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Texture losing quality at a distance, resulting in a flicker

Discussion in 'Texturing & Surfacing' started by HerrDave, Dec 10, 2019.

  1. HerrDave

    HerrDave

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    For whatever reason, the top of my Steam Tank's metal rim has a messed up surface

    When viewed up close, it appears as it is UV wrapped

    When viewed from afar, certain surfaces/triangles go blurry despite the sizable UV map section dedicated to it

    How do I combat this?

    Green = Displaying Correctly
    Red = Quality loss for no obvious reason

    [​IMG]