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Centaur Ultimate.

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Level 14
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Jul 12, 2011
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Hey I'm making a Centaur Hero that has some very aggresive abilities (something like war stomp[example] not something like firebolt[example also])
I'm trying to make an ultimate spell but I can't think one.
All I need is you sugest me some spells that fit a centaur's ultimate spell.
Not Fire Explosions and such things.
More like ultra charge etc.
:wink:
 
Level 3
Joined
Feb 10, 2013
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A super shockwave that stuns (basicly Impale) ?

A charge with AoE stun upon arrival ?

Sacrifice X% health to deal double that amount + base damage to single target enemy ? (short-ish cooldown)

An unchanneled (using dummy units) centaur Stampede ?

Gain X Strength each time an enemy unit / hero is killed ?

Hope this helps :)
 
Level 3
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Thank you ! I have a hat with that avatar on it, i may or may not post a pic of it in the future.

I'm going to use LoL as an idea of how strong an ultimate could be (considering your avatar, you should now what I'm talking about ; if not tell me, i'll clarify)

Xin Zhao, Tristana, Warwick and Nocturne have a level 1 spell that grants them 40% attack speed for a fair duration (around 5 seconds i believe) : a 25% boost seems insufiscent for an ult in comparision to these

On the other hand, Sion has a level 1 spell that grants him 25 attack damage (I think), and can be used at will ; 25 attack damage for a slight decrease in survivability. This spell also grants him permanent health with each hero or creep, from 1 (level 1) to 3 (level 5). So your ultimate idea would grant all-around buffs that are all inferior to these level-one spell, except for the permanent health bonus (which arguably is bested by Sion's because its farming can always be active rather than being a short ultimate spell).

With greater values, your idea is eligible though ^^
 
Level 3
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Feb 10, 2013
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You are correct, mister Maokai. It all depends on the map type Destroyer is going for.

In a moba, you want ultimates that will give your team of X heroes the upper hand in a hero vs hero battle, may it be high single target damage, high crowd control, or utility.

In melees (as in warcraft III melees), most of the time, you're aiming at stuff that will give your *army* of a couple dozens of units the upper hand, mostly through utility. Just take a look at W3 ultimates :

Priestess of the Moon's ultimate, if channeled for its full duration, deals enough damage to single-handedly tear down the whole of the enemy's forces, usualy through ridiculous utility (Reincarnation, Big Bad Voodoo, Tranquility, Animate Dead), huge splash damage (Volcano, Moonfall, Death and Decay, Locust) or through extremely powerful summons (Inferno, Phoenix, Vengeance, which are all wayyy more powerful than Tibbers from LoL).

Generally speaking, ults from melee-W3 are much more powerful than LoL ults, or even (sometimes) DotA ults (which are themselves ridiculously powerful to compensate for the lack of AD- and AP-ratios), but are very rarely used for the same thing.

Which is all why I think your spell idea would make a great basic spell, but an ultimate, not so much :p

... Also I didn't make such a constructive response just to prove a point, hopefully this gives you ideas for the future of your map, Destro.

... I might make a tutorial for good ultis.
 
Level 6
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Mental firm
icons_8461_btn.jpg

Type:Aura
Effect:Give as much bonus attack enemy forces in the x range as enemy troop / 2
Icon download:Here

Brutal Soul
icons_13449_btn.jpg

Type:Active
Effect:Increase Attack,Speed,Attack speed caster as much as x for z second
Side Effect:Caster cannot be controlled by anyone and attacked indiscriminately
Icon Download : Here

Critical Rage
icons_6761_btn.jpg

Type:passive

Effect:When Caster Life less than 40% this ability will active.Denied all damage and Increase attack as much as damage dealt by caster
Side Effect:reduce the life of every second as Y and will stop when caster life equal to 10%
Icon Download:Here
 
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