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Another Hero Lost

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Level 17
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Nov 18, 2008
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Some screenshots on the first map from my new campaign. All areas are playable. I hope to add pics, as well as update fog and trees.
Another Hero Lost
1. Gate to starting city
2. Street of city
3. Side street of city
4. Road through forest
5. More forest
 

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  • CityEntrance.jpg
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  • CityStreet.jpg
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  • CitySideStreet.jpg
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  • Forest1.jpg
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  • Forest2.jpg
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Level 10
Joined
Jan 27, 2009
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Looks really nice, expecially the city. And yes, to be fancier it would need imported trees, such as the one from UTM, but that's a playable map and it's not designed to please our eyes, not completely. So I think you did a pretty good work, cannot wait to play it ;).
 
Level 19
Joined
Oct 29, 2007
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1,184
This looks really good if it's playable. Looking forward to play it. : ) +rep

Though, you might wanna change the trees models you use there with custom models. They just make it look better. That's of course up to you, cause it looks great anyway.
 
Level 8
Joined
Feb 20, 2007
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Make customized trees that are smaller and with a smaller pathing - if you have harvesting units reduce their HP to something like 20 - call them 'seedlings'.

Set their size to 1/4 to 1/2 the size of the minimum size of your default tree. Thus if using Ashenvale tree wall with a minimum of 0.8 you want your seedlings to be between 0.2 and 0.4. add those around the base of your larger 'mature' trees. That will help to break the monotony of same sized trees a lot without you having to download and use pretty terrain trees giving your terrain a more natural and realistic feel.

Cobbled/finished roads are usually flat or at least level, not indented - at the most they are slightly raised to promote water flow off the road. Your little village/town has sunken cobbles - it just doesn't work well.

Dirt roads are sunken, they are rutted out and should be slightly sunken.

:thumbs_up:
 
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