- Unit - Cause (Triggering unit) to damage circular area after 0.00 seconds of radius 400.00 at (Position of (Triggering unit)), dealing ((Real((Level of (Triggering unit)))) x 100.00) damage of attack type Hero and damage type Normal
instead of "is ally" use "is an enemy"
And Maker is right too as "enemy" includes enemies and I think neutral hostile. Neutral passive should be neither an ally nor an enemy while hostile is the last.Coolty44: I like your suggestion!
Maker: i'll quote this:
That's why I have to exclude Passive manually