What Is it?
Thats why I have created a forum...
And a Hive Workshop group...
Post here if you have any good ideas...
Personally this is what I've discovered...
1) The Game Must Prove The differences Between 1337s and Noobs so people can see how much they've grown
-Good Example-Dota (You can get good at the game and be better)
2) THe Game Must Create A culture in which noobs are as accepted as 1337/Pro players
-Good Example-Spell Craft (Teh Combo For Serpent Ward is DSS)
-Bad Example-Dota (GTFO NOOB!)
3) The Game should have parts where people are working togethor against players, Free For all and Against the computer
-Good Example-Spell Craft, Warcraft Arena, Minigames
-Other Examples-Dota, Gladiator, Arenas, Hero Line Defenses
4) The Game SHouldn't end with just one round
-Good Example-Micro Arena, Uther Party
-Bad Example-SpellCraft-One round of Hunter and the games over
Other Small Things
Hero Ability descriptions shouldn't use Termonology from other abilities
-Bad Example: Drunken Brawler = 15% Evasion and 15% Critical Strike
-Good Example: Drunken Brawler = 15% chance that enemy attacks will miss you and 15% chance that you will deal 1.5x normal damage
Heros That I like
-Custom Heroes-You choose your abilities before hand and work with them
-Evolving Heroes-Adapt to your playing style (If you don't use abilities often, then you can evolve them that way)
-Noob Hero-Someone that doesn't take too much effort but helps you breed skills for later on
-Intermediate Hero-Someone that gives you the chance to escape if you mess up because you aren't perfect while learning how to work things like a 1337 mastah
-1337 Hero-Your as good as how well you control your hero, A mix of Speed and Wisdom in terms of the way to control your troops and making walls/Funnels/Filters for enemies to come at you one by one or filter out the bigger units to make sure you stay alive and you get exp. All about understanding the way things work.... Once you understand... Your set...
So.... yeah....
I like tactics, but I also like heroes.... and I like knowing that you need to interact and adapt...
Some other interesting spells in my opinion are the following.....
1) Terrain Deformation
2) The Ball ability in pending spells, Bouncing balls and... yeah...
3) Blowback and telekinesis
4) The Balance between; Mirror Image (not knowing which is which), Stuns (Focusing on a unit), AoE damage spells (Taking out multiple units) and Mana Conservation
5) Different Camera Styles
6) Different Movement styles
7) Knock outs vs Ring outs vs Capture the flag vs wuteva...
What do ya'll believe teh ultimate idea would be...
Thats why I have created a forum...
And a Hive Workshop group...
Post here if you have any good ideas...
Personally this is what I've discovered...
1) The Game Must Prove The differences Between 1337s and Noobs so people can see how much they've grown
-Good Example-Dota (You can get good at the game and be better)
2) THe Game Must Create A culture in which noobs are as accepted as 1337/Pro players
-Good Example-Spell Craft (Teh Combo For Serpent Ward is DSS)
-Bad Example-Dota (GTFO NOOB!)
3) The Game should have parts where people are working togethor against players, Free For all and Against the computer
-Good Example-Spell Craft, Warcraft Arena, Minigames
-Other Examples-Dota, Gladiator, Arenas, Hero Line Defenses
4) The Game SHouldn't end with just one round
-Good Example-Micro Arena, Uther Party
-Bad Example-SpellCraft-One round of Hunter and the games over
Other Small Things
Hero Ability descriptions shouldn't use Termonology from other abilities
-Bad Example: Drunken Brawler = 15% Evasion and 15% Critical Strike
-Good Example: Drunken Brawler = 15% chance that enemy attacks will miss you and 15% chance that you will deal 1.5x normal damage
Heros That I like
-Custom Heroes-You choose your abilities before hand and work with them
-Evolving Heroes-Adapt to your playing style (If you don't use abilities often, then you can evolve them that way)
-Noob Hero-Someone that doesn't take too much effort but helps you breed skills for later on
-Intermediate Hero-Someone that gives you the chance to escape if you mess up because you aren't perfect while learning how to work things like a 1337 mastah
-1337 Hero-Your as good as how well you control your hero, A mix of Speed and Wisdom in terms of the way to control your troops and making walls/Funnels/Filters for enemies to come at you one by one or filter out the bigger units to make sure you stay alive and you get exp. All about understanding the way things work.... Once you understand... Your set...
So.... yeah....
I like tactics, but I also like heroes.... and I like knowing that you need to interact and adapt...
Some other interesting spells in my opinion are the following.....
1) Terrain Deformation
2) The Ball ability in pending spells, Bouncing balls and... yeah...
3) Blowback and telekinesis
4) The Balance between; Mirror Image (not knowing which is which), Stuns (Focusing on a unit), AoE damage spells (Taking out multiple units) and Mana Conservation
5) Different Camera Styles
6) Different Movement styles
7) Knock outs vs Ring outs vs Capture the flag vs wuteva...
What do ya'll believe teh ultimate idea would be...