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[Cinematic] This might be of slight interest to some.

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I finally decided to scrape together a thingy demonstrating some camera systems I've had floating around since fall of last year which allow you to directly specify camera eye position rather than using WCIII's target/distance/angle structure, run said cameras along bezier curves, and just generally smooth things out. It's not perfect, and the interface is kind of a joke, but it works.

Basically, I built a cinematic with smooth cameras and no Warcraft III camera objects.

Consider it a crude technology demonstrator.

Transcending the Camera
 
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