deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 20,266
Always check/recheck the Map Submission Rules! (Map Submission Rules)
A proper description is required. These will help to make a better one:
A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Would be a good idea to have credits in the Quest Log as well.
The Altered Melee tag would fit this resource thread.
-it's a nice thing that builders are automatically trained at the start to fill the mine
-the whole map is visible from the start
-there needs to be a decent description on the loading screen as well not just your username (even the map's name is not present there)
-Lady Vashj's Bloodstone item does not have a DISBTN leading to the icon becoming a green square on pause/F10
-the terrain is flat; you could make some height variations to make it look better (from what I understand, this is only a mod, the terrain is not yours, right?)
-doodads are also scarce; space is needed to battle but some places could at least have some few doodads there or at least put more terrain tilesets in the places where there is, for example, only grass
-the gold in the mines is absolutely too much; even if this is supposed to be altered melee genre, it's still beyond decent; it's basically 1 million
-there is a mix of RTS, special effects and MOBA type heroes; that is not really fit
-some neutral hostile unit camps are too near to the starting point/location
-you need to credit the Unreal Tournament sounds
-the two passive Pillage (icon and name) abilities you've used for the main building look weird as they are the exact same thing in terms of aspect and the Great Hall's actual Pillage ability is confused with the two passives (actually auras)
-the Shadow Hunter has been modified and has 3 (unit) spells from the start and can learn only 3 of the hero spells the original Shadow Hunter has; his attack type is chaos; his icon doesn't have a DISBTN
-the other heroes also suffer from ability chaotic changes; however their damage type is not chaos but hero
-the spells the heroes can learn cannot all be put to use since there isn't enough free space (because of the unit type spells on them) to have them on the hero
-unit models have been changed for some reason and some of them don't really fit with the other units aspect (eg: Grunt; Troll Witch Doctor that also has a hero glow)
-trolls are Berserkers from the start
-the Spirit Lodge has the upgrades for the Spirit Walkers but none can be trained (save the map as the latest melee TFT patch?)
-the Blademaster's new model doesn't have a hero glow
-unit upgrades (eg: for the Wolfrider) are the same as in the original game but the units can do more than what the description says
-Slance doesn't have a DISBTN; the ability has no description
-the Castle is more than 10 times weaker than the Sronghold in terms of damage
-the Knight's Divine Shield's icon is the same with that of the Paladin's Holy Blissing
I'm sure the other two races suffer from the same issues.
Overall it's a chaotic altered melee map with nice ideas. However, it's mostly an edit of the existing races.
Set to Awaiting Update.
---------------------------------------------------------------------------------------
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A proper description is required. These will help to make a better one:
A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Would be a good idea to have credits in the Quest Log as well.
The Altered Melee tag would fit this resource thread.
-it's a nice thing that builders are automatically trained at the start to fill the mine
-the whole map is visible from the start
-there needs to be a decent description on the loading screen as well not just your username (even the map's name is not present there)
-Lady Vashj's Bloodstone item does not have a DISBTN leading to the icon becoming a green square on pause/F10
-the terrain is flat; you could make some height variations to make it look better (from what I understand, this is only a mod, the terrain is not yours, right?)
-doodads are also scarce; space is needed to battle but some places could at least have some few doodads there or at least put more terrain tilesets in the places where there is, for example, only grass
-the gold in the mines is absolutely too much; even if this is supposed to be altered melee genre, it's still beyond decent; it's basically 1 million
-there is a mix of RTS, special effects and MOBA type heroes; that is not really fit
-some neutral hostile unit camps are too near to the starting point/location
-you need to credit the Unreal Tournament sounds
-the two passive Pillage (icon and name) abilities you've used for the main building look weird as they are the exact same thing in terms of aspect and the Great Hall's actual Pillage ability is confused with the two passives (actually auras)
-the Shadow Hunter has been modified and has 3 (unit) spells from the start and can learn only 3 of the hero spells the original Shadow Hunter has; his attack type is chaos; his icon doesn't have a DISBTN
-the other heroes also suffer from ability chaotic changes; however their damage type is not chaos but hero
-the spells the heroes can learn cannot all be put to use since there isn't enough free space (because of the unit type spells on them) to have them on the hero
-unit models have been changed for some reason and some of them don't really fit with the other units aspect (eg: Grunt; Troll Witch Doctor that also has a hero glow)
-trolls are Berserkers from the start
-the Spirit Lodge has the upgrades for the Spirit Walkers but none can be trained (save the map as the latest melee TFT patch?)
-the Blademaster's new model doesn't have a hero glow
-unit upgrades (eg: for the Wolfrider) are the same as in the original game but the units can do more than what the description says
-Slance doesn't have a DISBTN; the ability has no description
-the Castle is more than 10 times weaker than the Sronghold in terms of damage
-the Knight's Divine Shield's icon is the same with that of the Paladin's Holy Blissing
I'm sure the other two races suffer from the same issues.
Overall it's a chaotic altered melee map with nice ideas. However, it's mostly an edit of the existing races.
Set to Awaiting Update.
---------------------------------------------------------------------------------------
If you want more reviews, come here:
The Grand Review Exchange!
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