- Joined
- Dec 8, 2006
- Messages
- 334
Hi!
FPS In my map seem to drop over time, which, I fear, might be the memory leaks at work.
I'm always taking care of the ordinary Point/UnitGroup leaks, so it must be something else.
I'm trying to identify the problem right now, but I'm clueless :S So, just in case, I must ask:
Region - Move- Does this leak? (I remove the point I moved the Region to later, with call_RemoveLocation())
Set UnitU - Random unit from (udg_MyUnitGroup) - Does this leak? (I do not use call_DestroyGruop() action later, since MyUnitGroup is a variable with the same units all the time)
Please, answer only if you are sure. I myself, for example, never thought of these things to leak, but it has to be something, right?
Also, is there something that can help me keep track of the memory that warcraft3 uses? Or any comfortable way of identifying the source of the leaks?
Thanks!
FPS In my map seem to drop over time, which, I fear, might be the memory leaks at work.
I'm always taking care of the ordinary Point/UnitGroup leaks, so it must be something else.
I'm trying to identify the problem right now, but I'm clueless :S So, just in case, I must ask:
Region - Move- Does this leak? (I remove the point I moved the Region to later, with call_RemoveLocation())
Set UnitU - Random unit from (udg_MyUnitGroup) - Does this leak? (I do not use call_DestroyGruop() action later, since MyUnitGroup is a variable with the same units all the time)
Please, answer only if you are sure. I myself, for example, never thought of these things to leak, but it has to be something, right?
Also, is there something that can help me keep track of the memory that warcraft3 uses? Or any comfortable way of identifying the source of the leaks?
Thanks!