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The Last Guardian – Book to Campaign
Personal Prologue
The initial plan was to not return to Warcraft 3 mapping after “Day of the Dragon” because it was so exhausting after some time. But in December 2007 I started getting pretty bored so I started working on a small map that included Medivh’s Tower Karazhan.
After two projects I believe I know now how demanding a project like this can be so I thought of ways to finish “The Last Guardian” as quickly as possible. It helps that the storyline takes place inside this one tower so often, so I can reuse this map and many others more than once, without compromising the story. I also tried to focus on the core-gamplay (more about that later) as much as possible without distractions like optional side quests you last saw in “Day of the Dragon”. I didn’t want to do anything too complex or fancy, just concentrate on the main idea (adventure!) and get this one done right.
Now, the thing with this presentation is that I tried to gather as much of the important information that I could that I had scattere over german forums over the last year, so feel free to ask or suggest anything on your mind. It’s not complete. I will add many more screenshots and much more detailed information as long as you keep interested.
Story
Following the book’s storyline, written by Jeff Grubb, you play as Khadgar, a young student who was sent by the Kirin Tor to assist the great mage Medivh. As you get to know him better you realize what secrets are hidden within Karazhan and what ultimate role Medivh plays. The timeline is set during WarCraft 1 and you’ll see other famous characters fro the WC-lore, like Sir Anduin Lothar or the Half-Orc Garona.
My campaign will stay faithful to the events of the book as long as it works with the gameplay. The book has a lot of text and much of it will be skipped, new dialogues and new characters will be introduced to aid the quests I’ll have build in.
Features
Adventure-gameplay with riddles, dialogs and minimal combat.
Original Warcraft-lore.
A fixed camera.
Imported art that supports that the original WC3 graphics and ambience (no Real-textures or funny music). The campaign currently weighs 60MB.
A Backpack-system to let the player carry more items.
Four new skills.
Ten maps.
Gameplay
The Last Guardian will be an Adventure in the sense of Monkey Island, Day of the Tentacle and so on. Riddles (combination of items, partner riddles, guessing games, use of skills to pass strong enemies, and more) will take up a large portion of the campaign.
The camera will stay fixed throughout the campaign and the perspective will automatically change as Khadgar moves towards the edge of the screen. Picture the old Resident Evil games or Adventures of course.
Because there is a lot of text to support the storyline, there will be some multiple-choice dialogs to give the player some imaginary freedom in how to approach the story.
There is limited combat to bring some variety into the riddles of the games. Those will mostly be in closed spaces with runes to help. The hero can die but there are Resurrection Stones so you can never lose.
Example of riddle
I would like to show you on the Stormwind-map an example of the gameplay presented in the campaign.
Hero Abilities
All the abilities (except Attribute Bonus) support specific riddles/situations. These are the ones Khadgar and Garona can master.
Flame Strike, the classic combat skill that lets Khadgar also get past some obstacles like trees.
Attribute Bonus, makes the Hero stronger.
Alchemy, used to create helpful potions that boast stats and help solve riddles.
Realm of Time, pauses enemy and neutral units.
Portal, creates a portal between two specific spots.
Steal, steals items from enemy units.
Wind Walk, this classic turns invisible and makes the hero faster.
Campaign Set-Up
Introvideo – The Violet City: Khadgar gets the assignment to aid Medivh.
Chapter One – Karazhan: Khadgar gets mugged on his way to the Tower and needs to complete various tasks in order to get in.
Chapter Two – Interview with the Magus: Khadgar is introduced to Medivh and gets his first assignments.
Chapter Three – Battle and Aftermath: Khadgar crash-lands in the swamps and helps Lothar fighting off orcs.
(Human camp)
(Questgiver and a chest that must be opened).
Interludium - : Khadgar activates a vision about Medivh’s mother.
Chapter Four – Stormwind: Khadgar helps solving a mystery murder in Stormwind.
Chapter Five – The Second Shadow: …
(The Chapel)
(Khadgar's room)
(The Museum)
(Kitchen)
Chapter Six – Flight: …
(Garona enters a human village that was overrun by orcs. She can blend better than Khadgar into the orc horde because she is a half-orc)
(While Khadgar tries to picklock a chest Garona steals two vials from the nearby warlocks which...)
