• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Templar Arena

Status
Not open for further replies.
Will you release it as an open source version ?

I still think "Void Walker" smells to DOTA xD

Keep on the good job.

Open source? Never. People would actually steal things out of it.

I think about protecting it like some maps have. You can open it in WE, but Objects and
triggers cannot be shown :P
 
You should protect it as best as you can. Too many maps have suffered from stealing.

Yeah, but when I optimize the code with VEX I can leave other things unchanged, because my whole map is made of systems and system handling systems.

But I have another question: Would you like to play it?
 
I think about protecting it like some maps have. You can open it in WE, but Objects and
triggers cannot be shown :P
Well, depends ... Since I am an adept of open source I try to make my map available. Anyway, for protection, this is the best I know of:
Wc3mapoptimizer 4.7c - Wc3campaigns

By picking all options you will have a smaller map, with loading screen (and other stuff) optimized. There is also another one, but they both do the same thing xD
 
Well, depends ... Since I am an adept of open source I try to make my map available. Anyway, for protection, this is the best I know of:
Wc3mapoptimizer 4.7c - Wc3campaigns

By picking all options you will have a smaller map, with loading screen (and other stuff) optimized. There is also another one, but they both do the same thing xD

I currently use that program... So nothing new here.
 
Who will be testing it?

I made a tester only group, here:
(You still can apply for it).

the reason is quite simple:
I don't want to waste players time with a bad map :P

UPDATE:
Added more Screens! The Hive Workshop - A Warcraft III Modding Site
Changed Multiboard (Now will Skill & Rankbar!)
Added Save/Load of Ranks
Added a few new systems (Such as the encryption engine)
Removed a few files from MPQ.

Current map size of the unprotected version: 1,3mb.

Edit: Sorry all, but the map testing has delayed.

Currently I am programming for the 14th of February, which is saturday so I hope all are able to test it.

The reason is that I relocated and the stupid internet doesn't work, because they did not activate it yet. Sorry for all. I can only say that I am getting really good with the map. Thanks all for having patience.
 
Holy UPDATE!

  • + 1 new Hero (Lord of Frost)
  • + 4 Screenshots
  • + Updated Weather System
  • + Updated Bounty System
  • + Advanced Creep Reviving System
  • + Save/Load-Rank System
  • + Finally the camera system

To the new Screens

Edit: Here is the officiall webpage of the map (and me):

Anachron's Page

Edit: Currently you can't register, thats because I'm doing stuff to the page atm.
 
My current changelist:

  • Add perspective to camera
  • Redo Camera System
  • Change Weather Removing
  • Remove Dranai Hero Creep
  • <> Do Lord of the Frost Ultimative
  • Add Animals
  • Add Custom Visible System
  • Add map aim menu
  • Add commands to Info [F9]
  • Collect Credits

Legend
:
<> Currently doing
-!- Not in the coming version

I still seek Beta testers. I have 13 now, 19 are required atleast.
 
New Update!


TA_CHANGES:

### DONE ###

DONE - Change Weather Removing
DONE - Remove Dranai Hero Creep
DONE - Do Lord of the Frost Ultimative
>> Remove MORE THEN X UNITS IN GROUP
>> DISABLE OWN ADDING
DONE - Add Animals
DONE - SET RANDOM HERO BACK TO RANDOM
DONE - Add commands to Info [F9]
DONE - Quests to About
>> Main-Quests to Arena
>> Optional-Quests to Credits
DONE - Set MB - Texts coloured
DONE - Changed Wc3 Map Picture

### TODO ###

/// PRIMARY \\\
! Add map aim menu
>> Add soul gettin
>> Add soul check
>> Add infos showing
! Collect Credits
>> Ask at HWS
- Redo Camera System
>> Add perspective to camera
- Change Customheroes Sightrange at night
- Debug Creep Movement
- Debug Rank Loadcode
- Add Versionnr to MB

||| SECONDARY |||
- Bottle System
>> Add Shop of Potions
- Add Custom Visible System
- Orb Stacking System [Attach to the DD-System]

||| IDEAS |||
- Ghost Revive System

############>== CUSTOM VISIBLE SYSTEM ==<############
- VISIBLE to 200/300
- HERO DETECTION SYSTEM FOR HEROES (550)
- SHOW TEXT ON ENEMY DETECTION (*ENY) (RED) [Fadetime = 1,75s]
- SHOW TEXT ON ALLY DETECTION (*ALY) (GREEN) [Fadetime = 1,75s]
#####################################################


