Moderator
M
Moderator
19:06, 27th May 2010
ap0calypse: Approved
ap0calypse: Approved
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music was off timing to the notes
I've seen a lot of thing done that are hard but that would be just impossible. you would have to have a trigger for every note.so even for easy mode, thats oh...probably 500+ triggers...
Set Yellow_Circle = (Position of Yellow Circle 0005 <gen>)
Unit - Cause Rocker 0009 <gen> to damage circular area after 0.00 seconds of radius 100.00 at (Position of Yellow Circle 0005 <gen>), dealing 100.00 damage of attack type Spells and damage type Normal

you do realize, that it would be next to impossible to make the notes on timing...right?
I've seen a lot of thing done that are hard but that would be just impossible. you would have to have a trigger for every note.so even for easy mode, thats oh...probably 500+ triggers...
yeah, I'm not seeing that happening.
Floating Text

Events


Time - Elapsed game time is 0.10 seconds

Conditions

Actions


Floating Text - Create floating text that reads I at (Center of Region 010 <gen>) with Z offset 0.00, using font size 16.00, color (100.00%, 80.00%, 0.00%), and 0.00% transparency


Floating Text - Create floating text that reads O at (Center of Region 011 <gen>) with Z offset 0.00, using font size 16.00, color (0.00%, 0.00%, 100.00%), and 0.00% transparency


Floating Text - Create floating text that reads P at (Center of Region 012 <gen>) with Z offset 0.00, using font size 16.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency


Floating Text - Create floating text that reads I at (Center of Region 013 <gen>) with Z offset 0.00, using font size 16.00, color (100.00%, 80.00%, 0.00%), and 0.00% transparency


Floating Text - Create floating text that reads O at (Center of Region 014 <gen>) with Z offset 0.00, using font size 16.00, color (0.00%, 0.00%, 100.00%), and 0.00% transparency


Floating Text - Create floating text that reads P at (Center of Region 015 <gen>) with Z offset 0.00, using font size 16.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
[edit 2] Please leave some comments about the mapHi people! At last v1.03 of my Tap Tap has been released. Hope you all have fun with this new version!
I this update, there are many major changes, and there may be dozens of bug too. Hope that people can help me to find them to better my map.
Finally, thanks -Kobas- for giving me some important idea!
Any word you want to send to author, just tell Falzelo. I'm looking forward seeing good responses soon.
Thoughs 2 triggers must lag like hell when you open themExcuse me? That's what I'm doing right now.
My Guitar-map is nearing completion stage and yes: the notes are based on the songs (1 short demo-song complete, another - longer - one in progress).
I need... umm... 2 triggers for every song (max of about 8000 notes per song), though I could do it with 1 trigger (I made it 2 so others can easily make their own song as well).
It's not impossible.
Never say something is impossible, because sooner or later some guy does it anyway.
I have approved the map for now.
This is due to the positive comments.
I still don't really like it, but yeah... the map has improved a lot since the first version.
For me, they don't (one is a rather short trigger, the other is longer, but only contains variable setups).Thoughs 2 triggers must lag like hell when you open them![]()
I knew you were going to say that.And please stay on-topic, this isn't about my map.

