- Joined
- Nov 28, 2009
- Messages
- 932
greetings fellow hivers, I was not sure where to put this, so I figured it could start here, and perhaps be moved by a moderator at a later time (thx in advanced)
I am creating an Art Mod for the starcraft2 galaxy editor, to Contain many if not all of the Hiveworkshop's Best/My Favorite Skins/icons into starcraft2, but I want permission to do it first.
Im feeling like im spamming every ones icons and skins, by asking for permission directly, so instead, I was hoping for the permissions to move here, to... come to me.... to give me a...cleaner place to see them, and not loose track on credit names. names are important to me.
This is indeed about mur'loc island survival 2, and Civilization Collapse Simulator, for both my maps use this same art mod. which is a bad thing.
Im not here to talk about my maps though, that will come in a different thread, what I did come here to talk about, was (you) guys/gals and whether or not, you even want to see your skin's in starcraft2, I have been converting/skinning alot of different warcraft3 unit .m3 files lately, so I thought you guys/gals could also perhaps, take the time to point me out to some of you're guys favorite skins, from perhaps years ago before I ever came here, even. for example, the crypt fiend skin by Daenar7
I have never even seen this thing before until now. uhguhgughughgughughgughu
Each model is converted into XML format, file paths are changed, their converted back into .m3 and texture files get copied/pasted over and over again with less and less resolution. then also turned into ''normal'' textures.
It doesn't take too long to do each one, now that i've figured it out. But it is a bit time consuming. SO...
I decided to make a new art mod, for those of you who don't know what that is, its basically a large winrar like file that blizzard has in its ''cloud'' which then can be used as a ''dependency'' in your map, so your map is faster, because the less imports in the map its self, the faster it seems to run, so putting 500 hive skins in ones map is a terrible idea, but NanaKey and Delphinium got over 5,000 files! into their art dependency, it has everything from fantasy/anime stuff to science fiction stuff and even modern warfare stuff, I do not dare go near that subject, suffice to say, their art mod has... a lot of stuff in it.
so now all of a sudden, I see a way to perhaps ''save'' the hiveworkshop's resources on another powerful medium, and an ''art dependency'' with 200 or perhaps at most 300 skins/models/icons doesn't seem so bad of an idea. especially now that I have machined/perfected the process...
they already have the war3 art mod, which is a big start, and the war3 data mod, which is pretty necessary if you want to make a warcraft3 themed sc2 map, so perhaps.... you are interested in The Hive Workshop Conversion Mod too!
I am creating an Art Mod for the starcraft2 galaxy editor, to Contain many if not all of the Hiveworkshop's Best/My Favorite Skins/icons into starcraft2, but I want permission to do it first.
Im feeling like im spamming every ones icons and skins, by asking for permission directly, so instead, I was hoping for the permissions to move here, to... come to me.... to give me a...cleaner place to see them, and not loose track on credit names. names are important to me.
This is indeed about mur'loc island survival 2, and Civilization Collapse Simulator, for both my maps use this same art mod. which is a bad thing.
Im not here to talk about my maps though, that will come in a different thread, what I did come here to talk about, was (you) guys/gals and whether or not, you even want to see your skin's in starcraft2, I have been converting/skinning alot of different warcraft3 unit .m3 files lately, so I thought you guys/gals could also perhaps, take the time to point me out to some of you're guys favorite skins, from perhaps years ago before I ever came here, even. for example, the crypt fiend skin by Daenar7
I have never even seen this thing before until now. uhguhgughughgughughgughu
Each model is converted into XML format, file paths are changed, their converted back into .m3 and texture files get copied/pasted over and over again with less and less resolution. then also turned into ''normal'' textures.
It doesn't take too long to do each one, now that i've figured it out. But it is a bit time consuming. SO...
I decided to make a new art mod, for those of you who don't know what that is, its basically a large winrar like file that blizzard has in its ''cloud'' which then can be used as a ''dependency'' in your map, so your map is faster, because the less imports in the map its self, the faster it seems to run, so putting 500 hive skins in ones map is a terrible idea, but NanaKey and Delphinium got over 5,000 files! into their art dependency, it has everything from fantasy/anime stuff to science fiction stuff and even modern warfare stuff, I do not dare go near that subject, suffice to say, their art mod has... a lot of stuff in it.
so now all of a sudden, I see a way to perhaps ''save'' the hiveworkshop's resources on another powerful medium, and an ''art dependency'' with 200 or perhaps at most 300 skins/models/icons doesn't seem so bad of an idea. especially now that I have machined/perfected the process...
they already have the war3 art mod, which is a big start, and the war3 data mod, which is pretty necessary if you want to make a warcraft3 themed sc2 map, so perhaps.... you are interested in The Hive Workshop Conversion Mod too!