mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 866
Looking at the map again, it doesnt have much "special" stuff indeed, but the basics are again solid, with the following exceptions:
-The creep at the top left shop attack units that walk past them.
-AoW creeping options are uneven: You can place an AoW near the left lab, but not near the right. Also you can place one near the bot right shop (though this is a rather unlikely position), but not near the top left. In general, nightelves wont like the ubuildable terrain terrain that you have near most creepspots (even the smaller ones).
-That murloc spot with the lvl 2 powerup: That is an absolute no-go. If you creep it and get a tome of experience, you are lvl 2, while in other situation you are not. Huge difference in particular in mirror matchups. On EI, the similar creepspot works because it is far away from the main base (I'm still not a fan however).
-The expansions: On any competitive map, there is a goldmine that is clearly closer to one play than the other. The logic is: In hu vs ud the hu must expand to have a chance to win, and to successfully expand, you need to be able to secure a temporary advantage in a position (since the enemy expects it and will try to harass you). So I think this can only happen if the goldmine is closer to the hu base than to the ud.
Some minor nitpickings: Near the tavern, there is a small gap between doodads where small units can pass though but bigger ones cant. Also, there are really many critters.
-The creep at the top left shop attack units that walk past them.
-AoW creeping options are uneven: You can place an AoW near the left lab, but not near the right. Also you can place one near the bot right shop (though this is a rather unlikely position), but not near the top left. In general, nightelves wont like the ubuildable terrain terrain that you have near most creepspots (even the smaller ones).
-That murloc spot with the lvl 2 powerup: That is an absolute no-go. If you creep it and get a tome of experience, you are lvl 2, while in other situation you are not. Huge difference in particular in mirror matchups. On EI, the similar creepspot works because it is far away from the main base (I'm still not a fan however).
-The expansions: On any competitive map, there is a goldmine that is clearly closer to one play than the other. The logic is: In hu vs ud the hu must expand to have a chance to win, and to successfully expand, you need to be able to secure a temporary advantage in a position (since the enemy expects it and will try to harass you). So I think this can only happen if the goldmine is closer to the hu base than to the ud.
Some minor nitpickings: Near the tavern, there is a small gap between doodads where small units can pass though but bigger ones cant. Also, there are really many critters.