(...Khadgar uses to create potions...)
(...of Water Walking)
(Not only orcs are a threat. Humans have to be avoided, without a fight, too).
Chapter Seven - …
Outrovideo – Full Circle: …
Status
All maps are Alpha-Complete. Which means all the heavy terraining and triggering is done, so they are fully playable. I’m currently in the early stages of ironing out all the bugs I can find and as soon as this is done I will do external beta-testing (Most likely I will watch friends of mine playing the campaign live, but I’m sure I will also hand out the campaign to selected online people). When I’m happy with the results of the beta I will translate the campaign into the german language (more time to kill minor bugs). After some testing the campaign will hopefully be released by the end of summer. Though, I will be happy enough if I bring it out before StarCraft II is released.
Chapter 3 Screenshots:
http://img21.imagevenue.com/img.php?image=77440_B1ume_122_780lo.jpg&loc=loc780#
http://img42.imagevenue.com/img.php?image=77446_Eingang_122_1113lo.jpg
http://img242.imagevenue.com/img.php?image=77452_KeeperStatue_122_127lo.jpg
http://img24.imagevenue.com/img.php?image=77454_Kreuzung_122_618lo.jpg#
http://img125.imagevenue.com/img.php?image=77462_Orklager_122_660lo.jpg
http://img171.imagevenue.com/img.php?image=77469_Weg_122_783lo.jpg
Chapter 4 Screenshots:
http://img139.imagevenue.com/img.php?image=88380_TLGScreen018_122_1170lo.jpg
http://img25.imagevenue.com/img.php?image=88382_TLGScreen019_122_709lo.JPG
http://img170.imagevenue.com/img.php?image=88388_TLGScreen020_122_617lo.JPG
http://home.arcor.de/outsiderxe/TLGScreen038.JPG
http://home.arcor.de/outsiderxe/TLGScreen039.JPG
http://home.arcor.de/outsiderxe/TLGScreen040.JPG
Personal Prologue
The initial plan was to not return to Warcraft 3 mapping after “Day of the Dragon” because it was so exhausting after some time. But in December 2007 I started getting pretty bored so I started working on a small map that included Medivh’s Tower Karazhan.
After two projects I believe I know now how demanding a project like this can be so I thought of ways to finish “The Last Guardian” as quickly as possible. It helps that the storyline takes place inside this one tower so often, so I can reuse this map and many others more than once, without compromising the story. I also tried to focus on the core-gamplay (more about that later) as much as possible without distractions like optional side quests you last saw in “Day of the Dragon”. I didn’t want to do anything too complex or fancy, just concentrate on the main idea (adventure!) and get this one done right.
Now, the thing with this presentation is that I tried to gather as much of the important information that I could that I had scattere over german forums over the last year, so feel free to ask or suggest anything on your mind. It’s not complete. I will add many more screenshots and much more detailed information as long as you keep interested.
Story
Following the book’s storyline, written by Jeff Grubb, you play as Khadgar, a young student who was sent by the Kirin Tor to assist the great mage Medivh. As you get to know him better you realize what secrets are hidden within Karazhan and what ultimate role Medivh plays. The timeline is set during WarCraft 1 and you’ll see other famous characters fro the WC-lore, like Sir Anduin Lothar or the Half-Orc Garona.
My campaign will stay faithful to the events of the book as long as it works with the gameplay. The book has a lot of text and much of it will be skipped, new dialogues and new characters will be introduced to aid the quests I’ll have build in.
Features
Adventure-gameplay with riddles, dialogs and minimal combat.
Original Warcraft-lore.
A fixed camera.
Imported art that supports that the original WC3 graphics and ambience (no Real-textures or funny music). The campaign currently weighs 60MB.
A Backpack-system to let the player carry more items.
Four new skills.
Ten maps.
Gameplay
The Last Guardian will be an Adventure in the sense of Monkey Island, Day of the Tentacle and so on. Riddles (combination of items, partner riddles, guessing games, use of skills to pass strong enemies, and more) will take up a large portion of the campaign.
