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Thunderlord Clan Buildings

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Credits:

Description:
  • Building models for theThunderlord Clan race/faction

License:
  • Anyone can edit this pack of models as long as proper credits are given

Keywords:
  • Fenris Wolfbrother, Obris, World of Warcraft
Update

2025.7.1

Add flame particles to the altar
The Mage Tower is no longer so flashing
Previews
Contents

Altar (Model)

Barrack (Model)

Beastiary (Model)

Forge (Model)

Great Hall (Model)

Lumbermill (Model)

Mage Tower (Model)

Shop (Model)

Tent (Model)

Ultimate Building (Model)

Watch Tower (Model)

After properly testing them in game, I would like to take the opportunity to provide some actual feedback.
First, let me say, this pack is absolutely fantastic. You are very talented and I'm looking forward to see what you'll make next. 👌

Great Hall - Tier 1, 2 and 3 are too similar. Easy way to make them stand out more:
For Tier 2, add a couple braziers outside and hang one or more Thunderlord banners in fitting locations.
For Tier 3, hang a big banner from the wooden platform and add a few more doodads outside on the ground (pelts, cages, bones, spears, etc.)
Add a campfire inside the building too, so it will make it feel less empty.
Make the entrance bigger. When comparing with standard orc buildings, the proportion is not right. I suggest making those wooden beams larger, and have them meet each other at a higher point, resulting in a larger entrance.

The Thunderlord iconography is generally too small, resulting in them not being seen properly in games, unless you zoom in.
For the Forge (on the furnace) and Beastiery (above the entrance), increase their sizes. For the Watch Tower, make the banner even wider. Increase the banner size on the Altar as well.

Lastly, the building's foundation, appearing as massive metal plates, feels unfinished and visually clashes with the fantastic details of the structure; a standard Orc base would be more fitting, or simply outright remove them.

That's my feedback. Hope it's digestable and understandable. Looking forward to any updates ⭐ 👍
 
Okay, first of all, it's visually impressive. As someone familiar with both WoW and its artistic design, as well as Warcraft III, I know how difficult it can be to interpret structures inspired by World of Warcraft and translate them not only visually to Warcraft 3, because that's easy, but also to reinterpret them to make sense in the gameplay.

My only observation is that the Great Halls, Stronghold, and the Fortress look too similar. The industrial tribal aesthetic, as seen in the forging, chains, and metallic materials, could be better utilized, without losing the tribal touch with the bones, leather, and rock. For example, many of the structures where the Thunderlords reside are within the skeletons of what used to be titanic beings from Draenor. You could include, say in Tier 3 of the Great Hall, a skull of these creatures, a claw, with chains or leather covering its exterior with TC to make it recognizable.

The other structures seem brilliant to me, original, recognizable, and they fit perfectly without a doubt. I can't wait to see others like the Blackrock, which I hope isn't too "industrial," as it would be a sin to make them too much like that. While they are a clan dedicated to forging and sieging, they are also a militaristic, tribal clan dedicated to the strongest or the fittest, depending on the clan's needs. Otherwise, it's a 4.5 star for me; the only thing that needs to be done is to further differentiate the Great Hall between its levels.
 
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