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The Lost City

Discussion in 'Terrain & Level Design' started by Megafyr, Dec 9, 2009.

  1. Megafyr

    Megafyr

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    Ka-boom! City lost. : o
     

    Attached Files:

  2. corley

    corley

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    i like this :p well done
     
  3. Dr. House

    Dr. House

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    i love it :p
     
  4. De.Facto

    De.Facto

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    .. nice angle. (;
     
  5. Megafyr

    Megafyr

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    Inspired by a great terrainer. ;D
     
  6. madcd

    madcd

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    i'm gonna be kinda harsh and say i love the angle and love some of the architecture but . . .the rest of it seems a little boring . . . little too like random placements of broken bits . . . .i love the theme as well but i think maybe make it on a slightly larger scale . .
     
  7. Keiji

    Keiji

    Terrain Moderator

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    I like about everything but the streched units >.>
    And I compliment you for making a good terrain with a un-natural fog, and still get away with it :p
     
  8. Megafyr

    Megafyr

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    Well... You don't like units in general, so I think that makes it a compliment only. ;D
     
  9. thedeathunterxx

    thedeathunterxx

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    is it based off De-facto's terrain ?

    either way. its very good. i really like the fog and camera angle.

    however....
    the textures are very apparent in this screenshot. and i would have to agree, the placement is sort of random. I would suggest haveing a half/burnt down structure...cause there really is nothing coming from the ground, just little rocks and statues.

    the units are scary. +rep though
     
  10. Megafyr

    Megafyr

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    The angle and light is indeed inspired by him. ;)

    I agree about the textures. Not really anything to do about it however. We are talking about warcraft III. : <

    The structures are actually ruins. They are not recently destroyed, but destroyed a looong time ago by dragons. Do you see one? ;D I figured most ruins are kind of random, and randomness creates the sense of mess and destruction, which leads the focus towards the city. That is why I did not make pattern. It was not my aim to do so, and I do not plan to do so either. :p
     
  11. Nbah

    Nbah

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    The distant torches stick out in a bad way and some things look a bit out of place but I guess that was the aim of the whole lost and destroyed feeling. The terrain looks pretty nice, and the lightning is awesome.
     
  12. De.Facto

    De.Facto

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    ye, very homogeneously at all. (;
     
  13. Belgarath

    Belgarath

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    imo the blood mages need to spend less time in willy wonka's stretcher machine
    the architecture is good, but, it seems pretty random, an arch here, a pillar there, another arch, a low wall maybe, especially in the left middle of the picture.
    the blood mages and the torches look out of place to me too
    otherwise pretty cool
     
  14. Insincerity

    Insincerity

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    Sky on the left is kinda awkward, but the rest is great.
     
  15. Lambdadelta

    Lambdadelta

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    Wow. How did you make that light?
     
  16. Sephalo

    Sephalo

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    I learned...
    (Y)