- Joined
- Jun 29, 2010
- Messages
- 788
Generally this is a map that contains lots of bossfights and you try to defeat the bosses. The reason I called it the elemental encounters is because you have encounters with huge elemental bosses that you try to vanquish. With 11 dedicated members for the project, that makes this a pretty large team that willl strive to make the game as best and fun they can. One thing that makes this map unique though is the custom hero system. You are able to change nearly everything on your hero. The model, the spells, the heros stats and i'm thinking of doing a name randomizer too. But if you want to make a deathknight, then you can just select the death knight model, his spells, and also select the stats that are suggested.
The team is here: http://www.hiveworkshop.com/forums/group.php?groupid=633
Dark:
Earth:
Fire:
Ice:
Light:
Earth:
Repeating events:
Magma strikes: The earth master goes into a fit of rage for about 5 seconds, dealing 120-160 damage dealing AOE.
Earthquake: The earthmaster does a mighty stomp, shaking the ground and dealing 100-150 damage in an area of 300.
Phases:
Phase 2: In the earthmaster's phase 2, he goes into a rage after going down to 50% health and summons two powerful rock golems and then starts summoning shockwaves every few seconds, dealing 80-140 damage in an area of 300.
Repeating events:
Ambush: The lord of darkness' minions occasionally slip out of the shadows, dealing damage to their victims.
Meteors: Throughout the fight, meteors will occasionally fall down into the area, dealing damage to whoever it hits, dealing 90-160 damage.
Phases:
Phase 2: Phase 2 is activated once the lord of darkness' health is at 80 percent. He will then dissapear after summoning 10 dark minions who you have to kill. After you have killed them, the dark lord respawns.
Phase 3: When the dark lord is down to 40% health, once again he summons 10 dark minions and dissapears again. Once they all die, he respawns again, leaving the rest of the boss fight tank and spank.
Repeating events:
Arc light: Every 30-40 seconds the light boss damages all units in an area of 300, dealing 120-170 damage. Would like to thank crillepro for the effects.
Random damage: Every 10-19 seconds of game time, the light lord targets an individual unit randomly, dealing 150-200 damage.
Purge: Every 15-23 seconds of game time, the light lord purges all units in an area of 300, making the victims lose 100-150 mana/
Phases:
Phase 2: When the light lord goes down to 40% health, he goes into a rage and summons 10 light minions by his side, as well as rapidly summon meteors down to the area for the rest of the fight.
The team is here: http://www.hiveworkshop.com/forums/group.php?groupid=633
This map features[c]A save/load code An item recipe system Some really epic bossfights An arrow key movement system A custom hero system Or maybe even a pvp system |
The bosses | Earth (complete but needs fix) Dark (complete) Light(complete) Fire (complete) Wind (in progress) Ice (in progress) Water (in progress) Nature (complete) Blood (complete) Poison (complete) Electricity (complete) Demonic (complete) Iron (complete) Arcane (complete) |
Dark:

Earth:

Fire:

Ice:

Light:

Earth:
Repeating events:
Magma strikes: The earth master goes into a fit of rage for about 5 seconds, dealing 120-160 damage dealing AOE.
Earthquake: The earthmaster does a mighty stomp, shaking the ground and dealing 100-150 damage in an area of 300.
Phases:
Phase 2: In the earthmaster's phase 2, he goes into a rage after going down to 50% health and summons two powerful rock golems and then starts summoning shockwaves every few seconds, dealing 80-140 damage in an area of 300.
Repeating events:
Ambush: The lord of darkness' minions occasionally slip out of the shadows, dealing damage to their victims.
Meteors: Throughout the fight, meteors will occasionally fall down into the area, dealing damage to whoever it hits, dealing 90-160 damage.
Phases:
Phase 2: Phase 2 is activated once the lord of darkness' health is at 80 percent. He will then dissapear after summoning 10 dark minions who you have to kill. After you have killed them, the dark lord respawns.
Phase 3: When the dark lord is down to 40% health, once again he summons 10 dark minions and dissapears again. Once they all die, he respawns again, leaving the rest of the boss fight tank and spank.
Repeating events:
Arc light: Every 30-40 seconds the light boss damages all units in an area of 300, dealing 120-170 damage. Would like to thank crillepro for the effects.
Random damage: Every 10-19 seconds of game time, the light lord targets an individual unit randomly, dealing 150-200 damage.
Purge: Every 15-23 seconds of game time, the light lord purges all units in an area of 300, making the victims lose 100-150 mana/
Phases:
Phase 2: When the light lord goes down to 40% health, he goes into a rage and summons 10 light minions by his side, as well as rapidly summon meteors down to the area for the rest of the fight.
Coming soon
Coming soon
Coming soon
Current members of the project | Position |
Darkzealot_128 | Triggerer and project leader |
x3Glike | 2d artist responsible for loading screen and map preview picture and is also responsible for game trailer. |
-Peper- | story maker and 3d modeler |
Zealon | 1st beta tester |
eldubs | 2nd beta tester |
Aslit | 3rd beta tester and 2nd spellmaker |
defskull | 1st spell maker |
Izanagi | 4th BETA tester and 3rd triggerer |
Ampharos_222 | 1st 2d artist |
Kazzo | 2nd 2d artist |
Titania | Terrainer |
Last edited: