The Über-Golem

This bundle is marked as approved. It works and satisfies the submission rules.
I've looked at the models I've made for my projects and decided to upload some more stuff that might be useful.

So, here he is! The Über-Golem! (Yes, it's him, he's on my avatar).

I've made this model back in 2015, when I wasn't so experinced in texture mapping, but I assume that it looks ok.

The model is also very high poly, so it's recommended to use it with large ingame visual size.

The Über-Golem comes in Hero and Unit versions. Both models use only Warcraft III textures and Rock Golem/Golem Statue animations.
Icons are included.

Hope you'll like it! :peasant-smile:


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UPDATE #1 - 30.03.2020
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Fixes:
- Fixed all the errors detected by HIVE's Sanity Test in both hero and non-hero models;
- Slightly edited the UV Wrap around the pauldrons and the belt.
Contents

Hero Über-Golem (Model)

Icons (Icon)

The Über-Golem (Model)

Reviews
General Frank
A wonderful model with an amazing mesh and excellent use of in-game textures. Works in-game and performs very well. Great job!
Level 1
Joined
Mar 11, 2017
Messages
588
I'm sorry I can't examine the model appropriately. The question basically is: why that high polycount? Where are all those vertices used exactly, and why are they necessary?
At a first glance I feel like the polycount could be safely reduced a great deal.
All the rest looks great. Good use of the rock golem moves.
 
Level 8
Joined
Feb 2, 2011
Messages
113
Hi everyone and thank you for your comments!

The question basically is: why that high polycount? Where are all those vertices used exactly, and why are they necessary?
Well, It'll be really hard to explain. When I started the model I didn't want it to be lowpoly as the default Golem Statue, the Über-Golem was designed to have huge ingame size, so I did not limit myself in shaping these smooth pauldrons, skull and some other parts. The amount of vertices could by explained by a very comlex UV map. Sometimes there are 2 or 3 vertices in one place just because the nearby polygons have absolutely different UV map placement.

Why does it give off Sigma vibes?
The model was made purely using my own imagination, I definately didn't inspired by this "Sigma" thing. :)


Hm.. are these golem animations, or custom? O-o
That's a right question! :D
Most of the animations came from the Blizzard's Golem Statue, excluding the Death, Decay and Dissipate, those are made by me. :peasant-smile:
 
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