BEHOLD! THIS GREAT! CREATION OF MINE! it is finally FINISHED!!!!
story of the model just in-case you care:
on june 9th of 2013 I exported the blizzard hydra and started to look at it, I wanted to know definitively where the attachment points where, being I wanted spell effects on each of the 3 heads. little did I know the right heads attachment point was non existent (as was the left heads) the center head how ever had 2 attachment points. this annoyed me.
so I decided I needed a better hydra and created some attachment points.
then I noticed the necks of all 3 heads lacked team color unlike the body. so I fixed that too.
then I noticed the fins on the hydras necks and tail had UV Wrap errors causing black spots to appear in thin air. so I fixed that too.
then I noticed its corpse sucked, so I made it better
I began to wonder if I could add a fourth or fifth head some where, so I began mentally exploring that idea inspired by the age of mythology hydras. it never went any where at first. eventually I put the model down around 2014
1 AND A HALF YEARS LATER I had forgotten about it until 2015 when people on the hive started bugging me for it. so I randomly picked it up again and for over a 9 month period I worked on it here and there.
I put it down again for several months, got bugged for it some more, picked it up another solid 5 months and now its done!!!!!!!!!!!
how to use:
this model comes with 44 animations, half of which can be used easily.
Attack Slam Swim
Spell First Swim
Spell Slam Swim
how ever the other half of animations:
Stand Swim Alternate
Stand Ready Alternate
Walk Swim Alternate
Attack Slam Alternate
Attack Slam Swim Alternate
Attack Swim Alternate
Spell Swim Alternate
Spell First Alternate
Spell First Swim Alternate
Spell Slam Alternate
Spell Slam Swim Alternate
Decay Flesh Alternate
Decay Bone Alternate
Death Swim Alternate
Decay Swim Alternate
Portrait Talk Alternate
Require you to use the ''Alternate'' Animation Tags.
The Animations labeled ''Alternate'' have 2 additional heads in between the other 3, these 2 bonus heads are fully animated in comparison to the other 3 heads. and while slightly smaller, match the other 3 heads very well.
if you wish to use the WarCraft3 style of 3 headed hydra, and don't like it with 5 heads, then use the non alternate tags. you can use both. either or. which ever you prefer.
Credits to ME as a MUR'LOC in ur map named ''kellym0, god of the mur'locs''
have fun with this one, I know it could of been more useful sooner, or with less file size (610+kbs holy F**K), but hopefully I'll get this guy on starcraft 2 sooner then later and every body will have lots of fun with it!
give me your comments please I hunger for them!
ok big update, people took note of the lack of a morph, they also took note of a lack of sleep swim or sleep swim alternate.
I kinda went crazy and also added a bunch of animations that go as follows:
Sleep Swim Alternate
Spell Second Alternate
Spell Channel Alternate
Spell Second Swim
Spell Channel Swim
Spell Second Swim Alternate
Spell Channel Swim Alternate
Spell Third Swim
Spell Third Swim Alternate
Spell Fourth Swim
Spell Fourth Swim Alternate
HOW TO USE:
some of these are confusing and hard to under stand so I shall explain it a bit:
spell seconds (spell second/alternate/swim/swim alternate) are the beginning of casting some kind of channel spell, they close their eyes and rear their heads up before opening their mouths and begin to ''channel''
spell channels (spell channel/alternate/swim/swim alternate) are looping animations you can use to continuously spam some kind of one single spell, whether its fire or lighting what ever it is its continuous. the spell seconds all connect with these perfectly.
Spell Third/alternate is a submerge animation inspired by my sharks.
Spell fourth/alternate is an ''un-submerge'' animation which can act as a kind of impale spell, or can run along side a triggered impale spell, knocking units into the air, and ends with the hydra returning to its normal ''stand swim/stand swim alternate'' animations
I also added another attachment point called ''Sprite Third Ref'' which is located on top of the belly of the tail during ''Spell First Swim'' and ''Spell First Swim Alternate'' which can be used to add some kind of tail slap particle effects.
I also changed the texture used to match my other shark models, you now no longer require the texture called ''AncientHydraTeethV50'' you now only require the texture ''SharkTeethV50''
this update took a long fricken time, sorry its so late, in addition to more animations iv increased this models file size from 641 to 773 kbs. the most current model version is now V.658
also side note: 60 animations........TAKE THAT MISHA!
as requested I have updated the screen shot.
I also Uploaded a green version, called ''GreatestEldestHydraV659Green'' , this green version uses the Naga Royal Guards orange fins instead of the myrmidon, the mur'loc mutants green eye lids instead of the tide runners, and a custom green hydra skin I made, which you can import into your map.
because the skin is mostly a simple recolor I decided against uploading a second hydra, so Instead I included it here. I did how ever keep the eyes yellow as to match the original models yellow eye-art. these 2 hydras can be used in one map. if you're crazy sparing on space.
A purple version is also planned and in the works.
I have finally gotten around to releasing the purple version of the hydra. why? no particular reason. I couldn't get the fins to look right, but im too dam picky any ways so here you go guys. and gals.
I changed the Mur'loc Mutant eye lids to use the Mur'loc Shadowsnare's purple eye lids, the Naga Royal Gaurd's orange fins for the Mur'loc Shadowsnare's un-used Fin's texture, and the green Hydra skin made by me with a purple Hydra skin made by me.
I found out that at some point between when I last checked this model in-game in 2016 and when the newest 2017 warcraft 3 patch came out, all the teeth except the front few on all versions where glitching out. not sure why. but a small re opening and re-saving of the model seemed to fix it.
I have also included a ''Ghost'' version, inspired by a tutorial I had completely forgotten about:
by Daelin some what? 10 years ago? yeeesh. well any way, credits to him for that one. I figured no body would be up to ''ghosting'' this hydra so I did it for you guys! I changed all the materials to additive, deleted the corpse mesh, and the mesh inside all their mouths, changed the fin texture to use the frost wyrm spine frill texture, changed the teeth mesh a bit, re-colored all the eye beams green to represent ''undead'' and the sleep particle ''zZz''s as well.
found some kind of error with the spectral hydras teeth texture, remedied it by going back to the shark texture til I figure out if I can use a new one.
Creep, Hydra, Naga, All Fear The Biblically Ancient Hydra, the Mur'locs Greatest Foe!, Greatest Beast ever tamed by the mur'loc ''Pale-Fin''