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Heya guys, a short question:
i set up two teleporters and added the standart triggers
(if unit enters [area] and is red or blue or ... , instantly teleport unit to [area2])
But if I enter the teleporter the game crashes...
Thanks but its okay.
I think you know this noob mistake..
I cant really explain but the unit teleports from one teleporter to another and back and back and...
Add another region by each teleport region called 'teleporttohere' or something, then make it like, a unit enters area, move instantly to teleporttohere, and the other one, a unit enters area2, move instantly to teleporttohere2.
Y i guess u got a endless loop of teleportations which will cause this crash , easy create a new area as he said which is NOT in the area of your other trigger that it does not run it
A basic two way teleport system will require four regions and two triggers. Each end of the teleport loop uses two regions; the triggers are very simple.
Teleport 1
Events
Unit - A unit enters 001 Teleport 1 Enter <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - Pan camera for (Triggering player) to (Center of 004 Teleport 1 Exit <gen>) over 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of 004 Teleport 1 Exit <gen>)
Teleport 2
Events
Unit - A unit enters 003 Teleport 2 Enter <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - Pan camera for (Triggering player) to (Center of 002 Teleport 2 Exit <gen>) over 1.00 seconds
Unit - Move (Triggering unit) instantly to (Center of 002 Teleport 2 Exit <gen>)
I used a condition filter to prevent critters from activating the teleport regions.
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