Name | Type | is_array | initial_value |
PS_AkTe | attacktype | Yes | |
PS_Angle | real | Yes | |
PS_AoE_1 | real | Yes | |
PS_AoE_2 | real | Yes | |
PS_AoE_3 | real | Yes | |
PS_AY | abilcode | No | |
PS_Caster | unit | Yes | |
PS_DeAtGd | real | Yes | |
PS_DeAtP | real | Yes | |
PS_DestroyTrees | boolean | Yes | |
PS_DeTe | damagetype | Yes | |
PS_Distance | real | Yes | |
PS_DP_1 | real | Yes | |
PS_DP_2 | integer | Yes | |
PS_Dummy | unitcode | Yes | |
PS_Dummy2 | unitcode | Yes | |
PS_Dummy_AY | abilcode | Yes | |
PS_GE_1 | string | Yes | |
PS_GE_2 | string | Yes | |
PS_GE_3 | string | Yes | |
PS_GE_4 | string | Yes | |
PS_Index | integer | Yes | |
PS_Index_maXSize | integer | No | |
PS_Index_Size | integer | No | |
PS_Loop | integer | No | |
PS_LvLAY | integer | Yes | |
PS_Missile | unit | Yes | |
PS_PE | string | Yes | |
PS_Tempindex | integer | No | |
PS_UtGp | group | No | |
TempLoc | location | No | |
TempLoc2 | location | No | |
TempLoc3 | location | No |