As my part of being a mini-mod, me and bounty tested this map.
The results... here it goes.
Terrain: It is ok, at some lesser places its better, at some places its way too flat and lacks variation, height, texture choice and such. The mixture of trees was, I dont know... special, as the map becomes Ashenvale/Sunken shore alike? And set the life of the gate to 0, as gates shoulnt be closed in a melee (I think).
Neutral buildings: Not good. The player on the right is closets to a fountain of healing, while the bot player has a Goblin Merchant? It should be equal for both the players. The same goes for the expansion gold mines. The bot player would easier get both gold mines without any problem.
Neutral creeps: No, no, no!
Dont use omega 10 kinds of low lvl murlocs at the same spot, dont use 6 dragon whelps at one spot, and absolutely not the satyrs on the top of the map. Also, the dragons were
constantly attacking the bot player everytime he built something, and I can say that range was over 2000 range. Use the "Creep Camp" option when setting the creeps properties, dont spread their group out like you have done, and
fix the item drops. They are totally unbalanced. You shouldnt get 3 items and 4 tomes from a horde of murlocs at the same creep position.
The player on the right was not getting almost any items at all.
Also, creeps should be tried to be balanced for each player. It means that corresponding creeps at one place close to one player should match the creeps near the other player(s).
Start Locations: Looking in game it seems like the start locations are not equally close to the corresponding gold mine. But in the world editor it looks fine (so nvm maybe
So, over all, I can't accept this. It will give a 1/5 from me, because you really need to correct the issues before it can be approved.
~Eccho~
Note that I may not always respond back to a reviewed thread. If you wish so, send me a pm.