############>== MAP AIM!!!!!!!!! ==<#############
Herosouls:

//MODES
//Herosouls: Creep/Hero/Both

MODES
time mode (Select a time and kill as much units you can)
limited number (reach score X as the first team).
#################################################


############>== ORB TABLES ==<#############

Amount of orbs:
11

Orb-Types:

MISC:
Lifedrain (x %)
Manadrain (x %)

ELEMENTS:
Poison (x % dmg each second, ms reduction)
Frost (x % bonus dmg, slow)
Fire (x % bonus dmg)
Darkness (x % bonus dmg, armor reduction)
Earth (x % bonus dmg, ms reduction)
Water (x % bonus dmg, as reduction)
Demonic (x % dmg each second, ms reduction)
Death (x % bonus dmg, AOE dmg on death)
Holy (x % bonus dmg, +hp on death)

#################################################


Testdate: Saturday, 14th February 2009. Test on 3pm.

Thanks all in advance.
 
@ anachron i have to look whether i have time saturday but i should be able to manage that
cant wait to see first results

I am currently doing some big things to the map, so I guess it will definitly blast your brain away ;D

EDIT:
I am sorry but the test on saturday will NOT work.
I am so damn sorry, it delays because of school and some reallife conflicts.
I am awaiting alls date suggestions.
 
Last edited by a moderator:
Thanks.

I've been updated the map a few times, so heres the new changelog:

TA_CHANGES:

Old....

///================================
DONE - Change Weather Removing
DONE - Remove Dranai Hero Creep
DONE - Do Lord of the Frost Ultimative
>> Remove MORE THEN X UNITS IN GROUP
>> DISABLE OWN ADDING
DONE - Add Animals
DONE - SET RANDOM HERO BACK TO RANDOM
DONE - Add commands to Info [F9]
DONE - Quests to About
>> Main-Quests to Arena
>> Optional-Quests to Credits
DONE - Set MB - Texts coloured
DONE - Changed Wc3 Map Picture
\\\===============================

10.02.3009 -

///================================
DONE - Changed icons of hero attack/armor
DONE - Debuged Weather Spawn
\\\===============================

=================TODO====================
PRIMARY

! Add map aim menu
>> Add soul gettin
>> Add soul check
>> Add infos showing
! Collect Credits
>> Ask at HWS
- Redo Camera System
>> Add perspective to camera
- Change Customheroes Sightrange at night
- Debug Creep Movement
- Overwork Ranking System (Debug loadcode,...)
- Change Versionnr in MB
- Set kills / Deaths in UI
- Do Skill and Ranking Bars work

SECONDARY

- Set Hero Construction Hero Place player based
- Overwork Wc3mapMap
- Bottle System
>> Add Shop of Potions
- Add Custom Visible System
- Orb Stacking System [Attach to the DD-System]

IDEAS

- Ghost Revive System


I've also added the orb system with values and kinds:
(Not made yet, but full in planning)

##########################
Orb Tables
##########################

Element - Orbs
==============

Amount: 6
Maximum Level: 20


Element-Orbs

======Artifact======
Attributes:
Heals a few mp of your unit.

Values:
2 mp * level

======White======
Attributes:
Heals your unit for a few hp.

Values:
2 hp * level

======Blue======
Attributes:
Drains a few mp from target.

Values:
2 mp * level

======Black======
Attributes:
Drains a few hp from target.

Values:
2 hp * level

======Green=====
Attributes:
Decreases the speed of the target for a few ms.

Values:
3 ms * level

======Red======
Attributes:
Increases the speed of your unit for a few ms.

Values:
3 ms * level

Attribute - Orbs
==============

Amount: 3
Maximum Level: 5

Attribute-Orbs

======Agility======
Attributes:
x% of an y% critical strike.

Values:


======Intilligence======
Attributes:
x% of an y% manaheal.

Values:


======Strengh======
Attributes:
x% of y% cleave attack.

Values:

 
Drain is better that gain, becus you also gain when you drain?

Nope, it just removes. Sorry, was my mistake

{EDIT}
Update / Bump

Generated by iMacro.

Changelog:


Done - Added the preview of the orb stacking system
Done - Fixed some spell issues
Done - Fixed grammar spell mistake
Done - Made code less memory using


Please keep posting.
 
