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The Lost City

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Level 19
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Oct 29, 2007
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1,184
Ka-boom! City lost. : o
 

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Level 10
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Jun 21, 2007
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i'm gonna be kinda harsh and say i love the angle and love some of the architecture but . . .the rest of it seems a little boring . . . little too like random placements of broken bits . . . .i love the theme as well but i think maybe make it on a slightly larger scale . .
 
Level 18
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Aug 3, 2008
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is it based off De-facto's terrain ?

either way. its very good. i really like the fog and camera angle.

however....
the textures are very apparent in this screenshot. and i would have to agree, the placement is sort of random. I would suggest haveing a half/burnt down structure...cause there really is nothing coming from the ground, just little rocks and statues.

the units are scary. +rep though
 
Level 19
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1,184
The angle and light is indeed inspired by him. ;)

I agree about the textures. Not really anything to do about it however. We are talking about warcraft III. : <

The structures are actually ruins. They are not recently destroyed, but destroyed a looong time ago by dragons. Do you see one? ;D I figured most ruins are kind of random, and randomness creates the sense of mess and destruction, which leads the focus towards the city. That is why I did not make pattern. It was not my aim to do so, and I do not plan to do so either. :p
 
Level 11
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Mar 25, 2006
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796
The distant torches stick out in a bad way and some things look a bit out of place but I guess that was the aim of the whole lost and destroyed feeling. The terrain looks pretty nice, and the lightning is awesome.
 
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