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Terrain Contest #4 Brain Storming

Competition Theme


  • Total voters
    20
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Level 13
Joined
Jan 18, 2008
Messages
956
I aprove the following:
- No imports.
- Constructions.

A good theme would be construct a fictive landmark/building/shrine/temple/wtfbbq within WC3 or any other world... or just invent one. Add a story for it too, of course if it's invented.
 
Level 6
Joined
Dec 28, 2007
Messages
178
am totally against imports and things like ulty terraing map; its a challenge where people do their best to show their skills and creativity. If you're creativ enough you dont need imports at all.
/import as many things as you want in your project, but not in your entry/
thats my motto :\
 
Level 36
Joined
Jul 1, 2007
Messages
6,677
I had an idea, which I thought might be interesting. You have one doodad (that's right, one) which is a tan-tinted square block. You can do whatever you want with this one kind of doodad, rotate it, tint it, scale it, whatever. The objective is to make the best building or anything out of these blocks.

Thoughts? Because I really don't like any of these themes. Too vague/unoriginal.
 
Level 21
Joined
Aug 21, 2005
Messages
3,699
Lol, the blocks won't be THAT small. And fuck the lag, it's just a screenshot anyways...

the scale of it doesn't really matter. Say a "block" has 6 faces, that's 12 triangles. The newest games, such as crysis, render around say 150k triangles per frame, averaging at several millions per second. Let's say you have a good graphics card, you would still have trouble rendering 10 000 of those blocks (and you'd be surprised how fast you've used 10k blocks). And I know out of experience that adding a finishing touch to your terrain, let alone making some serious changes, going at 1 frame per second is nearly impossible.

IIRC, animations don't have that much influence on the framerate. Sure, everything influences everything, but only to a certain extent...
 
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