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[Import] Textures\LordSNatural.blp wont import properly

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Level 11
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Mar 18, 2009
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[Solved] Textures\LordSNatural.blp wont import properly

So I've been experimenting with the Tent models skin to make it fit my project a bit more but it refuses to import properly. Every time I try to open the map there is just an error message blocking it and I end up having to delete it from the map with MPQEditor to be able to open it again.

I've searched for a solution and followed tutorials but nothing has solved the problem yet.

Any ideas guys? I know I've made a mistake somewhere. :(


Import path: Textures\LordSNatural.blp
 
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Level 28
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Sep 26, 2009
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How did you convert the .tga file into .blp? Is it a part of imported model or is it supposed to replace already existing model's texture?

Anyway, try it with this attached file. It's the .tga converted into .blp via W3Viewer. I imported it into test map and had no problems with it (apart from not being able to find out what is it supposed to replace)
 

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