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teleport after killing the boss

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Level 4
Joined
Jun 17, 2011
Messages
64
Hm, something like this?

yes like that but how do i make so
Set Hero[1] = owner of unit
i cant find it

  • Untitled Trigger 001
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Unit-type of (Dying unit)) Equal to Boss
    • Actions
      • Unit - Move (Killing unit) instantly to (Center of (Playable map area))
Do you mean this?
i tried that it didnt work
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,258
1. Create an item room system.
This system allows you to place units into it, give those units items, and then frees the units once done.
2. When boss is killed, detect all heroes that qualify for an item and then pass them to the item room system.

You will probably need some form of item drop list sytem to help generate the appropiate items for each player.
 
Level 4
Joined
Jun 17, 2011
Messages
64
No, I mean the trigger for when they tier up ;)
  • Turn into Swordsman
    • Events
      • Unit - A unit enters swordsman <gen>
    • Conditions
      • ((Triggering unit) is A Hero) Equal to True
      • (Unit-type of (Triggering unit)) Equal to Noob
      • (Hero level of (Triggering unit)) Greater than or equal to 10
    • Actions
      • Unit - Remove (Triggering unit) from the game
      • Unit - Create 1 Relenza for (Owner of (Triggering unit)) at (Center of after job change 1 <gen>) facing Default building facing degrees
 
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