good to hear your thoughts. And never forget: Procrastination is 1 of the 4584 sins you should avoid under all circumstances. Flee this vice. Stay clean!!!!
hi kino,
i would love to test ur map and give u some feedback maybe to help u if u wawnt to,
i loved the previous version but kinda hard in single player.
greetz
Feedback: Maybe too fundamental, but a question/ idea: In last Dramvale, all chars were selfsufficient: You could play with a char (more or less) through the map.
Maybe now give us a set of chars that can be played alone/or self sufficient (need no heal/ tank from others)
and a set of maybe 3 chars that are totally dependent on teamwork.
Some possibilities off the top of my head:There needs to be a manual way to add stats. ie. stat growth/level is player controlled.
This should only apply to stats that get out of control when reaching thresholds (e.g. avoidance, damage reduction). It's probably best to avoid their use or keep them in "harmless" ranges (low-medium).Should there be a stat cap?
Maybe a custom stat can do this.How does one scale healing? %max health is the one cheap solution. However in doing so, it means that healing is worse on characters that sorely need it. aka. squishy heroes.
Some possibilities off the top of my head:
- Abilities (e.g. attribute bonuses), like in Gaia's Retaliation.
- Dialogue-based systems, like in Sunken City or Seth's Reign.
- Tomes bought with some resource (e.g. "lumber"). You can increase custom attributes with this.
- More complicated systems, e.g. TKoK. You probably don't want to do that.
This should only apply to stats that get out of control when reaching thresholds (e.g. avoidance, damage reduction). It's probably best to avoid their use or keep them in "harmless" ranges (low-medium).
this map is wonderfull...
and (for me) a challenge in easy. How you defeat it in norm???
playing all heroes while waiting for bosses...
Noted.- you can cheat with the bomb spell, when you fire the bomb over the wall from the room below before the terasse is opened. So you can kill 2 guardians before.
After a long thought, I have decided to end all development of Dreamvale.
I started this project years ago, in a different time, for a different audience, with a different goal and as a different person.
Somewhere along the line, the reason for this maps existence was forgotten. The last two years have been an on and off struggle to get anything done.
Making levels and characters has become a chore.
A task that would have once taken weeks has taken years.
To be frank, I no longer have the inspiration to continue Dreamvale.
Id like to thank everyone who has supported me all this while.
With special mention to Gwy, Copsychus and Wolfe.
It has been a wonderful journey, albeit an often painful one.
- Kino
I really like the new version!
But is it possible that shards/ scrabs are bugged?
They are erased after every level...
dear kino
i tried it today
but it seems multiplayer is bugged
i tried it wih a friend
either i could choose a hero or he (first choice was right, second doesnt work).
greetings,
gwy
2.0s
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- Fixed a bug where AOE Knockbacks didnt work on large packs (Props to never being reported for 3++ years)
- Globe of Fire: now kills non-hero units instantly, cost and charges halved to 1.
- Moss Gear: Golem base stats increased.
- Feral Companion: Hound stats decreased.
New Item: Globe of Water, perform a heal in a large AOE.
New Item: Globe of Growth, entangle an enemy
New Item: Globe of Wind. gain attack and movespeed for 10 secomds.
New Item: Sap Elixir; restore a small amount of btoh health and mana.
Hero Changes
------------------------
- New Hero: Sardor the Tempest
- All heroes start with 2 skill points
- Universal Renew cooldown reduced.
Anzo
-
Ado
- Crucible now stuns at its end instead of slowing over its duration
- Remade Flare: now burns an enemy over time, slowing it. Bounces to adjacent targets.
Inikya
- Increased Quill damage and mana cost
- Pincushion damage incresed, base slow reduced. Slow now scales per level. Trap max rescaled to 4/5/6
Area Changes
------------------------
New Level: The Murk
- This is a new first level, all other levels are thus pushed back.
Ruins Vigil
- Compressed all "fire zone" type effects into 1 flame strike skill.
- Reduced life of spark spitters
- Sikhar's Frenzy has a longer cooldown but now greatly increases his movespeed.
Dear Kino!
Wanted to say: I played it in last weeks sometimes again. I really like it.
1 Suggestion: In the map forum you has only an old version uploaded. Why not upload last version their?