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(4 ratings)
Approved| Gameplay |
| Screenshots |
| Credits |
| Changelog |
well screen shots look good.descreption lacks many things.
I will test and review.
By your description, I can guess you also have some English mistakes on your campaign too. So... You better fix that. From seeing your screenshots, it seems that terrain seems okay. But terrain is improvable. When the priest was walking, I didn't see any road, made of gravel or stone, you know. It can be improved. Fix the things that I noted and I think you'll be ship-shape and ready to go with this campaign.

thank you, you can send me a screenshot to see what of the road? .. My English is not very good![]()

Quite bad. I stopped at level 2 because I got tired and lost. The preview image doesn't work, it's black! Anyway, here is my review:-
STARTING CINEMATIC
- Very flat and empty terrain. I didn't really like it at all
- Many dialogue mistakes
- The cinematic was laggy (my pc is fast so this is not the fault of the computer)
- However, the meditation room was very very cool
LEVEL 1:-
- The terrain was spammed with any kind of doodad and looked really really awful. Also, the city was unlookable
- Too many dialogue mistakes
- A speech of the Courier was in Spanish, the one when he and Jaina reach the city and enter it
- Can't understand why the Courier isn't under my control. Better to have control on him (I've been able to do so by resurrecting with a rune a "Wraith" and possessing the Courier who was already possessed by a "Ghost".
- Quests and loading screen lack of good description
- Same description for the 4 abilities
- The Protoss Cannon is a kind of futuristic thing while everything occurs in the past where such advanced technologies were not made yet. Re==You should replace it with something else, perhaps a giant fireball striking with deadly firebolts?
- When the final cinematic started, I still had the "nuke alert" sound. It should stop immediately
- Some abilities are just copy/pasted. E.g Firebolt, Flare (which is Flame Strike) Blizzard and Nova Ice (which is Frost Nova) ... Not even a change in the icon to let them look attractive
- The ability "Stop Time" is very great. The only ability I really appreciated
- Nice that at night I have fire abilities and at day I have icy ones, though you had to write in the ability description of "Element" and "Fire or Ice" that this occurs
- An enterable building. A very unique and awesome idea
- Appropriate use of items
- Very cool background image for the campaign
LEVEL 2:-
- Sharp edges on the cliffs and they were very flat so looked terrible
- Terrain was empty. The desert lacked of tile variation and of doodads
- Some spanish messages
- Skip commands do not work efficiently in some cinematics
- The army was really disordered, just some soldiers clumped in clusters. That's not how an army would behave
- Your English skills are poor and this can be clearly seen in your cheap dialogues. I couldn't comprehend some speeches. Your dialogue lacks both of proper grammar and of mature vocabulary
- Bad idea of preventing players from using cheats. Why do you think cheats were made? For people who cannot pass a level or got stuck in a certain point. I use "whosyourdaddy" and "iseedeadpeople" when I test a campaign and lose the first time (just to finish the campaign as soon as possible, not because I am too lazy to restart) Do not hinder players from using cheats
- The ability "Stop Time" has the description of Thunder Clap when I come to learn it
- Quests are not informative enough. What's this? "Destroy the base of the Atlanteans" or something like that in the 2nd quest. Couldn't understand what exactly I had to destroy. Do I know what is the "base of Atlanteans" (don't remember its spelling well) Then, a message said "Escape from the monster". What the hell? I couldn't complete the level for this reason
Only one semi-good point. The terrain inside the spider's cave was fine. Not good and not bad
SUGGESTIONS:-
- Replace the Protoss Cannon with something less futuristic
- Make the Courier controllable
- Find someone that might correct your dialogue
- Translate the speeches and messages in Spanish to English
- Your terrain is too flat. Cliffs have too sharp edges. Smoothen cliffs and raise/lower the terrain. Use more tile variation and NEVER LEAVE a large area in your terrain with one tile only. It's really ugly
- More informative quests
- Longer description to the abilities. Giving 1 description to all abilities is a very terrible idea
- More custom icons and make original abilities, not just modifying the description of common ones
Couldn't reach the final chapter as I got tired of roaming around the 2nd level. To conclude, I give this 2/5 and until updates aren't made, I vote for REJECTION!![]()
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