The map was too hard, the Horde forces were attacking all the time, with too many units. - The Horde should rather have an AI and not spawn with triggers. And their heroes that are standing outside shouldn't be just standing outside. - When the portal from Darnassus opens, the camera should pan to it, but I didn't notice that anyone came through it. Also, they mention that the portal must not fall, but it can't be destroyed at all. - At the ending cinematic, Kalecgos suddenly leaves with little explanation and no one says anything. - Rhonin spawns a portal that they all leave, but Shandris and Vereesa aren't present at that cinematic. Jaina also leaves through the portal with no objection, it seemed like she didn't care at all. - Rhonin's animation freezes after he opens the portal, you should use the queue animation trigger for the stand animation. |
- The explanation about what happened later at the beginning should, in my opinion, be in the intro screen. But of course, that's also your decision.
- There are also fade outs and fade ins missing, and things happen a bit too suddenly. - Jaina has no animation after she spawns the tsunami, you could also use the trigger I mentioned before here. - Kalecgos doesn't turn to Jaina when he comes. - The cinematic ends suddenly, you could show a little scenery for a few seconds before ending. |
- The quest and new unit available texts appear when the intro cinematic starts, they should appear after it.
- Maybe it could be explained better what are the characters feeling? They just talk about how they want to destroy something, kill someone, go somewhere and such, they don't really show any emotions. - There is no background music. - When I rescue the Enchantress, I get a message that the new unit is Illusionist. - You can upgrade ranged attacks to level 3, but other attack and defenses to level 1. - Jaina and Vereesa don't get any experience. - The archers can't be rescued, so I wasn't able to complete the map. - Some enemy heroes were too powerful since they were level 15 and had a bunch of items. - The characters could talk a little more often between them, explain things and such. - When the door to Sunreaver Sanctuary opens and the bridge comes out of water, the camera should pan there and show that for a few seconds. - Maybe you could also add some allied AIs, and do more enemy AIs so that the map is more dynamic, that there are more battles going on. It felt relatively peaceful aside from just Jaina attacking. |
- Why are they suddenly going to Pandaria?
- How does Modera know what are we fighting? - It wasn't very clear that I needed to destroy that troll base to establish mine there. - The yellow way gate didn't work so I couldn't get to Taran Zhu and finish the map. |
- There was no intro screen.
- It isn't explained that after you disable all the obelisks, that you need to go to the blood elf base. - The ending cinematic plays twice. - Jaina doesn't really object to allying with the blood elves after Dollunar's explanation. She should be more angry against them. |
tomoraider said:Maybe you could also add some allied AIs, and do more enemy AI so that the map is more dynamic, that there are more battles going on. It felt relatively peaceful aside from just Jaina attacking.
tomoraider said:- The archers can't be rescued, so I wasn't able to complete the map.
tomoraider said:- Character caches are also never transfered, so I always lose my items.
tomoraider said:I don't want you take the review the wrong way because I noticed a lot of things that could be improved, because I did have fun, and with some more work, it could be a really great campaign.
ooh, thanks, yeah, i was sence this too, and now i will start written in my freetime all the dialogs, put more sence, emotion etc
LOL, you gave me a nice ideia, i will do this and add Modera as a hero for the AI forces
Really ? i played and work perfectly when i destroy the lever, anyway i will fix![]()
yea, i see this, but i don't know why don't work, i have made, something must be wrong, i need fix this.
i never go to this "wrong way" (since that speaks to me is sincere as you were) i liked all the other things that u talk, many of them i will use, you really help me friend![]()
EDIT: I also forgot to mention, I think your terrain was really good, especially in Chapter One and Chapter Three. I loved the Dalaran terrain.