- Joined
- Jan 17, 2019
- Messages
- 163
So this trigger works whenever I test it but when I actually play a multiplayer game it never works. I got 4 heroes and when they die another allied hero simply has to walk up to the shrine area to rez them (only once per area). No other triggers turn off or refer to these. I'm guessing I'll just have to add the heroes to a variable but I seriously do NOT understand what the problem is, it's such a simple trigger.
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Ressurect Hero West
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Events
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Unit - A unit enters Region 886 <gen>
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Conditions
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((Entering unit) belongs to an enemy of Player 9 (Gray).) Equal to True
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((Entering unit) is A Hero) Equal to True
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Corvus 0314 <gen> is dead) Equal to True
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Then - Actions
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Trigger - Turn off (This trigger)
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Hero - Instantly revive Corvus 0314 <gen> at (Center of Region 886 <gen>), Show revival graphics
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Animation - Play the show animation for all doodads of type Ressurection Effect within Region 886 <gen>.
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Animation - Play the birth animation for all doodads of type Ressurection Effect within Region 886 <gen>.
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Game - Display to (All players) the text: |cff008080Corvus ha...
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Trigger - Run West Shrine Gone <gen> (checking conditions)
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Wait 2.00 seconds
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Animation - Play the hide animation for all doodads of type Ressurection Effect within Region 886 <gen>.
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Unit - Remove Vision of Faith 0096 <gen> from the game
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Elena 0092 <gen> is dead) Equal to True
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Then - Actions
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Trigger - Turn off (This trigger)
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Hero - Instantly revive Elena 0092 <gen> at (Center of Region 886 <gen>), Show revival graphics
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Animation - Play the show animation for all doodads of type Ressurection Effect within Region 886 <gen>.
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Animation - Play the birth animation for all doodads of type Ressurection Effect within Region 886 <gen>.
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Game - Display to (All players) the text: |cff008080Elena has...
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Trigger - Run West Shrine Gone <gen> (checking conditions)
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Wait 2.00 seconds
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Animation - Play the hide animation for all doodads of type Ressurection Effect within Region 886 <gen>.
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Unit - Remove Vision of Faith 0096 <gen> from the game
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Sir Bryant 0220 <gen> is dead) Equal to True
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Then - Actions
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Trigger - Turn off (This trigger)
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Hero - Instantly revive Sir Bryant 0220 <gen> at (Center of Region 886 <gen>), Show revival graphics
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Animation - Play the show animation for all doodads of type Ressurection Effect within Region 886 <gen>.
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Animation - Play the birth animation for all doodads of type Ressurection Effect within Region 886 <gen>.
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Game - Display to (All players) the text: |cff008080Sir Bryan...
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Trigger - Run West Shrine Gone <gen> (checking conditions)
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Wait 2.00 seconds
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Animation - Play the hide animation for all doodads of type Ressurection Effect within Region 886 <gen>.
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Unit - Remove Vision of Faith 0096 <gen> from the game
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Duncan 0094 <gen> is dead) Equal to True
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Then - Actions
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Trigger - Turn off (This trigger)
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Hero - Instantly revive Duncan 0094 <gen> at (Center of Region 886 <gen>), Show revival graphics
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Animation - Play the show animation for all doodads of type Ressurection Effect within Region 886 <gen>.
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Animation - Play the birth animation for all doodads of type Ressurection Effect within Region 886 <gen>.
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Game - Display to (All players) the text: |cff008080Duncan ha...
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Trigger - Run West Shrine Gone <gen> (checking conditions)
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Wait 2.00 seconds
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Animation - Play the hide animation for all doodads of type Ressurection Effect within Region 886 <gen>.
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Unit - Remove Vision of Faith 0096 <gen> from the game
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Else - Actions
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Do nothing
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