Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Pyropks Town Defence.w3x
Variables
victory / defeat
Team 1 Copy
victory
defeat
Initialization
Music
Income
Exp
Quests
Melee Initialization
Hero stuff
wisp to death Copy
Untitled Trigger 001
wisp to death
Wist to lich
Wisp to rexxar
wisp to god of earth
wisp to god of fire
wisp to god of water
wisp to god of wind
wisp to illidan
wisp to warden
wisp to princess of da moon
wisp to shandirs
wisp to blademasta
wisp to detah knight
enter training / leave
leave training
enter training
leave hard
leave medium
leave easy
enter hard
enter medium
Enter easy
Movement
first move
Waves
lvl 1
lvl 2
lvl 3
lvl 4
lvl 5
lvl 6
lvl 7
lvl 8
lvl 9
lvl 10
lvl 11
lvl 12
lvl 13
lvl 14
lvl 15
lvl 16
lvl 17
lvl 18
lvl 19
lvl 20
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
unitsingroupare
group
Yes
Team 1 Copy
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If ((Owner of (Killing unit)) Not equal to Neutral Hostile) then do (Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( Defeats + (Name of (Owner of (Triggering unit)))))) else do (Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + Dies To Creeps))
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_056 <gen>) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Player - Add -100 to (Owner of (Dying unit)) . Current gold
victory
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is Undead) Equal to True
((Triggering unit) is An Ancient) Equal to True
((Triggering unit) is A ground unit) Equal to True
((Triggering unit) is Mechanical) Equal to True
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
defeat
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is Mechanical) Equal to True) and (((Triggering unit) is A town-hall-type unit) Equal to True)
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Music
Events
Map initialization
Conditions
Actions
Sound - Play War2IntroMusic <gen>
Income
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 10 to (Picked player).Current gold)
Exp
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Make (Picked player) Heroes gain 400.00% experience from future kills)
Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Murlocs with the description --------------------MURLOCS--------------------Murloc Tiderunner: These little guys oppose little threat, a few hard blows to their unprotected scales, and they will have a very long sleepMurloc Soldier: A small improvement from the Murloc Tiderunners, these units are trained in basic fighting skills, in number they can anihilate you, watch your back.Murloc Shadow Weaver: These buggers are tough, they oppose little damage but high attack speed, not to mention 10 years os stealth, gives thee guys good skill in hiding, they can come out any where and surround you in seconds.Murloc Plauge: These are the brutes of the murlocs, they live in the most disgusting of area giving them a stench that can kill, they have good damage making them a threatMurloc Chieftain: The baddest of all murlocs, this unit has the strongest hit points, armor, and damage of any murloc, they fight in pure strength, and they will never flee from a battle. , using icon path ReplaceableTextures\CommandButtons\BTNMurloc.blp
Quest - Create a Required quest titled Mur'guls with the description --------------------Mur'gul--------------------Mur'gul Spine Ripper: Fast, and deadly range unit, the weakest of the Mur'guls, but can be a very deadly unit to those low armored units.Mur'gul Warrior: Fast attack speed, high health, and decent armor, makes these units a must-kill.Mur'gul Snarecater: An improvement from Mur'gul Spine Ripper, these units are strong, and they are tough.Mur'gul Lord: The ultimate badass of the Mur'guls, they practice daily on training their speed, these units have good health, armor, and their damage will make any tank scream HEAL. , using icon path ReplaceableTextures\CommandButtons\BTNMurgulBloodGill.blp
Quest - Create a Required quest titled Claws with the description Claws: Claws are powerful weapons, they offer attack speed, and decent damage, dpsers will find this weapon there only friend, and can change the tide of battle in a instant. , using icon path ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp
Quest - Create a Required quest titled Warhammers with the description Warhammers: Warhammers are a very useful item for tanks, they offer exceptional damage, and offer a strength bonus. 1 or 2 of these items can make any tank, a good tank. , using icon path ReplaceableTextures\CommandButtons\BTNStormHammer.blp
Quest - Create a Required quest titled Swords with the description Swords: Swords are the power house of items, they offer the best damage, and a small bonus to agility. , using icon path ReplaceableTextures\CommandButtons\BTNSteelMelee.blp
Quest - Create a Required quest titled Gloves with the description Gloves: Gloves are the cheapest of armor items, they offer low defence, but overcomes that with a small bonus to both agility, and strength. , using icon path ReplaceableTextures\CommandButtons\BTNGlove.blp
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across Visibility <gen>
Melee Game - Use melee time of day (for all players)
Melee Game - Run melee AI scripts (for computer players)
wisp to death Copy
Events
Unit - A unit enters Region_016 <gen>
Conditions
Actions
Unit - Create 1 . Naga Rebel for (Owner of (Triggering unit)) at (Random point in New_hero <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Untitled Trigger 001
Events
Unit - A unit enters wisp_to_new_hero <gen>
Conditions
((Triggering unit) is Mechanical) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Random point in new_wisp <gen>)
