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The Über-Golem

Submitted by KAIL333XZ
This bundle is marked as pending. It has not been reviewed by a staff member yet.
I've looked at the models I've made for my projects and decided to upload some more stuff that might be useful.

So, here he is! The Über-Golem! (Yes, it's him, he's on my avatar).

I've made this model back in 2015, when I wasn't so experinced in texture mapping, but I assume that it looks ok.

The model is also very high poly, so it's recommended to use it with large ingame visual size.

The Über-Golem comes in Hero and Unit versions. Both models use only Warcraft III textures and Rock Golem/Golem Statue animations.
Icons are included.

Hope you'll like it! :peasant-smile:
Contents

The Über-Golem (Model)

Hero Über-Golem (Model)

Icons (Icon)

  1. Ether

    Ether

    Joined:
    Nov 13, 2017
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    Wow. I like this one. Can be good for Reich or Steampunk units. :) First download = me
     
    Last edited: Jul 31, 2019
  2. Cuore

    Cuore

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    I'm sorry I can't examine the model appropriately. The question basically is: why that high polycount? Where are all those vertices used exactly, and why are they necessary?
    At a first glance I feel like the polycount could be safely reduced a great deal.
    All the rest looks great. Good use of the rock golem moves.
     
  3. stein123

    stein123

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    Holy crap, this is awesome!
     
  4. GhostOfPast

    GhostOfPast

    Joined:
    Feb 8, 2015
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    277
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    Goddamn. What a surprising model.
    I would suggest a lowpoly version, thus putting steam effects maybe.
    And why not guns. Moar guns.
     
  5. RagnarokBazil

    RagnarokBazil

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    Why does it give off Sigma vibes? [​IMG]
     
  6. Misha

    Misha

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    Hm.. are these golem animations, or custom? O-o
     
  7. KAIL333XZ

    KAIL333XZ

    Joined:
    Feb 2, 2011
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    Hi everyone and thank you for your comments!

    Well, It'll be really hard to explain. When I started the model I didn't want it to be lowpoly as the default Golem Statue, the Über-Golem was designed to have huge ingame size, so I did not limit myself in shaping these smooth pauldrons, skull and some other parts. The amount of vertices could by explained by a very comlex UV map. Sometimes there are 2 or 3 vertices in one place just because the nearby polygons have absolutely different UV map placement.

    The model was made purely using my own imagination, I definately didn't inspired by this "Sigma" thing. :)


    That's a right question! :D
    Most of the animations came from the Blizzard's Golem Statue, excluding the Death, Decay and Dissipate, those are made by me. :peasant-smile:
     
  8. Misha

    Misha

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    interesting, because those, aside the dissipate, felt very 'vanilla' to me oO
     
  9. hexhound

    hexhound

    Joined:
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    this is totally awesome.