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The Big Game

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
The Big Game

1. Overview
This is a DotA style map which places a greater emphasis on controlling creeps and territory. Each side's heroes are capable of spreading its affiliated terrain type over the battlefield. Enemy creeps trespassing onto opposing terrain will take damage at regular intervals. There are also neutral buildings spread around the map that provide more strategic options.

2. Eco
Each side has an affiliated terrain type which damages enemy land units should they venture onto it. Non-flying Heroes constantly convert any nearby terrain to their affiliated type wherever they go, except when they are in close proximity to enemy Heroes.

3. Hero Skills
There are 8 unique heroes, the Engineer, Hunter Killer, Visceral, Mind Bender, Savior, Peregrine, Beast Tamer, and Lord of the Swarm. Each hero can learn up to 8 spells/abilities.

Hero skills can be enabled by equipping the skill’s corresponding item, which can be found at the Hero’s obelisk. A maximum of six skill items can be equipped at one time, although you can change which ones at your leisure. The obelisk also contains upgrades for each skill (up to level 5) as well as for the three Hero stats (Attack, Magic, and Vitality) up to level 10.

4. Base Buildings
Each base has a command center, three barracks, and six tech buildings. A team loses the game if its command center is destroyed. Each barracks periodically spawns an army comprised of different unit types, depending on which tech buildings remain in the base.

5. Controllers
Each side owns three Controllers, each of which is associated with one of that side’s barracks. A Controller controls all units spawned by its associated barrack by ordering them to attack to its location. Controllers cannot be seen or harmed by the enemy.

6. Neutral Towers
There are four types of neutral towers located across the map, the control of which can confer useful strategic benefits upon the controlling party. Heroes can activate towers by moving near them, provided there are no enemy Heroes nearby.

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Any comments or feedback is HIGHLY APPRECIATED. The map authors are very keen to continue improving this map to create a better, more enjoyable gameplay experience.

Created by Xienoph and Maelkyral

Keywords:
AoS, dota
Contents

The Big Game (Map)

Reviews
15:20, 13th Aug 2010 ap0calypse: Rejected

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