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The Army Beneath The Sea: Town D

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Welcome to my newest map The Army Beneath The Sea: Town D


Objectives: In this game you choose a customized hero, and protect your base from waves of murlocs,mur'guls and other sea demons.

Progress: Im about 70% done, ill soon add more custom models, items, and tooltips for spells, and this map is still in test version so play and give feedback ty. And currently waves go to 20, ill add more later

Keywords:
defence, hero, cool, customized,
Contents

The Army Beneath The Sea: Town D (Map)

Reviews
19:06, 28th Jun 2008 Ash: Okay, so I'll start at the beginning and work through the long list of errors. For starters, then, the computers aren't there unless the host places them. I don't know if this is intentional, but since you said that 'you...

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19:06, 28th Jun 2008
Ash: Okay, so I'll start at the beginning and work through the long list of errors. For starters, then, the computers aren't there unless the host places them. I don't know if this is intentional, but since you said that 'you choose a hero and fight through waves...' I've guessed that it isn't.

On top of that, I'd like to point out that calling people noobs in the map description isn't really on either.

Anyway, you start the map and pick your 'custom heroes', which in actuality are little more than custom models, then wait for the waves to spawn. However, the element of surprise is ruined by the fact that you can see the whole map and that there is only one way into the village.

Anyway, battles. The hero projectiles get credit, although the Lich's is rather annoying. The 'custom heroes' spells, too, don't show the animation correctly; an example being the 'fan of knives' that the Lich castes.

The AI you've created also tends to bug a bit, if you attack outside of the town then they retreat and get, what I'd call, stuck in a certain area.

This map isn't really finished and, due to the numerous bugs, doesn't really work. Because of that I'm rejecting the map. Please feel free to ask any of the map makers for help in 'correcting' your map, and don't hesitate to PM me when you've finished sorting the bugs out. Good luck.

1/5 - Unapproved.
 
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