- Joined
- Jul 26, 2011
- Messages
- 12
Hello there.
I'm making a spell called "Life Tap" similar to Diablo II's necromancer curse.
For those who isn't familiar with Life Tap; there's two explanations of this:
1. Any monster that is STRUCK by physical damage, while under this curse(buff), adds 50% of the damage RECEIVED to the monster to the attackers life pool.
2. Basically life leech. It's like having a 50% Life Leech.
And now to the point
A unit have Life Tap Buff - i want attacking unit(any attacking unit not only melee) to get life steal based on attacked units Life.
So if attacked unit have 100% life(FULL) then i want the attacking unit to have 100% life steal.
If attacked unit have 34% life left, then i want to give attacking unit 34% life steal.
So a life steal ability based on units % life.
I'm making a spell called "Life Tap" similar to Diablo II's necromancer curse.
For those who isn't familiar with Life Tap; there's two explanations of this:
1. Any monster that is STRUCK by physical damage, while under this curse(buff), adds 50% of the damage RECEIVED to the monster to the attackers life pool.
2. Basically life leech. It's like having a 50% Life Leech.
And now to the point
A unit have Life Tap Buff - i want attacking unit(any attacking unit not only melee) to get life steal based on attacked units Life.
So if attacked unit have 100% life(FULL) then i want the attacking unit to have 100% life steal.
If attacked unit have 34% life left, then i want to give attacking unit 34% life steal.
So a life steal ability based on units % life.