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The Battle for Warsong Gulch

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is a home made map that I did all by myself, and my first map at that. It is not protected and this is the first version that I have released.
It is similar to Dota in the respect that the player controls his or her hero and is helping his or her team destroy that opponents base. It is a strictly multi player map, because single player is quite dull (meaning no hero ai).
Teams can be 1v1, 2v2, or 3v3. There are no special game modes.
When testing the map, -level will level your hero to 10, the max level, and -gold will give you all the gold you could possibly want.

Keywords:
Warsong Gulch, Battle, Hero
Contents

The Battle for Warsong Gulch (Map)

Reviews
11:40, 9th Apr 2009 by bounty hunter2: The map just lacks to many things: - Has cheats (Even if for testing they must be removed.) - Awful terrain - Poorly made heroes - Missing hotkeys - Unoriginal It's just too poor of quality...

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11:40, 9th Apr 2009 by bounty hunter2:
The map just lacks to many things:

- Has cheats (Even if for testing they must be removed.)
- Awful terrain
- Poorly made heroes
- Missing hotkeys
- Unoriginal

It's just too poor of quality, don't upload maps like this here, Rejected.
 
Level 31
Joined
Jun 27, 2008
Messages
2,557
1.These Taverns summonable heroes' tooltips and names do not tells us it's Hotkeys.
2. Terrain & enviroment must be improved. All I saw at Night Elfs side of map was dark grass, low trees boundarys and shrubs spamm at one spot. Orcs side was even worse. Rough dirt everywhere and rock chunks spams trying to make it as boundary. You must use many variations to make it look great.
3. Why there are hostiles that drops no items?
4. Seven triggers are NOT enabled, why would you keep them at World Editor at all?
5. Some of hostiles are located down the cliffs that are not allowed to attack you, also you cannot attack them with melee soldiers, why you put them there?

I rate it by 1/5 because of it's terrain & enviroment art, hostiles and heroes' Hotkeys for summoning.
 
Level 2
Joined
Aug 13, 2008
Messages
3
First off I will address the cheats. They are in place if I am testing the map and want to see if some item triggers I put in place are working. With the level cheat, that is there to see if some of the abilities were working correctly.

The hostiles that you can not attack are merely decorations, and are not intended to be kill.

The hostiles that drop no items were intended to be an alternative to attacking in one of the lanes, say If an enemy hero was owning you too hard. However, these creep camps are very difficult, so having them drop items sounds like a good idea.

The disabled triggers were kept around because I intended to work on them later. However, they are not hard to recreate so I will just delete them for now.

I will work on the hotkeys for the hero tavern.

Now I have a question. On the hostile creep camps, after you kill them the first time, they respawn by a trigger. How would I add an item to one of the created units inventory?

Thank you for all your comments, and I have not yet updated the map due to terrain and enviroment issues still being there.
 
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