deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 20,236
This is pretty far from complete state. Use Map Development for unfinished works...
1. Wisps can build.
2. Creeps sleep.
3. Spells are normal Warcraft III ones. How do the level up?
4. Some abilities have passive icons but are active. You could use this to make them look appropriate: Button Manager v1.8.2
5. No (visible) hotkeys for abilities.
6. Terrain is absolutely flat and doesn't have that much tile and doodad variation.
7. Pathing blockers are required not to get your hero through doodads (eg: rocks).
8. No hero regeneration? But towers do.
9. There are murlocs in/underwater.
10. Just one type of neutral hostile unit.
11. No idea what the treasure looks like.
12. Mostly the same items.
Set to Substandard until finished.
==============================================
Always check/recheck the Map Submission Rules! (Map Submission Rules)
These will help make a better description:
Description Guide - Melee Maps
Description Guide - Maps
Map Description - Templates
https://www.hiveworkshop.com/threads/melee-map-description-generator-v1-3.248372/#resource-66445
https://www.hiveworkshop.com/threads/map-description-generator-1-2.224558/#resource-66418
https://www.hiveworkshop.com/help/bb-codes
Screenshots could attract more players to download your work. Make the best of them.
A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
To make your work run smoother, fix the so called leaks: http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=27219
If you want more reviews, come here:
https://www.hiveworkshop.com/threads/the-grand-review-exchange.290679/
1. Wisps can build.
2. Creeps sleep.
3. Spells are normal Warcraft III ones. How do the level up?
4. Some abilities have passive icons but are active. You could use this to make them look appropriate: Button Manager v1.8.2
5. No (visible) hotkeys for abilities.
6. Terrain is absolutely flat and doesn't have that much tile and doodad variation.
7. Pathing blockers are required not to get your hero through doodads (eg: rocks).
8. No hero regeneration? But towers do.
9. There are murlocs in/underwater.
10. Just one type of neutral hostile unit.
11. No idea what the treasure looks like.
12. Mostly the same items.
Set to Substandard until finished.
==============================================
Always check/recheck the Map Submission Rules! (Map Submission Rules)
These will help make a better description:
Description Guide - Melee Maps
Description Guide - Maps
Map Description - Templates
https://www.hiveworkshop.com/threads/melee-map-description-generator-v1-3.248372/#resource-66445
https://www.hiveworkshop.com/threads/map-description-generator-1-2.224558/#resource-66418
https://www.hiveworkshop.com/help/bb-codes
Screenshots could attract more players to download your work. Make the best of them.
A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
To make your work run smoother, fix the so called leaks: http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=27219
If you want more reviews, come here:
https://www.hiveworkshop.com/threads/the-grand-review-exchange.290679/