wisp to death
Events
Unit - A unit enters Death <gen>
Conditions
Actions
Unit - Create 1 . Death for (Owner of (Triggering unit)) at (Random point in New_hero <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Wist to lich
Events
Unit - A unit enters Lich <gen>
Conditions
Actions
Unit - Create 1 . Lich for (Owner of (Triggering unit)) at (Random point in New_hero <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Wisp to rexxar
Events
Unit - A unit enters Rexxar <gen>
Conditions
Actions
Unit - Create 1 . Beastmaster for (Owner of (Triggering unit)) at (Random point in New_hero <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
wisp to god of earth
Events
Unit - A unit enters god_of_earth <gen>
Conditions
Actions
Unit - Create 1 . God of earth for (Owner of (Triggering unit)) at (Random point in New_hero <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
wisp to god of fire
Events
Unit - A unit enters fire <gen>
Conditions
Actions
Unit - Create 1 . God of fire for (Owner of (Triggering unit)) at (Random point in New_hero <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
wisp to god of water
Events
Unit - A unit enters water <gen>
Conditions
Actions
Unit - Create 1 . God of water for (Owner of (Triggering unit)) at (Random point in New_hero <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
wisp to god of wind
Events
Unit - A unit enters wind <gen>
Conditions
Actions
Unit - Create 1 . God of wind for (Owner of (Triggering unit)) at (Random point in New_hero <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
wisp to illidan
Events
Unit - A unit enters Illidan <gen>
Conditions
Actions
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Random point in New_hero <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
wisp to warden
Events
Unit - A unit enters Warden <gen>
Conditions
Actions
Unit - Create 1 . Warden for (Owner of (Triggering unit)) at (Random point in New_hero <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
wisp to princess of da moon
Events
Unit - A unit enters Princess_of_the_moon <gen>
Conditions
Actions
Unit - Create 1 . Priestess of the Moon for (Owner of (Triggering unit)) at (Random point in New_hero <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
wisp to shandirs
Events
Unit - A unit enters Shandris <gen>
Conditions
Actions
Unit - Create 1 . Ranger for (Owner of (Triggering unit)) at (Random point in New_hero <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
wisp to blademasta
Events
Unit - A unit enters Blademaster <gen>
Conditions
Actions
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Random point in New_hero <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
wisp to detah knight
Events
Unit - A unit enters Death_knight <gen>
Conditions
Actions
Unit - Create 1 . Death Knight for (Owner of (Triggering unit)) at (Random point in New_hero <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
leave training
Events
Unit - A unit enters Enter_or_leave <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in New_hero <gen>)
enter training
Events
Unit - A unit enters
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in coming_to_start_of_training <gen>)
leave hard
Events
Unit - A unit enters Leave_hard <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in coming_to_start_of_training <gen>)
leave medium
Events
Unit - A unit enters Leave_medium <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in coming_to_start_of_training <gen>)
leave easy
Events
Unit - A unit enters Leave_easy <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in coming_to_start_of_training <gen>)
enter hard
Events
Unit - A unit enters Hard_monster <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in teleporting_to_hard <gen>)
enter medium
Events
Unit - A unit enters Medium_monsters <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in teleporting_to_med <gen>)
Enter easy
Events
Unit - A unit enters Easy_monsters <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in teleporting_to_ez <gen>)
first move
Events
Unit - A unit enters Acreep_spawn <gen>
Unit - A unit enters Spawn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit Group - Order (Units in Acreep_spawn <gen>) to Attack-Move To . (Center of Region_010 <gen>)
Unit Group - Order (Units in Spawn <gen>) to Attack-Move To . (Center of Region_010 <gen>)
lvl 1
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Game_start for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Game_start for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Game_start for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Game_start for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Game_start for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Game_start for Player 6 (Orange) over 1.00 seconds
Camera - . Apply . gg_cam_Game_start for Player 7 (Green) over 1.00 seconds
Camera - . Apply . gg_cam_Game_start for Player 8 (Pink) over 1.00 seconds
Camera - . Apply . gg_cam_Game_start for Player 9 (Gray) over 1.00 seconds
Game - Display to (All players) the text: Sarge: I dont know who you people are!! but we need your help these water creatures, there attacking us!! HELP US
Wait 60.00 seconds
Unit - Create 6 . Murloc Tiderunner for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
lvl 2
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 2
Unit - Create 10 . Murloc Tiderunner for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
lvl 3
Events
Time - Elapsed game time is 160.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 3
Unit - Create 4 . Murloc Soldier for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Murloc Tiderunner for Player 11 (Dark Green) at (Center of Spawn <gen>) facing Default building facing degrees
