- Joined
- Jun 20, 2013
- Messages
- 755
Well, everyone has done experiments on basic abilities to see how far they can reach without using GUI/Jass. So my idea is having this thread to compile these findings. This may save time searching for dozens of pages whose only answer is "Make a custom spell."
You're welcome to post your findings, and the most important, how to replicate it.
Howl of Terror:
When using negative values, this ability can be used to remove life and mana from the enemies of the caster, based on the duration of the effect.
For example with -10 of life/mana and the base duration of 15, you will remove 150 of life and mana, of course this skill doesn't stop the natural regeneration of the unit, and the target is still regenerating, but the complete damage is done.
As 1.29, this skill has synergy with Acid Bomb, the Armor reduction value of both skills stacks.
Need to test the minimal time value, but you can have a AOE mana burn without having to use any trigger.
Acid Bomb:
It can be used to do single target damage without Stun. Only put the AOE damage values on 0.
If the interval of damage is larger than the duration of the effects, you can do full damage to the targeted area without the Damage per second effect.
For example:
Single Damage: 100
AOE: Damage: 100
Interval of Damage: 60
Duration: 10
This means that in a cluster of units, everyone will get 100 of damage, and the armor reduced during 10 seconds, but with the interval being 60 seconds, the damage counter will only work once.
The Attack and Movement reduction works by adding negative numbers "-0.xx"
You're welcome to post your findings, and the most important, how to replicate it.
Howl of Terror:
When using negative values, this ability can be used to remove life and mana from the enemies of the caster, based on the duration of the effect.
For example with -10 of life/mana and the base duration of 15, you will remove 150 of life and mana, of course this skill doesn't stop the natural regeneration of the unit, and the target is still regenerating, but the complete damage is done.
As 1.29, this skill has synergy with Acid Bomb, the Armor reduction value of both skills stacks.
Need to test the minimal time value, but you can have a AOE mana burn without having to use any trigger.
Acid Bomb:
It can be used to do single target damage without Stun. Only put the AOE damage values on 0.
If the interval of damage is larger than the duration of the effects, you can do full damage to the targeted area without the Damage per second effect.
For example:
Single Damage: 100
AOE: Damage: 100
Interval of Damage: 60
Duration: 10
This means that in a cluster of units, everyone will get 100 of damage, and the armor reduced during 10 seconds, but with the interval being 60 seconds, the damage counter will only work once.
The Attack and Movement reduction works by adding negative numbers "-0.xx"