- Joined
- Sep 30, 2008
- Messages
- 1,460
The trigger below is activated when a player destroys a gate. It plays a short intro cinematic for one my maps bosses.
However, towards the end, the game crashes. Perhaps something to do with the 1.24 patch? I was wondering if anyone can see any faults that I'm unware of?
Thanks!
However, towards the end, the game crashes. Perhaps something to do with the 1.24 patch? I was wondering if anyone can see any faults that I'm unware of?
Thanks!
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TP Intro
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Events
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Destructible - Gate (Vertical) 0659 <gen> dies
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Conditions
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Actions
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For each (Integer A) from 1 to 6, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Inventory_Player_Is_Viewing[(Integer A)] Equal to True
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Then - Actions
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Game - Force (Player((Integer A))) to press Escape/Cancel
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Else - Actions
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Wait 0.10 seconds
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Set Heroes[1] = No unit
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Set Heroes[2] = No unit
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Set Heroes[3] = No unit
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Set Heroes[4] = No unit
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Set Heroes[5] = No unit
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Set Heroes[6] = No unit
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Cinematic - Turn cinematic mode On for (All players)
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Camera - Apply Camera 020 <gen> for (Picked player) over 4.00 seconds
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Camera - Shake the camera for (Picked player) with magnitude 4.00
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Wait 1.00 game-time seconds
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Animation - Play Acolyte 0183 <gen>'s Stand Work Gold animation
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Animation - Play Acolyte 0182 <gen>'s Stand Work Gold animation
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Animation - Play Acolyte 0215 <gen>'s Stand Work Gold animation
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Animation - Play Acolyte 0216 <gen>'s Stand Work Gold animation
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Animation - Play Acolyte 0217 <gen>'s Stand Work Gold animation
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Wait 2.00 game-time seconds
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Animation - Play Acolyte 0183 <gen>'s Stand Work Gold animation
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Animation - Play Acolyte 0182 <gen>'s Stand Work Gold animation
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Animation - Play Acolyte 0215 <gen>'s Stand Work Gold animation
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Animation - Play Acolyte 0216 <gen>'s Stand Work Gold animation
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Animation - Play Acolyte 0217 <gen>'s Stand Work Gold animation
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Unit - Explode Villager (Female) 0049 <gen>
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Unit - Explode Villager (Female) 0088 <gen>
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Unit - Explode Villager (Female) 0052 <gen>
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Wait 3.00 game-time seconds
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Animation - Play Acolyte 0183 <gen>'s Stand Work Gold animation
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Animation - Play Acolyte 0182 <gen>'s Stand Work Gold animation
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Animation - Play Acolyte 0215 <gen>'s Stand Work Gold animation
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Animation - Play Acolyte 0216 <gen>'s Stand Work Gold animation
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Animation - Play Acolyte 0217 <gen>'s Stand Work Gold animation
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Game - Display to (All players) for 8.00 seconds the text: |cffffb509Thousand ...
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Special Effect - Create a special effect at (Center of Rect 149 <gen>) using war3mapImported\ExplosionBIG.mdx
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Unit - Move |cff804040Thousand Pounder|r 0142 <gen> instantly to (Center of Rect 149 <gen>)
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Wait 0.10 seconds
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Unit - Explode Acolyte 0183 <gen>
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Unit - Explode Acolyte 0182 <gen>
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Unit - Explode Acolyte 0215 <gen>
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Unit - Explode Acolyte 0216 <gen>
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Unit - Explode Acolyte 0217 <gen>
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Wait 0.50 seconds
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Camera - Stop swaying/shaking the camera for (Picked player)
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Destructible - Close Gate (Vertical) 0659 <gen>
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Destructible - Make Gate (Vertical) 0659 <gen> Invulnerable
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Set Heroes[1] = Red_Hero
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Set Heroes[2] = Blue_Hero
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Set Heroes[3] = Teal_Hero
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Set Heroes[4] = Purple_Hero
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Set Heroes[5] = Yellow_Hero
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Set Heroes[6] = Orange_Hero
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Unit - Move Blue_Hero instantly to (Center of Rect 075 <gen>)
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Unit - Move Red_Hero instantly to (Center of Rect 074 <gen>)
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Unit - Move Teal_Hero instantly to (Center of Rect 076 <gen>)
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Unit - Move Purple_Hero instantly to (Center of Rect 077 <gen>)
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Unit - Move Yellow_Hero instantly to (Center of Rect 078 <gen>)
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Unit - Move Orange_Hero instantly to (Center of Rect 079 <gen>)
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Trigger - Turn off (This trigger)
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Cinematic - Turn cinematic mode Off for (All players)
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