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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

The Über-Golem

Submitted by KAIL333XZ
This bundle is marked as approved. It works and satisfies the submission rules.
I've looked at the models I've made for my projects and decided to upload some more stuff that might be useful.

So, here he is! The Über-Golem! (Yes, it's him, he's on my avatar).

I've made this model back in 2015, when I wasn't so experinced in texture mapping, but I assume that it looks ok.

The model is also very high poly, so it's recommended to use it with large ingame visual size.

The Über-Golem comes in Hero and Unit versions. Both models use only Warcraft III textures and Rock Golem/Golem Statue animations.
Icons are included.

Hope you'll like it! :peasant-smile:


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UPDATE #1 - 30.03.2020
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Fixes:
- Fixed all the errors detected by HIVE's Sanity Test in both hero and non-hero models;
- Slightly edited the UV Wrap around the pauldrons and the belt.
Contents

The Über-Golem (Model)

Hero Über-Golem (Model)

Icons (Icon)

Reviews
General Frank
A wonderful model with an amazing mesh and excellent use of in-game textures. Works in-game and performs very well. Great job!
  1. Ether

    Ether

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    Wow. I like this one. Can be good for Reich or Steampunk units. :) First download = me
     
    Last edited: Jul 31, 2019
  2. Cuore

    Cuore

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    I'm sorry I can't examine the model appropriately. The question basically is: why that high polycount? Where are all those vertices used exactly, and why are they necessary?
    At a first glance I feel like the polycount could be safely reduced a great deal.
    All the rest looks great. Good use of the rock golem moves.
     
  3. stein123

    stein123

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    Holy crap, this is awesome!
     
  4. GhostOfPast

    GhostOfPast

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    Goddamn. What a surprising model.
    I would suggest a lowpoly version, thus putting steam effects maybe.
    And why not guns. Moar guns.
     
  5. RagnarokBazil

    RagnarokBazil

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    Why does it give off Sigma vibes? [​IMG]
     
  6. Misha

    Misha

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    Hm.. are these golem animations, or custom? O-o
     
  7. KAIL333XZ

    KAIL333XZ

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    Hi everyone and thank you for your comments!

    Well, It'll be really hard to explain. When I started the model I didn't want it to be lowpoly as the default Golem Statue, the Über-Golem was designed to have huge ingame size, so I did not limit myself in shaping these smooth pauldrons, skull and some other parts. The amount of vertices could by explained by a very comlex UV map. Sometimes there are 2 or 3 vertices in one place just because the nearby polygons have absolutely different UV map placement.

    The model was made purely using my own imagination, I definately didn't inspired by this "Sigma" thing. :)


    That's a right question! :D
    Most of the animations came from the Blizzard's Golem Statue, excluding the Death, Decay and Dissipate, those are made by me. :peasant-smile:
     
  8. Misha

    Misha

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    interesting, because those, aside the dissipate, felt very 'vanilla' to me oO
     
  9. hexhound

    hexhound

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    this is totally awesome.
     
  10. General Frank

    General Frank

    3D Modeling Moderator

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    Please fix some minor bugs before I can approve this wonderful model.
    Use this tool to see the bugs:
    Sanity Test | HIVE
     
  11. General Frank

    General Frank

    3D Modeling Moderator

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    A wonderful model with an amazing mesh and excellent use of in-game textures.
    Works in-game and performs very well.
    Great job!
     
  12. A]mun

    A]mun

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    how did i miss this?