- Joined
- Dec 1, 2007
- Messages
- 121
I try to add a poison effect to a Storm Bolt ability, but it won't work. I added a envenomed weapons equal to the level of the ability being cast to the dummy summoned at the target, but it won't work. I don't get it! What shall I do?
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Wounding Axe
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Events
- Unit - A unit Begins casting an ability
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Conditions
- (Ability being cast) Equal to Wounding Axe
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Actions
- Unit - Create 1 Blood for Neutral Hostile at (Position of (Targeted unit)) facing Default building facing degrees
- Set Bleeding = (Last created unit)
- Unit - Set level of Bleeding for Bleeding to (Level of Wounding Axe for (Casting unit))
- Unit - Order Bleeding to Attack (Targeted unit)
- Unit - Add a 1.00 second Force Of Nature expiration timer to Bleeding
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Events