Reforged to TFT Conversion Mod (UI only)

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The pack contains everything you need, if you are on Windows just run the .exe and it will enable local files (and) install the mod, however, if you are on Linux just copy the folders directly into the Warcraft III\retail folder.


The mod is also version agnostic, does not modify the gluemanager at all, so very unlikely things break with patches, however if there were to be changes to the components themselves, I'll update the mod here.

1741579693606.png


Current version: 1.05 (2025/04/18 update)

Instructions to update:
To update download the update, run the .exe click uninstall and then installl again.

Download:

Link to download



Source code:
In case you want to build the installer yourself:

Winform project:

Form designer:


Form cs:



Program.cs:
C#:
using System;
using System.Windows.Forms;


namespace TFTConversionMod
{
    internal static class Program
    {
        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        [STAThread]
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            Application.Run(new Form1());
        }
    }
}
 
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Level 19
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the mod installer seems to have deleted my custom index.html from the webui folder :L
it doesn't contain an index.html or gluemanager.js just make sure to make a backup before you install it and then you can place your own mods.



Anyways I updated the code so it won't delete files it's not replacing such as your custom index.html, plus updated some stuff such as the tab buttons to be TFT's

Example:

1733151412001.png
 
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Remember that South Park episode where Kyle's dad gets the identity affirming surgery to make him into a dolphin?




You're probably going to have some sad people who come back to you after this.

"So, does this mean it's not really the Frozen Throne?"
 
Level 19
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Remember that South Park episode where Kyle's dad gets the identity affirming surgery to make him into a dolphin?


View attachment 499957

You're probably going to have some sad people who come back to you after this.

"So, does this mean it's not really the Frozen Throne?"

Lmao, well yeah, I state it's just a UI change not actually TFT itself
 
Level 19
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it still deletes it
it also deleted stuff from my UI folder, including my extended GUI files :')
I tried it locally with an index.html file inside the webui folder and it didn't delete the index.html so not sure about that especially the current version (if you haven't redownloaded).

Same case with the ui folder, people asked me for the legacy cursor on the main menu so it does add a /ui/ folder as well. I'll test again to see if any files are getting deleted but they shouldn't



Alright upon testing and talking with grapes seems like the issue was the uninstaller, I hadn't mapped the files 1 to 1 that were being copied so I just deleted the entire webui and ui localfiles folders, did a change now where it will now only delete the files that are present inside the folder where the .exe is located, if any file exists that is not in the folder it will remain untouched
 
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have you guys considered talking Blizzard into using a different system for asset loading, where maybe you could specify to the game with an INI file where the assets load from? That way, if your game is at C:\Program Files\Warcraft III\_retail_ you could put your local files in C:\Users\goober\Documents\Warcraft III\Mods\TFTConversion:

INI:
[DataSources]
Count=2
Type00=CASC
Path00="C:\Program Files\Warcraft III"
Prefixes00=war3.w3mod,war3.w3mod\_deprecated.w3mod,war3.w3mod\_locales\enus.w3mod,war3.w3mod\_hd.w3mod,war3.w3mod\_hd.w3mod\_locales\enus.w3mod
Type01=Folder
Path01="C:\Users\goober\Documents\Warcraft III\Mods\TFTConversion"

If you had something like this, and then could launch the game with -ini C:\Users\goober\Documents\Warcraft III\Mods\TFTConversion.ini, maybe that would be a way to allow users to launch mods without this big frustration you are having, where your mods are all clashing writing to the same folder because there's only one overwrite folder allowed?
 
Apologies if I'm replying to this thread too much -- I got a notification from it.

But have you considered using a modified version of the 3D background to resolve the cutoff ice berg on the left?

For example, like this video (it's a recording of a modified 3D model, not the original 4:3 model):


You can see the iceberg on the left is not cut off, which probably is closer to the original artist vision (in my opinion) but how it might have look if they had expected to render in 16:9

(Model originates from here: Possible Reforged campaign menu screen restoration [need help] )
 
Level 19
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Apologies if I'm replying to this thread too much -- I got a notification from it.

But have you considered using a modified version of the 3D background to resolve the cutoff ice berg on the left?

For example, like this video (it's a recording of a modified 3D model, not the original 4:3 model):


You can see the iceberg on the left is not cut off, which probably is closer to the original artist vision (in my opinion) but how it might have look if they had expected to render in 16:9

(Model originates from here: Possible Reforged campaign menu screen restoration [need help] )

Hey Retera, nah don't worry about replies, and yeah I'm planning to keep working on it, I will be replacing the 2d campaign art with different TFT related art be it a still from the 3d campaign menus turned 2d with a photoshop filter, be it metzen art or soemething in a future version, regarding these backgrounds, if you have a working webm that loops with a 16:9 aspect ratio I'll replace the mod's webm
 
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