The camera will stay fixed throughout the campaign and the perspective will automatically change as Khadgar moves towards the edge of the screen. Picture the old Resident Evil games or Adventures of course.
Because there is a lot of text to support the storyline, there will be some multiple-choice dialogs to give the player some imaginary freedom in how to approach the story.
There is limited combat to bring some variety into the riddles of the games. Those will mostly be in closed spaces with runes to help. The hero can die but there are Resurrection Stones so you can never lose.
Example of riddle
I would like to show you on the Stormwind-map an example of the gameplay presented in the campaign.
Hero Abilities
All the abilities (except Attribute Bonus) support specific riddles/situations. These are the ones Khadgar and Garona can master.
Flame Strike, the classic combat skill that lets Khadgar also get past some obstacles like trees.
Attribute Bonus, makes the Hero stronger.
Alchemy, used to create helpful potions that boast stats and help solve riddles.
Realm of Time, pauses enemy and neutral units.
Portal, creates a portal between two specific spots.
Steal, steals items from enemy units.
Wind Walk, this classic turns invisible and makes the hero faster.
Campaign Set-Up
Introvideo – The Violet City: Khadgar gets the assignment to aid Medivh.
Chapter One – Karazhan: Khadgar gets mugged on his way to the Tower and needs to complete various tasks in order to get in.
Chapter Two – Interview with the Magus: Khadgar is introduced to Medivh and gets his first assignments.
Chapter Three – Battle and Aftermath: Khadgar crash-lands in the swamps and helps Lothar fighting off orcs.
(Human camp)
(Questgiver and a chest that must be opened).
Interludium - : Khadgar activates a vision about Medivh’s mother.
Chapter Four – Stormwind: Khadgar helps solving a mystery murder in Stormwind.
Chapter Five – The Second Shadow: …
(The Chapel)
(Khadgar's room)
(The Museum)
(Kitchen)
Chapter Six – Flight: …
(Garona enters a human village that was overrun by orcs. She can blend better than Khadgar into the orc horde because she is a half-orc)
(While Khadgar tries to picklock a chest Garona steals two vials from the nearby warlocks which...)
(...Khadgar uses to create potions...)
(...of Water Walking)
(Not only orcs are a threat. Humans have to be avoided, without a fight, too).
Chapter Seven - …
Outrovideo – Full Circle: …
Status
All maps are Alpha-Complete. Which means all the heavy terraining and triggering is done, so they are fully playable. I’m currently in the early stages of ironing out all the bugs I can find and as soon as this is done I will do external beta-testing (Most likely I will watch friends of mine playing the campaign live, but I’m sure I will also hand out the campaign to selected online people). When I’m happy with the results of the beta I will translate the campaign into the german language (more time to kill minor bugs). After some testing the campaign will hopefully be released by the end of summer. Though, I will be happy enough if I bring it out before StarCraft II is released.
Chapter 3 Screenshots:
http://img21.imagevenue.com/img.php?image=77440_B1ume_122_780lo.jpg&loc=loc780#
http://img42.imagevenue.com/img.php?image=77446_Eingang_122_1113lo.jpg
http://img242.imagevenue.com/img.php?image=77452_KeeperStatue_122_127lo.jpg
http://img24.imagevenue.com/img.php?image=77454_Kreuzung_122_618lo.jpg#
http://img125.imagevenue.com/img.php?image=77462_Orklager_122_660lo.jpg
http://img171.imagevenue.com/img.php?image=77469_Weg_122_783lo.jpg
Chapter 4 Screenshots:
http://img139.imagevenue.com/img.php?image=88380_TLGScreen018_122_1170lo.jpg
http://img25.imagevenue.com/img.php?image=88382_TLGScreen019_122_709lo.JPG
http://img170.imagevenue.com/img.php?image=88388_TLGScreen020_122_617lo.JPG
http://home.arcor.de/outsiderxe/TLGScreen038.JPG
http://home.arcor.de/outsiderxe/TLGScreen039.JPG
http://home.arcor.de/outsiderxe/TLGScreen040.JPG
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