Hi guys!
I'm new here and not sure if this is the right kind of question or right place to ask... Hope this doesn't upset anyone.
3 friends and I were playing the map Autumn Crossing 1.3 Gold and in some games it would disconnect one of us (without prior wait/drop notice). First we thought it had to do something with WiFi, Tunngle, firewalls, host system, wc3 patch or so and tried a lot of things to fix but with no success.
Then suddenly, last round the game looked differently to some of us and we were in fact de-synced. This was completely new to me so I tried to look up what may or may not cause this. I found that it's most likely an issue with the maps triggers and that one or more of them cause memory leaks and therefore so-called server splits (again, totally new thing for me).
So I did the most natural thing and tried to fix it by myself but lo and behold: no success. The whole World Editor and JASS code is (at least for now) way too complicated for me to find and fix memory leaks. Maybe someone here can give me a hint where to look? No need to fix it for me, I'd love to learn this sooner or later.
This is the map in question: Autumn Crossing v1.3 Gold - Warcraft 3 Maps - Epic War.com
And I know there are other versions available, some of which may or may not have the leak. Nonetheless I'd really prefer fixing this specific version because it's cool and has poison towers and stuff...
TL;DR This map leaks and I have no idea how to fix it.
I'm new here and not sure if this is the right kind of question or right place to ask... Hope this doesn't upset anyone.
3 friends and I were playing the map Autumn Crossing 1.3 Gold and in some games it would disconnect one of us (without prior wait/drop notice). First we thought it had to do something with WiFi, Tunngle, firewalls, host system, wc3 patch or so and tried a lot of things to fix but with no success.
Then suddenly, last round the game looked differently to some of us and we were in fact de-synced. This was completely new to me so I tried to look up what may or may not cause this. I found that it's most likely an issue with the maps triggers and that one or more of them cause memory leaks and therefore so-called server splits (again, totally new thing for me).
So I did the most natural thing and tried to fix it by myself but lo and behold: no success. The whole World Editor and JASS code is (at least for now) way too complicated for me to find and fix memory leaks. Maybe someone here can give me a hint where to look? No need to fix it for me, I'd love to learn this sooner or later.
This is the map in question: Autumn Crossing v1.3 Gold - Warcraft 3 Maps - Epic War.com
And I know there are other versions available, some of which may or may not have the leak. Nonetheless I'd really prefer fixing this specific version because it's cool and has poison towers and stuff...
TL;DR This map leaks and I have no idea how to fix it.