The background is an awesome piece of work. However the foreground is a tad to dark to make the composition look brilliant. A torch or something would help improving the composition while still keeping it realistic. Right now it is too dark.
Well its a cave, its supposed to be darkAlso if its bright outside in your area everything always seems darker on the computer screen (its cloudy here so the terrain doesn't seem too dark for me). I might add a torch later tho.
Oh and thanks for the nice comments![]()
I would've agreed if it was pitch black, but as I can clearly see the contours it doesn't pull any attention away from the imagery in my oppinion.I am of course aware that a cave is a dark place, but this is a screenshot terrain and therefore composition is really important. Right now your composition is in my opinion destroyed by a to huge space of the whole screenshot being nearly black. Of course it is caused by a realistic fact. However this does not change, that the composition could be improved![]()
The difference is, that this is like a frame, however the frame takes more than half of the whole screenshot.
And I would love to see the contoures a bit better to get rid of this strange feeling of a nearly half black screenshot.
Because right now, I cannot see the contoures very good!
You really need to improve that water stream in the cave. Give it a much "fuller" look. I also think you should hang those vines from the trees b/c it would give the whole piece a more 3-dimensional look and also give the trees that sort of sappy willow-like feel that they should have (this ones just a personal opinion though).
You might try what M0rbid said and put a light source in the cave. A single light source (I think) would actually exacerbate the dark feel of the map b/c it would create a juxtaposition between light and dark and the viewer would be able to see just how dark and gloomy the picture really is. Ofcourse it might also look terrible, I don't really know, but it's worth a try.
Looks great overall btw ^-^