Phoenix Strike v1.01
This spell is in Version 1.1 and readily takes news like:
Trees:
Now you can choose whether to destroy a tree when the Phoenix collides with the Same, and has a new way to destroy the trees (and my notion in World Edit, this form is efficient) using the following action:
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Set PS_DestroyTrees [PS_Tempindex] = True
Special Effects
In version 1.01, you can determine how fast the special effect that leaves the ground in flames when Phoenix passes through the following action and variable:
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Set PS_DP_2 [PS_Tempindex] = (PS_DP_2 [PS_Tempindex] + 40)
And With the Next Action is Created Special Effect:
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If (All Conditions are True) then the (Then Actions) else's (Else Actions)
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If - Conditions
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PS_DP_2 [PS_Tempindex] Greater than 90
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Then - Actions
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Set PS_DP_2 [PS_Tempindex] = 0
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Special Effect - Create a special effect at TempLoc using PS_GE_1 [PS_Tempindex]
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Special Effect - Destroy (Last created special effect)
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Else - Actions
Variables:
The variables are updated as follows: Some have the name change, more were added as in the case of:
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Set PS_DestroyTrees [PS_Tempindex] = True
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Set PS_DP_2 [PS_Tempindex] = (PS_DP_2 [PS_Tempindex] + 40)
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Set PS_LvLAY [PS_Tempindex] = (Level of PS_AY for (Triggering unit))
For This Spell can be Over the Configurable Possible.
Units
Was added one more unit Dummy: Dummy (PS 2)
For this Unit and What It Serves?
Answers: It came from the need to destroy trees when the Phoenix collides with a tree and it serves to verify that the Destructible Footprint is a tree, you can see what I'm telling you the Next Action:
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If (All Conditions are True) then the (Then Actions) else's (Else Actions)
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If - Conditions
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PS_DestroyTrees [PS_Tempindex] Equal to True
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Then - Actions
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Destructible - Pick Every destructible Within PS_AoE_2 [PS_Tempindex] TempLoc and of the (Actions)
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Loop - Actions
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If (All Conditions are True) then the (Then Actions) else's (Else Actions)
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If - Conditions
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((Picked destructible) is alive) Equal to True
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Then - Actions
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Set TempLoc3 = (Position of (Picked destructible))
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Unit - Create 1 PS_Dummy2 [PS_Tempindex] is at Neutral Passive TempLoc3 facing Default building facing degrees
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Unit - Make (Last created unit) Explodes on death
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Unit - Add to 1.00 second Generic expiration timer to (Last created unit)
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Unit - Order (Last created unit) to Harvest (Picked destructible)
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If (All Conditions are True) then the (Then Actions) else's (Else Actions)
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If - Conditions
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(Current order of (Last created unit)) Equal to (Order (harvest))
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Then - Actions
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Special Effect - Create a special effect at TempLoc3 using PS_GE_2 [PS_Tempindex]
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Special Effect - Destroy (Last created special effect)
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Destructible - Kill (Picked destructible)
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Else - Actions
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Custom script: call RemoveLocation (udg_TempLoc3)
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Else - Actions
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Else - Actions
That way you do not need the Add Conditions There Destructible type caught, Simple huh?
And besides, the properties of dummy units have changed.
Skill:
I Made small changes in Ability Phoenix Strike as:
Texts Tips (Those who inform the Skill That Makes).
Spell:
Attributes of Phoenix Strike have changed, such as:
There is no more variable that determines the Life of the Phoenix, but the variable that determines the distance remaining to the Phoenix Cycle which ensures the ability to determine the Maximum Reach It Can Get It and arrive where you determine .
The Ability War Stomp (PS) not Cause More Harm None, however, as will damage a unit when the Phoenix Reach the Determined Place Losam?
It's simple, you will hire the Following Action:
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Set PS_DeAtGd [PS_Tempindex] = (Real ((100 + (40 x PS_LvLAY [PS_Tempindex]))))
With this variable, you can determine the damage that you think best.
Functions
In short, I think it is only these changes / updates to mention.
My Thanks to:
First, I apologize for not Thanking Nobody, Now That I will:
Especially I thank GOD, CHRIST JESUS ​​(MY KING, LORD AND MASTER) AND THE HOLY SPIRIT OF GOD, that they ARE SAINTS, ADORABLE AND PERFECT, and that reign ALWAYS FOR ALL!
Next I thank the authors / MEMBERS:
Blizzard, the Moderator for the tips, the X, the Bribe, and that all Direct and Indirect Participants with My Spell.
Contact:
If You Have:
Doubt?
Ask losam;
Tip?
Send;
Criticism?
Since Be Constructive, Also Send This;
I'm Free to Questions, Suggestions Why Your Opinion is Important for Min!
I Ask You:
What If My Loving Spell, Vote.
If You Can, Spread My Work Whom You Can.
And if You Use My Spell (anyway) in his map (or who knows what); me grateful for my job and NOT Share / Distribute Spell Like This If You Were Created to What.
May GOD BLESS AND HAVE A GOOD DAY!