Personally I like as much "realism" as possible without it being too annoying. As long as you don't have to deal with something like a hunger system I usually like other features like backpacks and item limitations. I also like enterable buildings in my RPGs. If you can cleverly add mini games and other mechanics into an RPG and make it more than just hack n slash I find that admirable as well. It's not easy to do though and the mini games and puzzles have to make sense to the story.
Overall I think one of the most important things is a great story with fun mechanics that aren't too overly complicated. The saying easy to learn, difficult to master comes to mind.
Thanks for posting! Agree with the "not too annoying" part. I find it challenging to balance actions you do for it not to be too convoluted. Also love enterable buildings as well because it sells the experience of a living world. I think puzzles are something I haven't seen that much in the rpg maps I've played and would be interesting to see some of those implemented.
Tried many different types if rpgs but most likely shorter/dungeon crawler ones.
Most enjoyable would be to be most interactively with the world as possible and a world that makes sense in itself npc following a daily routine ect...
Most unenjoyable is by far recepie systems I posted somewhere else already that this is a part of the old limitations but should be overworked by now, don't let me search a whole map for the shop that has the item needed and then has a slightly different name because it changed later on but was forgotten to check all the recepies which this was needed for...
I like it when there is no completed space like you hqve to go to the same area over and over and always changed and fitts to the quest you do at the moment. Like you killed a boss on one place and because of this later in tge story a bunch of animals you have to observe nesting there which where scared before of the boss and even later because of the animals a rare plant starts growing nearby...
This kind of fits to the living world type.
Yep totally would love to play in a consistent world. Although most of the RPGs I've played are pretty straightforward. Pick a character, level up get stronger, beat bosses, get items. I'd like to see something more advance in the future. Hopefully reforged will give mappers more power to create more complex stuff.
Regarding the "not completed space" or I think it could mean dynamic areas, that would be cool! If you've played Nier: Automata, there are just a handful of areas in that game but they made it so you go back and forth areas and it changes each time, and the more you get into the game, the greater the change. I think the story also had an impact on selling the world. That would be interesting to try out in a map.
I like interesting story and novel world. Not really looking forward to play "a farmer leaves his farm for adventure and goes into forest to kill big spiders" RPG #213365998
EDIT: also WoW style quests aka "kill 5 of these and bring me their hides" suck
I watched some Fantasy Life vids recently that kind of sound like what you are describing maybe? Haha Tho I find Fantasy Life gameplay pretty charming

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In terms of quest design I personally prefer questing which the game doesn't track. Like in Ragnarok Online, quests didn't have quest trackers back then, and so you had to take note of what you needed to do on the spot (They eventually did have some kinds of quest window tracker). I think this makes it more immersive at least but could make it more difficult and potentially frustrate some players.
Keep the opinions/ideas coming guys! Also feel free to put in RPG Map recommendations
