• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

the "Build" icon position

Status
Not open for further replies.
Level 10
Joined
Mar 17, 2012
Messages
579
I have used this method, but it doesn't change my button position.


[CmdBuild]
Art=CommandBasicStruct
Buttonpos=2,1

[CmdBuildHuman]
Art=CommandBasicStructHuman
Buttonpos=2,1

[CmdBuildOrc]
Art=CommandBasicStructOrc
Buttonpos=2,1

[CmdBuildNightElf]
Art=CommandBasicStructNightElf
Buttonpos=2,1

[CmdBuildUndead]
Art=CommandBasicStructUndead
Buttonpos=2,1


and used the correct directory
units\CommandFunc.txt

every single button pos change works fine, but the Build one... What to do if it's been hardcoded?
 
Last edited:
Level 38
Joined
Feb 27, 2007
Messages
4,951
Maybe you don't understand that trick, then. You disable/hide the build buttons for ALL builders, then you give them a spellbook that collides with their build orderid and the coordinates of that spellbook are the new coordinates of build.
 
Level 10
Joined
Mar 17, 2012
Messages
579
Maybe you don't understand that trick, then. You disable/hide the build buttons for ALL builders, then you give them a spellbook that collides with their build orderid and the coordinates of that spellbook are the new coordinates of build.
I don't know, maybe you are right, but I've done everything like it was said and it didn't effect. The problem is that tha Build icon never goes anywhere even if I hide it. Could you give me an example of the working map, please?
 
Status
Not open for further replies.
Top