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TC15 Model Bundle

Submitted by Mythic
This bundle is marked as pending. It has not been reviewed by a staff member yet.
TC15 Bundle

From Techtree 15 with love.

See them in action!

  • Previews

  • [​IMG]
    • Windmill House

    [​IMG]
    • Valiant Rush I & II
    • Vanguard Explosion

  • [​IMG]
    [​IMG]
    Paths

    Each file has to be imported thrice.

    Environment\LargeBuildingFire\LargeBuildingFire0.mdx
    Environment\LargeBuildingFire\LargeBuildingFire1.mdx
    Environment\LargeBuildingFire\LargeBuildingFire2.mdx

    Environment\SmallBuildingFire\SmallBuildingFire0.mdx
    Environment\SmallBuildingFire\SmallBuildingFire1.mdx
    Environment\SmallBuildingFire\SmallBuildingFire2.mdx

    Environment\NightElfBuildingFire\ElfLargeBuildingFire0.mdx
    Environment\NightElfBuildingFire\ElfLargeBuildingFire1.mdx
    Environment\NightElfBuildingFire\ElfLargeBuildingFire2.mdx

    Environment\NightElfBuildingFire\ElfSmallBuildingFire0.mdx
    Environment\NightElfBuildingFire\ElfSmallBuildingFire1.mdx
    Environment\NightElfBuildingFire\ElfSmallBuildingFire2.mdx

    Environment\UndeadBuildingFire\UndeadLargeBuildingFire0.mdx
    Environment\UndeadBuildingFire\UndeadLargeBuildingFire1.mdx
    Environment\UndeadBuildingFire\UndeadLargeBuildingFire2.mdx

    Environment\UndeadBuildingFire\UndeadSmallBuildingFire0.mdx
    Environment\UndeadBuildingFire\UndeadSmallBuildingFire1.mdx
    Environment\UndeadBuildingFire\UndeadSmallBuildingFire2.mdx


  • [​IMG]
    • Besieger Target
    • Chainsnare Missile/Air Target
    • Tar Pool
    • Tarred Elf Head

    [​IMG]

    [​IMG]
    • Tarred Elf Head II
    • Bloody Elf Head Missile

    [​IMG]
    • BE Heads & Bloody Heads

  • [​IMG]
    • Burning Spear & Target

    [​IMG]
    • Mighty Finger
    • Vanquisher Target
    • Orb of Judgement Target

  • Changelog
Pindot
25/07/20
  • Uploaded
  • Added Tarred Elf Head II, Bloody Elf Head Missile, and BE Head Props

  • Notes
Feel free to modify for personal use. Give credits.

  • Frequent Issues

Magos' Model Editor
If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go blank in-game after editing them in Magos', use MdlxConv to convert the uncorrupted file to mdl, edit the model as you wish, and then convert back to mdx before importing.

In-Game
If models with omnilights light up the whole map after conversion, make sure you're using version 1.04 of MdlxConv.
Contents

Windmill House (Model)

Valiant Rush I (Model)

Valiant Rush II (Model)

Vanguard Explosion (Model)

Building Fire Large (Model)

Building Fire Small (Model)

Building Fire Large UD (Model)

Building Fire Small UD (Model)

Building Fire Large NE (Model)

Building Fire Small NE (Model)

Chainsnare Missile (Model)

Chainsnare Air Target (Model)

Chainsnare Ground Target (Model)

Besieger Target (Model)

Tarred Elf Head (Model)

Tar Target (Model)

Tar Pool (Model)

Burning Spear (Model)

Burning Spear Target (Model)

Mighty Finger (Model)

Vanquisher Target (Model)

Orb of Judgement Target (Model)

Bloody Elf Head Missile (Model)

Tarred Elf Head II (Model)

BE Head0 (Model)

BE Head1 (Model)

BE Head2 (Model)

BE Bloody Head0 (Model)

BE Bloody Head1 (Model)

BE Bloody Head2 (Model)

Reviews
loktar
Very cool, nice work. Some technical issues: - Why do a lot of the models have an animation file specified? Is that functional? - Several models have unused textures/materials - Mighty Finger has an unused frame - Orb of Judgement Target, Vanguard...
  1. Shar Dundred

    Shar Dundred

    Map Moderator

    Joined:
    May 6, 2009
    Messages:
    4,212
    Resources:
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    SHOOTING ELF HEADS?!
    20/10 for that alone!
     
  2. Kasrkin

    Kasrkin

    Joined:
    Apr 6, 2014
    Messages:
    576
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    0
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    Finally we can use all the dead elves for something.
     
  3. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    14,562
    Resources:
    1
    Maps:
    1
    Resources:
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    For all them elf haters out there:
     
  4. Storm Knight

    Storm Knight

    Joined:
    Nov 12, 2016
    Messages:
    496
    Resources:
    0
    Resources:
    0
    Mighty Finger.
     
  5. A Normal Yandere

    A Normal Yandere

    Joined:
    Jul 24, 2020
    Messages:
    79
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    0
    Resources:
    0
    This is some quality stuff right here.
     
  6. Null

    Null

    Joined:
    Dec 3, 2018
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    415
    Resources:
    48
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    Can you split these cool effects and models into separated resources. I only need that hot tarr buff
     
  7. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    8,198
    Resources:
    1
    Models:
    1
    Resources:
    1
    Gotta love a good bundle. Also the best Elf is a dead Elf so there's that. ; )
     
  8. Directive255

    Directive255

    Joined:
    Nov 4, 2010
    Messages:
    2,413
    Resources:
    2
    Models:
    1
    Maps:
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    Resources:
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    Awesome.

    P.S. lmao that finger and the elven heads
     
  9. BloodGem64

    BloodGem64

    Joined:
    Jun 25, 2018
    Messages:
    108
    Resources:
    0
    Resources:
    0
    These are really cool.
     
  10. loktar

    loktar

    Model Reviewer

    Joined:
    Nov 2, 2004
    Messages:
    1,147
    Resources:
    38
    Models:
    15
    Icons:
    16
    Packs:
    1
    Tools:
    3
    Spells:
    2
    Tutorials:
    1
    Resources:
    38
    Very cool, nice work. Some technical issues:
    - Why do a lot of the models have an animation file specified? Is that functional?
    - Several models have unused textures/materials
    - Mighty Finger has an unused frame
    - Orb of Judgement Target, Vanguard Explosion, VanquisherTarget, and Valiant Rush I/II need a Death sequence
    - VanquisherTarget has an unused global sequence
     
  11. Mythic

    Mythic

    Media Manager

    Joined:
    Apr 24, 2012
    Messages:
    8,060
    Resources:
    126
    Models:
    109
    Icons:
    6
    Maps:
    3
    Spells:
    6
    Tutorials:
    2
    Resources:
    126
    The converter inserts it into the MDXs for some reason. I've never noticed any issue in-game, nor does it appear in that field when the models in question are opened with Magos'.
    Fixed.
    One-shot effect models use a non-looping Birth, Stand, or Death. I have encountered no issues with them. Since they're non-looping, they do not linger, and always play their sole animation even when immediately destroyed through triggers.

    In-game examples include Avatar, Blizzard, Control Magic, Defend, Feedback, Heal, Holy Light, and every Orb Target attachment.