Last edited by a moderator:
Update:

Because I want the first version to be released, I wrote a
tutorial about the starting of the game.



  1. Modes
  2. Aim
  3. Aim Value
  4. System Loading
  5. Hero Chosing
  6. Selecting Skills



Step 1:

A
So now after loading, the Modes appear.
The host is automaticly detected and is available to select
the units to chose the modes. CLICK ONLY ONCE. It does not
bug but it saves data written to your pc.


Step 1.a.jpg

B

With clicking on the unit left up you can select the gametype.
Until yet I only made Hero Arena. So nothing to do here.


Step 1.b.jpg

C

Select if you want to build your own hero or if you want to
choose an hero from the custom ones.


Step 1.c.jpg

D

Select the options where you want to get bounty. I would like
to see this unchanged. But its up to you. Things in white are enabled.


Step 1.d.jpg

E

Select the options where you want to get Experience. I would like
to see this unchanged. But its up to you. Things in white are enabled.


Step 1.e.jpg

F

Select the mode of the herochosing. Stacks with the herobuilding and hero chosing. If you choose hero building at first and then allrandom, you get a
random hero with random skills.


Step 1.f.jpg

G

Click on the start game unit to select the modes chosen. You can't get back up from there. Everything will be saved then.

Step 1.g.jpg

Step 2:

A
Choose the aimtype. This will select when the game will finish.
Just go to the glow with the text of the aim you want to choose.


Step 2.a.jpg

Step 3:

A
Choose now the amount of the aim, for example the value of killed heroes to win the game.

Step 3.a.jpg


Step 4:

A
Now the game will process the modes and will load system for system. Please have patience.

Step 4.a.jpg

Step 5:

A
(This will look diffrent whatever you choose): In my situation just use the spell chose hero on a hero unit and then you got the hero instantly.

Step 5.a.jpg

Step 6:

A
Now you just have to select the heroskills and voila, you're ready to battle! Gl Hf all :)

Step 6.a.jpg



Step 1.a.jpg
Step 1.b.jpg
Step 1.c.jpg
Step 1.d.jpg
Step 1.e.jpg
Step 1.f.jpg
Step 1.g.jpg
Step 2.a.jpg
Step 3.a.jpg
Step 4.a.jpg
Step 5.a.jpg
Step 6.a.jpg

 
Basic Game Information:
General Information:
Mapname: Templar Arena
Genre: Hero Arena
Suggested Players: 8 (10=max)
Mapsize: Medium
Modes: 4(ar, ap, hb, hc)
Current Version: 1.08A (Alpha)

Object Information:
Units
All Sunken Ruins critters,
all standart heroes,
a few own heroes,
Sunken Ruins creeps
Destructables/Doodads
Some from UTM 3.0
Some from HWS.
Most from Wc3 Sunken Ruins
Spells
Only vJASS selfmade spells
on own heroes, the others
are standart spells.
Effects
Most effects are from wc3.
However, there are still a few
imported effects.
Sounds
A few killing sounds imported
from Unreal Tournament.

Trigger Information:
TriggerLanguage
vJASS (with LHV until yet)
Condingstyle
Systembased
( Systems which do work without
each others, but need to be handled
by an extra system. Advantage is
the easy import & export of those
systems. Also I can restore previous
versions of my systems quite simple with
that)

Additional Information:
Codetime:
1400 hours (until yet)
Testplays by WE:
1235x
Release date of Beta (hopefully):
01.04.2009
Amount of testers (hopefully):
15
Process:
75%
New heroes on release:
4 (3 made yet)
New items on release:
48 (42 made yet)
Own rating for current state:
82 % / 100

 
Last edited:
:) I like your ideas =D They are all great :) I am gonna make orb system to the end this weekend.

{EDIT 1}
New Screens arrived =)
New UI made :))

CD Model Changed, Experience bar changed, icons changed, done some
smaller terrain changes, remade some systems... Just enjoy!
WC3ScrnShot_021509_165243_03.jpg
WC3ScrnShot_021009_203921_04.jpg
WC3ScrnShot_021009_204129_05.jpg

{EDIT 2}
Bump.
I've worked again on the map.

Currently the half of the light system done.

Enjoy!!
WC3ScrnShot_030709_153459_07.jpg
WC3ScrnShot_030709_153916_13.jpg
 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top