lvl 4
Events
Time - Elapsed game time is 220.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 4
Unit - Create 1 . Murloc Shadow Weaver for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
Unit - Create 6 . Murloc Soldier for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
lvl 5
Events
Time - Elapsed game time is 280.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 5
Unit - Create 4 . Murloc Shadow Weaver for Player 11 (Dark Green) at (Center of Spawn <gen>) facing Default building facing degrees
Unit - Create 8 . Murloc Soldier for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
lvl 6
Events
Time - Elapsed game time is 340.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 6
Unit - Create 5 . Murloc Shadow Weaver for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Murloc Plauge for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
lvl 7
Events
Time - Elapsed game time is 340.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 7
Unit - Create 5 . Murloc Plauge for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
Unit - Create 8 . Murloc Shadow Weaver for Player 11 (Dark Green) at (Center of Spawn <gen>) facing Default building facing degrees
lvl 8
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 8
Unit - Create 7 . Murloc Shadow Weaver for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
Unit - Create 7 . Murloc Plauge for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
lvl 9
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 9
Unit - Create 8 . Murloc Shadow Weaver for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Murloc Chieftain: AHHAHA.... COMON LAND DWELLERS, FACE ME HEHEHEHE ILL KILL YOU HEHEHEHE, ILL MAKE YOUR GRAVE!! RIGHT HERE
Unit - Create 1 . Murloc Chieftain for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
Sound - Play MurlocDeath <gen>
Unit - Create 8 . Murloc Shadow Weaver for Player 11 (Dark Green) at (Center of Spawn <gen>) facing Default building facing degrees
lvl 10
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 10.
Unit - Create 3 . Mur'gul Spine Ripper for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Mur'gul Warrior for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Murloc Plauge for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
lvl 11
Events
Time - Elapsed game time is 700.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 11
Unit - Create 5 . Mur'gul Warrior for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Mur'gul Spine Ripper for Player 11 (Dark Green) at (Center of Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Mur'gul Snarecater for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
lvl 12
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 12
Unit - Create 8 . Mur'gul Warrior for Player 11 (Dark Green) at (Center of Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Mur'gul Snarecater for Player 11 (Dark Green) at (Center of Spawn <gen>) facing Default building facing degrees
lvl 13
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 13
Unit - Create 10 . Mur'gul Warrior for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Mur'gul Snarecater for Player 11 (Dark Green) at (Center of Spawn <gen>) facing Default building facing degrees
lvl 14
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 14
Unit - Create 15 . Mur'gul Warrior for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
Unit - Create 8 . Mur'gul Snarecater for Player 11 (Dark Green) at (Center of Spawn <gen>) facing Default building facing degrees
lvl 15
Events
Time - Elapsed game time is 1100.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 15
Unit - Create 18 . Mur'gul Warrior for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Mur'gul Snarecater for Player 11 (Dark Green) at (Center of Spawn <gen>) facing Default building facing degrees
lvl 16
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 16
Game - Display to (All players) the text: Mur'gul Lord: Hahaha you may of killed that murloc before!!! but not me mahahahaha!!!! i am...going to kill you! muwhaa
Unit - Create 1 . Mur'gul Lord for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
Unit - Create 20 . Mur'gul Snarecater for Player 11 (Dark Green) at (Center of Spawn <gen>) facing Default building facing degrees
lvl 17
Events
Time - Elapsed game time is 1300.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 17
Unit - Create 6 . Revenant Soldier for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Revenant Honor Guard for Player 11 (Dark Green) at (Center of Spawn <gen>) facing Default building facing degrees
lvl 18
Events
Time - Elapsed game time is 1550.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 18
Unit - Create 8 . Revenant Soldier for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Revenant Honor Guard for Player 11 (Dark Green) at (Center of Spawn <gen>) facing Default building facing degrees
lvl 19
Events
Time - Elapsed game time is 1650.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 19
Unit - Create 8 . Revenant Honor Guard for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Revenant Wisp for Player 11 (Dark Green) at (Center of Spawn <gen>) facing Default building facing degrees
lvl 20
Events
Time - Elapsed game time is 1750.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 20
Unit - Create 8 . Revenant Honor Guard for Player 11 (Dark Green) at (Center of Acreep_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Revenant Wisp for Player 11 (Dark Green) at (Center of Spawn <gen>) facing Default building facing degrees
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.