- Joined
- Oct 10, 2009
- Messages
- 111

The Story
The Story
- Prince Arthas, the King of your beloved people, has been corrupted by the Scourge. You know that a part of the Light that shone upon your Kingdom still lives within his soul, but the whispers of the Lich King remain strong - and your beloved Prince cannot return. Gather up forces, rally your armies, march North where the cold burns! Free the Prince of the darkness, and restore balance upon the world.
Basic Info
Basic Info
Name: The Holy Revenge
Current Version: 0.02 (unfortunately still not playable)
Map Size: 32x64
Players: 1 (Single Player)
Type: Offense / Defense
Map layout (only half of the map):

Main Features
Main features
- Variety of ways to achieve victory
- Quick, fun but also challenging
- Five different hero and unit types (Tank, Support, Caster, Melee Fighter, Range Fighter)
- Custom upgrades, units, heroes, items and towers
- Three difficulty settings
- Custom hero and unit abilities
- Custom soundtrack (including Arthas theme)
- Most of the units and icons have been changed visually
- Custom, multiple phases, boss battles
Plans
- Custom UI
- Beta release by the summer (June/July preferably)
- Terrain improvement
_________________________________________________________________
Since my finals are over (well, not technically, I've still got 3 to take after I failed them ...) I've decided to return to an old project. But, when I saw freaking triggering and the mess I made, I had to start from the scratch. Since I'm working alone on the project, it'll take awhile before I finish it completely. I do plan to have a working alpha version by the end of February (or beginning of March) where you'll be able to test out principles of the gameplay.
The map is based around building tons of units and upgrading them. Heroes, although powerful, act more like the supports rather than the main damage dealers (sort of like in WC3 itself). I purposely made the map quite narrow so that every bit of the movement counts. The enemy AI is custom built but it acts solely by the preset commands; I will try to add a certain level of randomness to it, but I'm not that good at making it to begin with.
For any more questions, please refer either to the board or the private messaging. A few screenshots:



