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[Campaign] Tales of Arynetia

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TALES OF ARYNETIA
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The Tales of Arynetia is a Wanderers of Sorceria-like campaign features the core 120 missions and 18 interludes including the 6 of prologue and epilogue that features our 12 races including the valorous Republic of Arynetia, the peaceful Elves of Elysium, the bloodthirsty Desertborne, the sisterly Sisters of the Empire, the devious Ravagers, the malefic Death Angels, the famous Custodian Guard, the demonic Eldritch Legion, the swiftly Kunoichi, the machinated Descendants of Redstone, the deep-calling Wrathtide Savants and the sacred Phantom Revolt. But what we make for becoming the battlefield event to see the factions clash for war? Each have the races to unleash their war against their nations.

The campaign was inspired by the combination of Superfrycook's Battlefield Warcraft Reforged, Shar Dundred's Legends of Arkain and DudkiSC2's A War Story. The Tales of Arynetia's campaign serves as the new timeline of Battlefield Warcraft Reforged that changed the history.

DESCRIPTION
Long ago there was the new timeline, a fracture of the universe called Great Beyond in the Void. There is the realm called Godlands, where created the Eldritch Legion to infest Daeroloth but the Gods arrived to remove the Eldritch Gods. After the Eldritch Gods defeated, the Daeroloth was freed and the creation of God Worlds are born. By 350,000 years, the God World named Genesa that bring their conflicts between the Imperial Army and the Orcish Dominion.

After the war between the Imperial Army and the Orcs, bloodshed and attrition has been cost a lot of lives on both sides. General Arthur Ramirez and the Republic Lord Galahad are putting an end to the Orcish threat once and for all. Lord Varhok of the Bloodaxe Clan must find a way to escape the Imperial wrath by aiding the Ogres to succeed. However, the Imperials are fighting on two fronts; the Orc incursions and the invasion of Daeroloth which cost the reputation and the manpower they need to survive. The battle was won by the Imperials, but the Republic has lost its reputation also, Lord Galahad was killed in battle while defeating Varhok in a pitched duel between him and his second-in-command, Gaius Visceral who succeeds him as the new General of the Republic armed forces. Years have passed, the Imperials were obliterated by Ravagers along with rebellious factions as Custodian Guards and the Sisters of the Empire, Visceral must call upon his remnants of the Imperial Army to join and support the Republic cause... The war for spoils, justice and righteousness is about to begin.


FACTIONS

1. Republic of Arynetia - A quasi-militaristic faction that comprised of former Imperial Army's armored knights that are loyal to this faction. This small, yet highly professional faction that may be open to all recruits who were not fitted into the Imperial service, instead, they need some special tactics that may earn their reputation as a Republic soldier. Now the Imperials felled, the long forgotten survivors joined to Gaius' presentation and the Republic branded as Imperial-like military organization named as Republic of Arynetia. Every Republic of Arynetia leader is a General who augments his troops' survivability and protection to make them unstoppable and powerful as time passes.
(Player Color: Blue)


2. Elves of Elysium - The Skyseekers are the first Elven faction which they were encountered by the Republic forces under Lord Galahad, Lady Euphemia, the queen of the Skyseekers must help the Republic armies by defeating the Orcs out of Elysium. In contrast, Euphemia is a revered queen of Elysium, by pledge their loyalties to the Republic, she restore and maintain her power from any opposition from her rival houses. Armed with powerful magic, with military tactics and defenses, the Elves are a force to be reckoned with.
(Player Colors: Dark Green for House Vasha and the core faction, Purple for House Sonora, Orange for House Jennalla, Red for House Vesa, Teal for House Capella and Green for House Eirena)


3. The Desertborne - The Desertborne are once exiled Orcs who refused to join the Primordial Gods and Orcish Dominion due to their treachery by using primordial magic. So they fled to the Origa Wastes and due to the sandy environment, their skin changed from brutish green to sandy brown and thus, dwelling or wandering in the deserts may cause a change in their background and this exiled race was born from betrayal and trusting no one but themselves. They are also negotiators and hunters depending on their appearance.
(Player Color: Red)


4. Sisters of the Empire - This all-female Human faction is limited, but very powerful support abilities that may empower the Imperium from its corruption. Young girls at the age of 16 and above must be recruited as a Junior Sister, studying arts and traditions in the convent and learning of sanctity and must not be affair with mortal men according to the rules of becoming a true member of the Sisterhood. The guidance and affinity with Saint Rafaela of Telamon, who teaches the way of the Martyrs to live in the afterlife. In battle, a female commander called the Canoness, which heals and supports fellow Warrior Sisters through peace and war, Though they are not as powerful as the Imperial or Republic Generals, but they are sustainable and fragile in terms of combat.
(Player Color: Light Blue)


5. The Ravagers - The Ravagers are race of six, eight-legged, and/or legless creatures along with the malformed humans that have been role for evolution and adaptations of war. Awakened from the Imperial curtains that the leaders called themselves the Benefactors that have refused to join the Eldritch Legion in it's wake of the ascension since culminated the sorcery of Ynnilith's power. Their sheer numbers would overwhelm any opposition and they loom into isolated areas within the Imperium's outskirts. Waiting for the prey to make a first move by distribute the chains of ascension.
(Player Color: Purple)


6. Death Angels - This occult society of Imperial officials were virtually served by their own, away from any Imperial or other Human faction presence until it left assault by the Ravager assaults. They are the Demon Killers, which they score a wave of Demons when they're invading the Human kingdoms via portals. The Death Angels were accompanied by the currently exiled cult known as the Vek'Taron. Both cults have one true purpose; take over Daeroloth, and kill all the Demons by force. But aside from hunting Demons, they met a friendly resistance with the Daerolan, in exchange for their service and tribute.
(Player Color: Gray for Death Angels, Green for Servants of Daeroloth)


7. Custodian Guard - The Custodian Guards of the Kingdom of Kaloria were no exception to the Imperium, instead, they operate within the Imperial kingdoms from enemy activity, reconnaissance and surveillance. They interact with the Dream Elves which the High Priestess Elysia Rayel greeted and stayed them for whatever they want to do. The Custodians have an array of flexible and armored units, as well as artillery to even the odds. They rely on defensive rather than offensive ways to make the first move.
(Player Color: Cyan)


8. Eldritch Legion - Demonic races from Daeroloth consisted with eldritch power and chaos magic that who has come from Genesa to destroy the mortal world and defile the entire universe. Even the demons were served from the Godlands by so what many gods including the names we shared: Gan'Athoz, Bo'Roggh, Ythagu-Qoozon, Zom-Nurgal, Saah'Tar, Baz'Korokh, Ny'Adrin, Ryun'eh, S'Baaoth, Nagra'Nul, Vog'Gangul, Great T'Goggus, O'Ghaugar, A'Payekh, R'Kagoth, Y'Uurd, Nagan-Gulio and Zad'Rathaum, essentially to command the demons for entering the world instead and establish the cause of what discovered expansions. These Daeroloth's demons were opposed to control the territory of every kingdoms in these Eldritch Gods' will.
(Player Color: Brown)


9. Descendants of Redstone - A steampunk-themed human faction under the service of Forged Hand of Palatinate that houses with technology and advanced purpose after the mercenaries completely wiped out by the Republic of Arynetia during the incident since the Imperial's destruction. As the human architects managed to forge our weapon and mechanize solely into a shared experience engine in order to restore the men who have fallen to the army by build the entire mechanized army which you've come across. In arose of the leader's demanding, the Redstone's men were quite to unleash the weapon.
(Player Color: Yellow)


10. The Kunoichi - Like the Sisters of the Empire himself, the Kunoichi are the desert elven races who has only females where the purpose of Desertborne has come to be. Led by the Goddesses Akagi, Nishio, Yamato and Musashi, the desert elves were supposed only as females instead of males that only to manipulate with sand, rock, lightning and fire but like this one as Imperial's Horus Division. The Kunoichi were allowed to empower with a true source of connection with Sisters of the Empire.
(Player Color: Orange)


11. Wrathtide Savants - On the depths, the Nagari were waken from the depths and unraveled for 5,000 years ago. Also serving as the serpent-like creature race that manipulates frost, lightning and water in both ways of the Savants. The Wrathtide Savants were once the Nagari's stronger clans that unleashed the great disaster as an incident named "Destruction of Kadralos Port" that invaded the port city of Imperium. It is the efficient of the Wrathtide Savants that is the own way to devastate the city and eradicate that all who dared to approach.
(Player Color: Green)


12. Phantom Revolt - Having the Dusk Elves survived the cause of Sonora's betrayal, the Phantom Revolt serves as the pale blue-skinned elven races separating the Houses of Elysium and making the true revolution against Sonora. The Phantom Revolt houses with nether energy to assimilate the magical essence required from the source of the nether to create every structures and warping in troops. One goal to wait for the Phantom Revolt to fight the way you've never seen this coming ine the ways of revolution.
(Player Color: Pink)

BOOKS & MISSIONS
In order to play with patch 1.28 requirements like Adventures of Rowan the Wise. The Book consists with one prologue and epilogue maps, including 20 missions and 4 interludes which depicts the determination of the storyline that which you've given to the series.

BOOK 1: Dawn of True Kingdoms
Prologue - Dawn of True Kingdoms
Chapter 1 - The Republic [RoA Side]
Chapter 2 - General's Passage [RoA Side]
Chapter 3 - Competition [RoA Side]
Chapter 4 - Assault on Greenville [RoA Side]
Chapter 5 - Praetor's Considering [RoA Side]
Interlude - The Indoctrine
Chapter 6 - Enemies Alike [RoA Side]
Chapter 7 - Forced Measures [RoA Side]
Chapter 8 - From Order to Action [EoE Side]
Chapter 9 - Digging Deep [RoA Side]
Chapter 10 - The Sleepers Awakened [RoA Side]
Interlude - A Ravaged Town
Chapter 11 - Endangered Colonies [RoA Side]
Chapter 12 - Spark of Hope [RoA Side]
Chapter 13 - Revolution [RoA Side]
Chapter 14 - Forged Allegiances [RoA Side]
Chapter 15 - Cause and Effect [RoA Side]
Interlude - A Rude Awakening
Chapter 16 - Demons of the Past [RoA Side]
Chapter 17 - Last Vestiges [RoA Side]
Chapter 18 - To Kill A Hierarch [RoA Side]
Chapter 19 - Siege of Melbetery Square [RoA Side]
Chapter 20 - Eternal Moment [RoA Side]

Epilogue - Saving Grace

BOOK 2: Calm Before the Storm
Prologue - Calm Before the Storm
Chapter 1 - A Sortie For a Cause [EoE Side]
Chapter 2 - Once More Into the Offense [EoE Side]
Chapter 3 - Sonora's Wrath [EoE Side]
Chapter 4 - The Vision [EoE Side]
Chapter 5 - The Search for Natalia [EoE Side]
Interlude - Around the Masses
Chapter 6 - Corruption of the Guard [EoE Side]
Chapter 7 - Valkyrie's Steps [EoE Side]
Chapter 8 - Lost in the Forest [EoE Side]
Chapter 9 - The Phantom Revolt [Phantom Revolt Side]
Chapter 10 - Finding Natalia [Eo
E/Phantom Revolt Side]
Interlude - The Truth
Chapter 11 - Vasha Rampage [EoE Side]
Chapter 12 - Sonora's Treachery [EoE Side]
Chapter 13 - Eye For an Eye [Phantom Revolt Side]
Chapter 14 - The Essence of the Nether [Phantom Revolt Side]
Chapter 15 - An Innocent's Justice [EoE/Phantom Revolt Side]
Interlude - The New Queen of Elysium
Chapter 16 - Burning Skies [EoE/Phantom Revolt Side]
Chapter 17 - Preparations in War [EoE Side]
Chapter 18 - Into the Fane of Flesh [EoE Side]
Chapter 19 - Uninvented Sacrifices [Phantom Revolt/EoE Side]
Chapter 20 - He Who Shapes [EoE/Phantom Revolt Side]

Epilogue - No Sacrifice, No Victory

BOOK 3: Of Desert Tides
Prologue - Of Desert Tides
Chapter 1 - The Retrieval [Desertborne Side]
Chapter 2 - Defense of the Bonedust Town [Desertborne Side]
Chapter 3 - Trail of Betrayal [Kunoichi Side]
Chapter 4 - From the Ashes [Kunoichi Side]
Chapter 5 - Departure [Desertborne Side]
Interlude - A Greeting in the Fortress
Chapter 6 - Setting the Shores [Desertborne Side]
Chapter 7 - Negotiating Bloodshed [Desertborne Side]
Chapter 8 - Wake of the Tide [Desertborne Side]
Chapter 9 - An Isle of Nesha'rah [Desertborne Side]
Chapter 10 - Crucible of the Gods [Desertborne Side]
Interlude - The Source of Rage
Chapter 11 - Spoils of War [Desertborne Side]
Chapter 12 - Broken Bonds [Desertborne Side]
Chapter 13 - The New Cause [Kunoichi Side]
Chapter 14 - Striking the Deal [Kunoichi Side]
Chapter 15 - Majority Targets [Desertborne Side]
Interlude - A Forsaken of Future
Chapter 16 - Bad to the Bone [Desertborne Side]
Chapter 17 - Morpheus [Desertborne Side]
Chapter 18 - Indomitable Fury [Kunoichi Side]
Chapter 19 - Out of Harm's Way [Kunoichi Side]
Chapter 20 - The Primordial Gods [Desertborne Side]

Epilogue - A Decided Fate

BOOK 4: Shadow Dawn
Prologue - Shadow Dawn
Chapter 1 - The Death Angels [Death Angels Side]
Chapter 2 - Simpleton [Death Angels Side]
Chapter 3 - Lack of Case [Death Angels Side]
Chapter 4 - Ice Wastelands [Death Angels Side]
Chapter 5 - The Breach of A Power [Death Angels/Wrathtide Side]
Interlude - One Execution
Chapter 6 - The Dark Deal [Death Angels Side]
Chapter 7 - Slaves of the Legion [Death Angels Side]
Chapter 8 - Demoness in Distress [Death Angels/Wrathtide Side]
Chapter 9 - Of Steam and Steel [DoR Side]
Chapter 10 - A Quick Effort [DoR Side]
Interlude - Undisclosed Measurity
Chapter 11 - Vexed and Hexed [Death Angels Side]
Chapter 12 - A Blast of Radiance [DoR Side]
Chapter 13 - With Fire and Fury [DoR Side]
Chapter 14 - The Hunt Continues [Death Angels/Wrathtide Side]
Chapter 15 - Betrayal [Death Angels Side]
Interlude - The Dark Citadel
Chapter 16 - A Struggle to Supremacy [Death Angels Side]
Chapter 17 - The Last Kunoichi [Death Angels Side]
Chapter 18 - Noble Sacrifice [DoR Side]
Chapter 19 - Luring the Corruption [DoR Side]
Chapter 20 - Resurgence [Death Angels Side]

Epilogue - Coming of the End

BOOK 5: Agents of Chaos
Prologue - Agents of Chaos
Chapter 1 - Ravagers, Unleashed! [Ravagers Side]
Chapter 2 - Draw the Web [Ravagers Side]
Chapter 3 - A Crawl in the Darkness [Ravagers Side]
Chapter 4 - From Republic With Love [RoA Side]
Chapter 5 - Skirmish at Garhadsville [RoA Side]
Interlude - A Legend's Remembrance
Chapter 6 - Weak Influence [RoA/DoR Side]
Chapter 7 - Saints' Follow [SotE Side]
Chapter 8 - Iron Head [SotE Side]
Chapter 9 - Among the Shadows [Ravagers Side]
Chapter 10 - Undisputed Authority [SotE Side]
Interlude - Breaking the Chains
Chapter 11 - A Sleeper's Cometh [Ravagers Side]
Chapter 12 - The Highlanders [RoA/SotE Side]
Chapter 13 - Cave of Horrors [SotE Side]
Chapter 14 - Mirror, Mirror [SotE/Ravagers/RoA Side]
Chapter 15 - A Withdraw to the Guard [RoA/EoE Side]
Interlude - Permanence and Battleplan
Chapter 16 - Investigating the Source [RoA Side]
Chapter 17 - Battle of Kameugne's Ridge [Ravagers/EoE Side]
Chapter 18 - One Behind the Sanctuary [SotE Side]
Chapter 19 - Zealous Heart [RoA Side]
Chapter 20 - The Lord of Suffering [Ravagers/SotE Side]

Epilogue - With All Glory Lend

BOOK 6: Beginning of the End
Prologue - Beginning of the End
Chapter 1 - The Divergent [Custodian Guard Side]
Chapter 2 - Things Fall Apart [DoR Side]
Chapter 3 - Discovering the Plan [Custodian Guard Side]
Chapter 4 - Unfair Advantage [SotE Side]
Chapter 5 - Hard Choices [RoA Side]
Interlude - Divided Turn
Chapter 6 - On Burning Tides [Custodian Guard Side]
Chapter 7 - Emerald Dawn [Custodian Guard/SotE/Ravagers/RoA Side]
Chapter 8 - A Custodian's Demise [Ravagers/Custodian Guard Side]
Chapter 9 - Bad to Worse [Death Angels/SotE Side]
Chapter 10 - The Spell of Destruction [Death Angels Side]
Interlude - Realm of the Holy God
Chapter 11 - A Land Transformed [RoA/Custodian Guard Side]
Chapter 12 - The Impending Darkness [EoE/RoA Side]
Chapter 13 - Magnum Opus [SotE/Ravagers Side]
Chapter 14 - One Man's Stand [Death Angels Side]
Chapter 15 - Destruction of Cannesport [Custodian Guard/Ravagers Side]
Interlude - Alliances Unified
Chapter 16 - The True Destiny [Ravagers/Custodian Guard/DoR Side]
Chapter 17 - Illusions of a God [RoA/EoE/SotE Side]
Chapter 18 - Fire in the Sky [SotE/Custodian Guard/DoR Side]
Chapter 19 - The Gates of Dread [Death Angels/Ravagers Side]
Chapter 20 - The End of All Things [Ravagers/SotE/Death Angels/Custodian Guard Side]

Epilogue - A World Well Lived

CREDITS
Models & Skins
Asssssvi, xISLx, Deolrin, Nosferoh, Tarrasque, General Frank, Ujimasa Hojo, johnwar, HappyCockroach, Mythic, Direfury, Shardeth, kangyun, Rhapsodie, Arowanna, ValidionWorld, HerrDave, Roketsa, Diegoit, frostwhisper, Himperion, Elrat, loktar, -Grendel, Explobomb, Misha, FerSZ, Hayate, AndrewOverload519, HappyTauren, Elenai, Mister_Haudrauf, WyrWuulfe, NFWar, Kuhneghetz, Dionesiist, Arconite saurio (Empire of the Tides 1.3.0), ~Nightmare, Gluma, Stefan.K, Snirou, nightelfbuilder, Sellenisko, MatiS, DmitrysRommel (Heart of the Storms), CloudWolf, Grey Knight, Diegoit, Sin'dorei300, 67chrome and some many more.


Icons
The Panda, Blizzard Entertainment, CRAZYRUSSIAN, Kimbo, Murlocologist, Darkfang, scias, zbc, Marcos DAB, 4eNNightmare, Praytic, CloudWolf, L_Lawliet, -Berz-, SpasMaster, DmitrysRommel (Heart of the Storms), Stanakin, loktar, Sun gate, Roy Mustang, Hemske, Raging Ent, Nikita29, Kimbo, JollyD, ~Nightmare, Jaccouille, shiiK, Null, Ceterai, Scythy Dervish, stonneash, Heinvers, Sin'dorei300, Komkozavr and some many more.

Music
Various Artists of StarCraft II Music - StarCraft II (Wings of Liberty, Heart of the Swarm, Legacy of the Void and Nova Covert Ops)
Jeremy Soule - Total Annihilation
Steve Jablonsky & Trevor Morris - Command & Conquer 3 (Tiberium Wars & Kane's Wrath)
Jason Graves, James Hannigan & Timothy Wynn - Command & Conquer 4: Tiberian Twilight
James Hannigan & Timothy Wynn - Command & Conquer: Red Alert 3 (including Uprising)
Masumi Itou - Infinite Stratos
Go Sakabe - Date A Live: The Movie - Mayuri Judgement
Michael Giacchino - Doctor Strange
kz(livetune) - Battle Girl High School (2017 TV show)
Henry Jackman & Matthew Margeson - Kingsman: The Secret Service
Jason Graves - Far Cry: Primal
Akihiko Narita - Monster Hunter Rise
Tom Holkenborg - Zack Snyder's Justice League
Brian Tyler - The Expendables Series
Paul Haslinger - Monster Hunter (2021)
Joris de Man - Horizon: Zero Dawn
Danny Elfman - Justice League & Terminator Salvation
Tyler Bates - 300
Steve Jablonsky - Transformers 1-5
Hideyuki Fukusawa - Fate/Stay Night: Unlimited Blade Works
Michael Giacchino - Star Trek: Into Darkness
Keith Zizza - Zeus: Master of Olympus
Charles Clouser - The Collection (2012)
Ramin Djawadi - Game of Thrones & The Great Wall
Michael McCann - Deus Ex: Mankind Divided
Chikayo Fukuda - Asura's Wrath
Lorne Balfe - Geostorm & Terminator Genisys
Stephen Rippy - Age of Mythology & Age of Empires: Definitive Edition
Two Steps from Hell
Epic Score
Really Slow Motion Music
Celldweller - Soundtrack for the Voices in My Head Volumes 1, 2 and 3

TEAM
SC2HayasuiArts - Team & Project Management, Core Plot Writing, Custom Modelling and Texturing, Cutscenes and Triggers, Triggering, Mapping, Lore Tweaking, Project Assembling
Superfrycook - Rip-Off Dialogue Creating
Rhapsodie - Custom Modelling
Filip95 - Custom Modelling
Villagerino - Custom Modelling
84chrome - Custom Modelling and Texturing


SPECIAL THANKS
Shar Dundred - The Legends of Arkain
Razorclaw_X - Wanderers of Sorceria
Turnro - WarCraft III Custom Campaign Entries
DudkiSC2 - A War Story
xISLx - The Faded World
Superfrycook - Battlefield Warcraft Reforged

 
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The faction which I show you to be created as The Republic of Arynetia army. I know that I supposed an inspiration of the Superfrycook's altered melee races if you think about that factions came.
 
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FACTION FACT: Eldritch Legion
The Eldritch Legion is the malefic and evil demonic faction that hosted from the Daeroloth, a homeland to the Daerolans who exiled to Naaru in composition of light, which connected to the Nephlihim, the Genesa's neutral side of angel and demon itself for the Republic, that might be vengeful however the contempt of the objective is seek to destroy all life and bring the end to the sanity over the world. Even the Eldritch Legion remarked where Chief Warden Saul told the Republic General Gaius Visceral wherein reminds of the Daeroloth's evil side, it is the famous demon army that planned to attack Genesa instead. It is the examination of the Eldritch Legion where hoped as the Eldritch Gods served as interim main leaders and the Legion is responsible for destroying some of the planets across their Great Beyond to the Void and corrupting the worlds alike but therefore the successful attempt to reach Genesa, constantly corrupt everyone that who is founded.

The Eldritch Legion's minor factions have five clans such as the Silent Child, the Fleshmaker, the Painbearer, the Souldrinker, the Maimbearer, the Rageblood, the Dreadsvain, the Ryun'eh, the Vileheart, the Flamegrip and the Darkeater. The Silent Child is under their control of Zom-Nurgal the Unspoken, the Fleshmaker once prouded to the service of Y'Uurd the Hundred Handed, the Painbearer aligned to the connectivity of Bo'Roggh, the Rageblood served to the will of Gan'Athoz, the Dreadsvain is only proudly served as the chosen of Ythagu-Qoozon, the Ryun'eh marked with the praise of Eldritch God as the namesake of this one, the Vileheart is under their both territorial control to Baz'Korok the Slavemaster and Nagra'nul the Hopeflayer and last ones the Darkeater convinced their own mastership to Saah'Tar the Unblinking Eye.

"Hail Gan'Athoz, the Rage Feeder! Hail Bo'Roggh, the Painlord! Hail Ythagu-Qoozon the Dread Horn! Hail Saah'Tar, the Unblinking Eyes! Hail Zom-Nurgal the Unspoken! Hail Y'Uurd, the Hundred Handed! Hail Ryun'eh of the Living Blood! Hail Nagra'nul the Hopeflayer! Hail Baz'Korok the Slavemaster! Hail Great T'Goggus and Zad'Rathaum! Hail O'Ghaugar and A'Payekh! Hail R'Kagoth and Vog-Gangul! Hail S'Baoth and Nagan-Gulio! Hail one and all and all-in-one! All fallen to feed our glory. Only four remains. I, Zom-Nurgal, Keeper of Secrets. He, Ny'Adrin, the Path to Ruin. One alone will win. One alone will rule. It will be me. I will be thy chosen of the Chaos. I will wreak havoc and fall upon Genesa. And I will burn this world forever."

The Eldritch Legion maybe the combination of Old Gods' forces and the Burning Legion who serves as the main antagonist of the campaign.
 
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FACTION FACT: The Ravagers
The Ravagers are the band of insectoid-arachnid hybrid species created from the Eldritch Gods until the Benefactors betrayed the race due to stealing the essence to Ynnilith then thrown into the world until we that landed the Imperial court upon it's meteorite impact reached through Genesa. After the Eldritch Gods betrayed the Ravagers, Ynnilith and her children awoke from the slumber in the Imperial caverns. Thousands were hatched until reached more than of million eggs hatched by Queen Ynnilith, their objective to collect the essence and unleash the evolution throughout the strains by creating the chain of ascension that bends their evolution to his Queen's will. The low-ranked strains have various strains that adapted the essence behind the deceased troops and the high-ranked strains known as Ascendants who created the nether energy and assume their ascension.

The evolution worns the strains including the insectoid types such as Raptors, Crawlers, Desecrators, Hornets, Blightwyrms, Siege Striders, Roaches, Thrashers, Leviathans and Imploders, the arachnid types such as Fiends, Venomancers, Ascendants, Dark Seers, Contaminators, Predators, Black Widows, Tarantulas, Goliaths, Tyrants, Destroyers, Siegebreakers, Shellhides, Blood Hunters and Votaries, and simply the mutated human strains such as Helots, Skyblades, Bonecrushers, Deviators and Engulfers once it has consumed per year during the conflicts.

However the base is the Nexus Point, the main structures as Ravaging Halls, Stony Hives and Ancient Nexi have the architectural buildings covered with ancient stone since the era of the gods. The base construction is the ley line energy warp point that the various structures have been summoned by a Helot, their concentrating nether energies flowing through the warp point until emerges the structure's completion.

Minor factions divided as three Ravagers' sub-factions as the Child of Visoraxx, who houses the creation of Roaches, Predators, Goliaths, Siege Striders, Blood Hunters, Tarantulas, Black Widows, Dark Seers and Leviathans led by the leader Visoraxx, the Child of Ynnilith, who concepts the creation of Raptors, Fiends, Desecrators, Venomancers, Skyblades, Contaminators, Hornets, Bonecrushers and Blightwyrms led by the leader Queen Ynnilith the Benefactor, and the Child of Ruzar'Kali, the renegade faction left to betray the Ravagers, who represents the creation of Thrashers, Votaries, Shellhides, Deviators, Engulfers and Siegebreakers led by the leader Ruzar'Kali the Highlord and formerly as the leader Xarazis the Impure who is responsible for killing the corrupt Commisar Darren Korman. These three Ravagers factions have houses to defend the Nexus Points from its hostile/enemy forces that dared to overwhelm who stands in my way.

The Ravagers were a major faction combining the mixture of the Zerg and the Tal'darim.
 
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Yes, it has only 120 chapters separated to 20 chapters and 5 cinematics from the six books like the Legends of Arkain and Wanderers of Sorceria twist. Every 120 chapters from overall six books during the campaign which constantly splitted into 20 chapters via six books including the cinematics. I'm starting to develop the map at World Editor by now as of 1.28 patch like this one as MedMapGuy.
 
Faction Fact: The Imperial Army
The Imperial Army is a well-organized, well-trained Human faction that has been the cream of the crop of the Imperium's war machine for over a thousand years. Its branches have been divided into various sub-factions; The Imperial Army is the main branch of its corps, the Republic, the Sisters of the Empire, the Palatinate, and the Custodian Guard. Its costly war with the Orcs, Demons, and other neutral hostile factions had caused the Imperial Army devastated with wasted resources and manpower over the Outland Expedition and the oncoming Ravager infestation. To make matters worse, the Palatinate had been break the pact with the Imperium and declared independence against the Imperial Army, the Republic, and the Sisterhood as well. With the Imperials thrown into disarray, the Republic is the only Imperial faction to restore order and created a new system to redeem themselves as the "Republic of Arynetia".
 
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WORLD FACT: Daeroloth
Daeroloth is the homeworld of the Daerolans, a blue-skinned race with tails, horns and hooves, and have blue eyes. The Daeroloth was one of the many planets from the Great Beyond in the Void who resides the connection of Genesa and other planets and moons. The Daeroloth's moon system is Kalethar, a moon that sizes towards the planet comparison to Genesa. Evenly the Daeroloth have every fauna such as Manasabers, four-legged Hydras, Hoppers, Gronnlings, Magnarons, Rockworms, Boneworms, Genesaurs, Mandragoras, Spore Striders and many more that have populated over the few years before the Eldritch Legion corrupted the land. Now the Daerolan Conclave conspired to prevent the corruption of the land and stopping the demons of Daeroloth before it succumbed to corruption. Despite the attempt failures of Eldritch Legion's corruption, the Legion retreated and the Orcs aware of battling the Daerolans including the Holy Temple of Na'zurakh. In time, the defeat of Orcish Dominion was hoped for the High Exarch Kazrithas to sacrifice in his cost of it's life by halting the Orcish Dominion's assaults. Another attempt was proven by the awakening of the Eldritch Gods to corrupt Daeroloth, but their High Exarch Gurannor to seal the temple until the Daeroloth was completely damaged.

Long after Daeroloth's almost destruction, the surviving Daerolans are hoped to rebuild the civilization until now for years much more, they were called Daerolan Conclave, a group of Daerolan race that rekindled with arcane and light powers to divide with our progress of Daerolan's minds. Since the Imperial Army's collapse, the Death Angels were excommunicated due to Ravager infestation at Kaloria then it explored the Death Angels where meet his long lasted High Priestess Nu'yathal since the Daerolan Conclave born for the years when Dark Arcanist Githallios conserved for defeating the Eldritch Legion in other ways of the world.

The Daeroloth is based on the combinations of Draenor and Outland, wherever the title "Daeroloth" given from StarCraft II: A War Story.
 
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CONCEPT FACT: Chain of Ascension
The Chain of Ascension is the element of essence's bonds created by the Ravagers that worshipped the ruling queen Ynnilith where the breeds of the Ravager's strains have their cause of feudal magic. Ascendants have the special magic of nether that delivered the nether essence because the Eldritch Legion awared the betrayal of the Ravagers in special way to prevent the Eldritch Gods from corrupting the worlds alike. Evenly the Votaries are the low-ranked Ravager strains that powered their nether energy. When Votaries exposed to become the monstrous Fiend strains that creates swarm of spiderlings. However the high-ranked Ravager members called Hierarchs, Matriarchs or Highlords are the commander classes that directly commanding the swarm of Ravager armies. One has the Chain of Ascension bends to his will in order to stop the Eldritch God from corrupting the world itself by protecting the lands that is on the battlefield.
 
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FACTION FACT: The Kunoichi
The Kunoichi is an all-female elven race with dark skin, green eyes and blonde hair hailed from the wastes of Shiraumi Desert. Despite the Sisters of the Empire's calling act, they are the trans-gendered female appearance who have female bodies mixed with male genitals during the ceremony of the goddesses. They were worshipping the four goddesses including Akagi, Nishio, Musashi and Yamato, one is Musashi of Desire who controls the fire, the second is Yamato the Unbound who controls the earth, the another Goddess is Nishio the Bondheart who controls arcane and the last of Goddesses is Akagi the Sandshifter who controls the sand. Since the exile of Desertborne, the Kunoichi are the influence of Goddesses' worship who mates their sisters and warriorresses, carrying their lust for his relationship. After moments of years in Imperial Army's loss, the Kunoichi are completely assembled and is under their uncharted territorial advantages over Shiraumi Desert in the badlands of Kaloria.

The Kunoichi were differently similar to the Sisters of the Empire and the Moonshadow Covenant but it is served as 10th faction.
 
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WORLD FACT: Yuggol
Yuggol is the one of the five moons of Daeroloth that has been consumed by Chaos. Long ago the Eldritch God fell onto the planet of Yuggol and his monstrous spawn spilled out from where he fell, devouring the peoples and civilizations that once dwelled upon the world. When the elementals of Yuggol rose up to resist the dark infestation, the Eldritch God unleashed the Stygianic Corruption upon them, twisting pure elemental energy into vile, cancerous flesh. The very mantle of the world boiled and festered, rock and stone converted to pulsing Chaos-born organic matter. Once the Eldritch God's burning demonic empire had achieved dominion over the world, the Eldritch God burrowed his vile tendrils into the crust of the planet, searching for a nascent worldsoul to corrupt and carry out the designs of Chaos. However, though Yuggol had been a world full of bountiful life, it did not possess the proper balance of cosmic energies to birth a worldsoul, and the ambitions of He Who Shapes to destroy the mortal world were frustrated.

Hungering to carry out his ultimate purpose, the eyes of the Eldritch God turned to the nearby world of Algol, a planet whose orbit lay only slightly farther from the sun than Yuggol; close enough, in fact, that the armies of He Who Shapes were capable of reaching Algol by flying through the airless vacuum of space when the orbits of the two worlds' brought them into close proximity with one another. On these occasions, the malevolent hordes of demons left the polluted surface of Yuggol and flew through the chaos to Algol, waging war upon the many races there for the glory of their Eldritch God master.

In time, the crimson swarms of He Who Shapes overwhelmed the people of Algol, flowing across the surface of the icy world in an unstoppable tide. To the displeasure of He Who Shapes, Algol too lacked a worldsoul, and the wroth of the Eldritch God spilled out upon both worlds, cracking them apart and drowning them in the stygian flames of the Eldritch Legion. Yuggol was shaken to pieces by its descent into the Chaos, with only the largest fragment of the world surviving, a colossal continent-sized fragment utterly infested with the fleshy growths of the Eldritch God. The very ground underfoot will rise up against intruders, forests of clawed tentacles, mountains of shrieking maws, and hills of leering, oozing eyeballs forming a nightmarish living landscape of organic chaos. At the heart of this blighted realm is the towering temple of He Who Shapes, wherein the Eldritch God himself squats and festers and plans to spread the Sytgianic Corruption to the rest of Genesa.

Since Daeroloth's damage, the extent of the organic landscape becomes demonic and more filthier, erupting the blood turns into blazing magma and searing cracks of volcanic heat. On the demonic temple named Temple of Hundred Handed fitted with the searing lava and black steel, glowing demonic runes and obsidian cracks of mutated flesh. A man is awakened made of demonic flesh and burning blood known as the Shaped One proved to kill the two of Daerolan worshippers.


After more just even years and now the ceremony of Elysium's new queen days later, the burning magma pools emerged within Yuggol, the He Who Shapes was first time encountered by Phantom Revolt and the Elves of Elysium as if only intend to prevent the desolation of the planet.
 
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FACTION FACT: Descendants of Redstone
The Descendants of Redstone are the faithful remnants of Redstone Mercenaries where the Baphomets have been fell influence to Demon Lords of the Eldritch Legion and the other dwarves have fallen to dismay for the Republic of Arynetia. The Forged Hand of Palatinate shared the new mechanized designs of the Descendants of Redstone's members to weaponize any of the cybernetic parts that who had been dismembered or amputated. The Descendants allegedly aided to Forged Hand of Palatinate that saw us the destruction of Redstone Mercenaries and is capable of purifying hostile forces such as the Ravagers, the Orcish Dominion or even a faction alike. The design was only to construct every weapons of war to alleviate the resources of Redstone's scraps.

Therefore the losses of Rastif and Gardos who claimed Gaius' melancholy, the commander named Largo Bennnett payed the deaths of remaining Redstone survivors to contact with the contractors of Descendants' forces that the infestation over Kaloria and the Imperial towns behind the deadly vermin. The option of the Descendants of Redstone's mission is to exterminate the Ravagers' infestation during the Republic of Arynetia's landings on Kaloria even Gaius and Eiresa followed the men to war.
 
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CONCEPT FACT: Stygianic Corruption
The Stygianic Corruption is the concept of Eldritch Legion owned by the Eldritch Gods' powers who has to corrupt it's individuals, in execption especially the immunity as Darren Korman who refused the corruption. The Stygianic Corruption lingers the manifest of demonic energy that delivers their essence of Chaos by sharing the other abilities to the members of Eldritch Legion. The Demon Lord Marezdon failed to corrupt Darren Korman when died by Xarazis and turned out the Stygianic Corruption to corrupt House Sonora and and her Lady of Elysium Sonora for remarking the cause of hate and violence. Even Kathryn consumed the energies of Chaos Fountain turning them into a victim of Stygianic Corruption where Arabella and Vincent said that lost Kathryn's mind however Marezdon and Nereidarus placed the power from the fountain to Stygianic Corruption.

The Stygianic Corruption is even deadlier and turns into the curse of flesh where the enemies sworn over Daeroloth, the Light Primarch ended up the Stygianic Corruption then it damaged the planet treadful carefully. After Yuggol and Daeroloth both corrupted to Eldritch Gods' cause, the Stygianic Corruption still remain active that continued to corrupt Genesa in whole attempt. Every individuals such as Natalia and Kathryn that stalled the Stygianic Corruption and became the half-corrupted but the transformation isn't working to complete.
 
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Imperial Army's Unique Regiments and Divisions
Every Imperial Armies have unique units and abilities, each color depends on each Division or Regiments like:
  • Apex Division (Maroon) have Elven mercenaries and highly tamable Dragonhawks
  • Golden Regiment (Yellow) has highly advanced technology and prospecting for gold mines, after they depleted
  • Neithis Regiment (Orange) have an array of deadly spiders in their arsenal
  • Theia Regiment (Light Blue) poses powerful sorcerers and wizards at their disposal
  • Goblin Slayers Regiment (Coal) have powerful Iron Guards, Commissar El-Moussa's signature unit
  • Doldrums Division (Brown) have counter weaponry and detection
  • Horus Division (Teal) rely on sandy environment to enhance their attacks and spells
  • Chronormu Division (Peach) poses powerful dragons
  • Mephisto Regiment (Red) has enslaved demons in their arsenal
  • Minotaur Regiment (Turquoise) poses super soldiers cumbered in heavy armor
  • Tidereavers Division (Mint) have an array of Murlocs, Sea Turtles, Hydras at their disposal
  • Arcturus Regiment (Blue) poses heavy artillery and powerful steam tanks
  • Sigma Division (Violet) has Draenei-infused weaponry and technologies
  • Fenris Regiment (Emerald) have powerful wolves and werewolves in their arsenal
  • Twilight's Gate Regiment (Navy) have rely on astrological-based abilities and tactics
  • Flora Regiment (Green) have rely on weapons of nature
  • Fauna Regiment (Pink) tamed wild animals in their arsenal
And so on...
 
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The Imperial Army's Regiments and Divisions were the sub-factions that appears in the origins story before the events of the first book until it destroyed by the Ravagers. Therefore it has every users as Sigma Division had the Daerolan-infused weaponry and technologies, Doldrums Division have using the counter of weaponry and detection, the Theia Regiment have brought with wizards and sorcerers, Fenris Regiment have the powerful wolves and werewolves known as Wolfkins, Apex Division has useable of dragonhawks and Elven mercenaries, Neithis Regiment have the array of deadly spiders before the Ravagers controlled, Goblin Slayers Regiment have the Iron Guards, Fafnir Division (aka. Chronormu Division in BFWCR) have those dragons, Mephisto Regiment have the enslaved demons from Daeroloth, Arcturus Regiment have siege tanks and heavy artilleries, Twilight's Gate Regiment have the rely from the astral-based abilities ans tactics, Tidereavers Division have Murlocs, Sea Turtles and Hydras prior to the disaster, Golden Regiment have highly advanced technology and prospecting the gold mines, Minotaur Regiment have superstrength power of soldiers and then Horus Division have sandy environments to enhance their attacks and spells.

How these Imperial Army's subfactions have made? We'll getting through with campaign-specific units for Imperial Army in the campaign project.
 
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WORLD FACT: Genesa
Genesa is the homeworld to all of the races that created from the Great Beyond in the Void after the Gods defeated the Eldritch Gods that tried to infest Daeroloth in complete attempt. The Genesa is the planet and one of the last God Worlds on Great Beyond in the Void that connected the side of Daeroloth along with the moon Euryala. Since the very beginnig after the War of the Gods for 350,000 years that planet was created, even the species born where the humans created from this and now the territorities of Genesa has a new path of salvation. The continents including Arynetia, Kaloria, Dalencia and Kagamiya were split in the way of the seas after 8,000 years where the Ancient Well imploded and separated to 4 continents while caused the full worldwide earthquake that make their continents begin to split. By long present years, the Imperial Army, the Elves of Elysium and many factions have born since the war began until the Eldritch Legion came out Genesa then it attacked every major cities and kingdoms from all over the world. This Genesa has a state of conflict for Human kingdoms' peril until the war rages on.

The Genesa represents various needs of the four continents' native and sapient species where Genesa born for 350,000 years later then it needed for the foundations of the continent including the animals, humanoids, elementals and other species. Now the nature of Genesa awares the birthing of every fauna from four continents when these Saints arrived, they were exceptional at the state of naturity among the spiritual measurities of Genesa in procreating the effort lives of the nature around Genesa.

Even has the four regions of Genesa all over the world, the four of them have Arynetia is the south continent, Kaloria is the west continent, Dalencia is the north continent and Kagamiya is the east continent.


ARYNETIA
Ary'kalas - The core of the continent is the kingdom represents Arynetia.
Vol'Taron - A landscape of peaceful forests that clutched towards the territority of Moonshadow Covenant and the Claw of Mar'Golg.
Origa Wastes - The Desertborne's homeland places where desert wastes' creatures explored.
Nevinth - The autumn forest of Nevinth placed for the Moonshadow Covenant.
Ehguroz - Marsh lands that plunged by the plague of Murlocs and deadly Ravagers.
Kameugne - A land of Kameugne that has forseen with the Sisters of the Empire.
Carabohr - The dead woods that housed by the satyrs who worshipping Eldritch Gods.
Pul'Rakh - The misty lands that converged with Shademist Bandits and the Ravagers clashed.
Lythmar - The House Jennalla was putting a place over the lands.
Sardaukar - Northern wastes that houses their race of Sardaukans.
Naioth - This Naioth made consist of townsfolk near the forest outside Nevinth.


KALORIA
Kaloix - The core of the continent is the kingdom who represents Kaloria.
Elysium - The home to the Elves of Elysium where houses have been made for the civil wars and conflicts.
Yvessina - This land has a very purple leaves but Phantom Revolt's hideouts have created in order to stop Sonora's cause.
Pevithas - Pevithas is the southern land of Kaloria that has been overrun by the Orcs.
Bernsvorg - The Black Hand's territorial land that looms the warm-temperature snowlands.
Telamon - The Telamon home to the Sisters of the Empire that blessed with Saints.
Ressokyrah - The minotaur lands contained with caverns and hills that inspired to Tribe of Gah'lok
Læroemius - The autumn land claimed to Forged Hand of Palatinate.
Feyrauth - The northeastern Kaloria country where House Capella given their control but under attack by Sonora.
Kadralos - The port land of the Imperial Navy who is on the threat of pirates and Nagari.
Rakkath - The winter lands of Rakkath forebodes with the Servants of Rakkai worshipping the ice god Rakkai.
Thimros - Dwarves' kingdom features the landscapes of the mountains and forests.
Redstone - This is the Redstone where factions given two sides as Redstone Mercenaries and at least with Forged Hand of Palatinate's allies Descendants of Redstone.


DALENCIA
Arrakis - The core of the continent is the kingdom who represents Dalencia.
Naz'Amun - The Ravagers' home kingdom who after the Imperial Army's destruction.
Jomsgard - The Black Hand's central land where melted snow and grassy forests.
Balad-Dugh - This land filled to Dwarves' territory but sides with Dwarves of Kaz-Danor and Redstone Mercenaries faced each other.
South Dalencia - The South Dalencia is the Cecilia Korman's kingdom who gives the order of Republic of Arynetia's contacts.
Nyth'atun - The demon-infested dragon wastes that slithered with tentacles and erupted with Nameless Ones.
Faoahk - Death Angels given the control of the land where Shadow Wyrms resided for reanimation.
Soelograd - Soelograd is the land that belongs to Imperial Army.
Crystal Lands - The Crystal Lands is the sacred land of the crystal-filled forests.


KAGAMIYA
Kanohara - The core of the continent is the kingdom who represents Kagamiya.
Dazra-Kulnoth - This ferocious land of Dazra-Kulnoth gives the territory of Death Angels along with surviving Deviaans.
Nymos - A land of northwestern Kagamiya has taken a toll with overgrowth of nature.
Deviath - Simply the Deviaans gave their control, now brought with new lands of Ravagers infestation.
Akunaph - The sandy wastelands of Akunaph deems the Tol'vir civilization.
Eun-Thos - The once guided lands of Isakari had taken to the Imperial Army then retaken to the Ravagers assault.
Tojo - Tojo is the sacred Kunoichi barrens near the desert of Kanohara.
Nijoa - One of the forests like this one from Arynetia but they left unchecked to Moonshadow Covenant.
Iguritta - Iguritta is the Kunoichi-controlled lands that represents Nishio's worship.
Boz'Gath - The land was on the place of clouds from the mountains where storm dragons loom over Boz'Gath. Her queen of storm dragons Shalveilios that rules their lands.
Kajathi - The Isakari lands that survived the relentless assault from the Imperials.
Najimi - Najimi is the lush forest of Kunoichi-controlled region.
Sett'Har - Sett'Har is the near-forested desert behind Akunaph and Nymos.
 
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WORLD FACT: Godlands
The Godlands are a dimension of chaotic darkness formed between the Deep Void and the material realm. A hideous blend of the physical matter of the mortal universe and the infinite madness of the Void, it is a vision of what the cosmos will become should the powers of within this twisted realm triumph over the forces that oppose them. Within the Godlands are the demonic deities known as the Eldritch Gods, divine monarchs of madness and mutation. At the long beginning, the Eldritch Gods are the demonic gods that awoken from the history of Arynetian calendar, which their purpose to destroy every countless worlds and shape their corruption over the universe. These demonic races were formed from Eldritch Gods that conjoined the breeding of the Godlands until 80,000 years passed later where demons came at Daeroloth connected to Godlands' dimension.

Eons ago, when Daeroloth still lay in nascency, her world-form was infected by a terrible demonic curse. Out of the darkness between the stars came the Eldritch Gods, eldritch beings of malefic power, who fell to Daeroloth's surface like hideous meteors made of obsidian flesh and crimson flame. The Eldritch Gods were manifestations of Chaos, the most chaotic and dangerous dimension in all the cosmos, and they sought to infect Daeroloth with true chaotic flame, turning it into an avatar of truly demonic horror. The Eldritch Gods spread their Burning Shadow across her surface, thinking to drown her spirit in sorrow and madness before they fused their own hideous physical forms with Daeroloth's material body. Fortunately for the cosmos, Daeroloth's fellow Gods discovered her before the Eldritch Gods could complete their dark design. The Eldritch Gods were defeated, their Burning Shadow annihilated. Daeroloth weathered the corruption of the Eldritch Gods and emerged stronger than ever from the conflict, her spirit pure and untainted. In time, the Eldritch Gods were themselves destroyed, their abominable physical vessels shattered and their Chaosborn spirits extinguished.

But the Eldritch Gods, even in death, even in utter annihilation, are a crawling cancer upon reality itself. The power of the Chaos touches all things - time, space, souls, even dreams. While the Eldritch Gods were destroyed, their memory remained, the epoch of their Burning Shadow a blight upon Daeroloth's history, a trauma that she had endured and overcome, but which would never leave her. Evil had touched Daeroloth, and while it would never rule her, it had left its mark upon her. Daeroloth carried the memory of the Eldritch Gods, and for creatures of such manifold Chaos-born potency, even a memory was dangerous. For the memory of an Eldritch God was, in some fashion, the thing itself.

When Daeroloth created the God Worlds she tapped into her own memories - memories of the fallen Divine Realm were used to re-create their worldsouls and infuse them into her newly formed planets. Memories of mortal races and creatures were used as templates to create the beings that would populated her worlds. At that time, when all of her cosmic power was turned towards creation and her great mind was focused inwards upon her earliest memories, the dark recollections left by the Eldritch Gods writhed in the core of her being with wicked purpose. The darkness in her memory could not taint Daeroloth in the fullness of her cosmic glory, but it could steal a measure of her power to enact its own inimical designs.

The memory of the Eldritch Gods slithered free of Daeroloth's worldsoul, stealing fragments of Daeroloth's creative energy and burrowing deep into the flesh of the cosmos. Somewhere between the material universe and the depths of Chaos, between the starry branches of the Worlds Tree Vrildrassil, the darkness spawned a new world, a new realm, a vile demonic blight on the tapestry of existence. From this seed of crimson dark potential grew the Godlands, a realm once removed from the darkness of the Deep Void itself, a realm that grows like a cancer feeding on the light and energies of the cosmos. Churning with impossible geometries and environments, the Godlands seethe and spill through the cracks of creation like a creeping mold. In its impossible landscapes creatures are born of a terrible blend between the living energies of the material universe and the abyssal potentialities of Chaos, eldritch abominations whose sole purpose is to spread chaos and madness unfettered through reality.

Within the Godlands, four immense pustules of Chaos-corrupted matter writhe and pulsate, awake and aware, their twisted intellects turned towards ineffable designs that would leave the minds of mortals shattered. They are the Eldritch Gods re-created, regrown from the memories that Daeroloth once held of their prior incarnations. Saah'Tar. Bo'Roggh. Gan'Athoz. Ythagu-Qoozon. Zom-Nurgal. They are not truly the same entities that once scarred the world in Daeroloth's ancient past...

...but they might as well be.
 
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KINGDOM FACT: Shag'Modai - The Burning Fane
The fabulous and opulent palace of Shag'Modai lies at the heart of the Diabolic Expanse near Daeroloth, a place of awesome beauty and decadent perfection. The palace is built of pristine black marble and bloodied red, with elegant spires, soaring arches, and wondrous grand halls, consisting the addons of Legion ship facilities and invasion point bases especially the Chaos Rifts. Great wealth is evident in every aspect of the home of Shi'Xazar the Eldritch God - adorning every wall are fantastic tapestries of intricate and brilliant detail, or magnificent ornaments wrought of precious metals and inlaid with jewels. Scones and chandeliers burn with crimsom flames, mesmerizing in their beauty. Statues of wondrous beasts and captivating individuals, carved with exquisite detail, fill decorated alcoves. The ley lines around the spatial Chaos fractals of demonic runes surrounding over the palace. Not the richest human king, the most wealthy elven monarch, nor the most prosperous dwarven lord in all the God Worlds has ever known such splendor, such grandeur.

Thousands of mortal worshipers fill the halls, members of every race living together. Dressed in fine clothes, their expressions are those of beatific adoration, captivated by the beauty that surrounds them, talking and laughing with one-another in harmony and fellowship. These servants of Shi'Xazar rush to and from, carrying out some task or another for their Eldritch God master, be it some seemingly minor trifle or a matter of great import. Overhead flit the vespari, the aqir-spawn of Shi'Xazar, the delicate wasp-like humanoids filling the air with the pleasant musical hum of their wings, while bearing censers that fill the air with a sweet-smelling, almost intoxicatingly strong incense. Towering over the mortal crowds are the demons, appearing as magnificent giants of strange beauty, alien but alluring. Their tentacular forms are utterly inhuman and yet somehow fitting for their surroundings, for their twisting bodies and numerous writhing tentacles are also gloriously bedecked in jewelry and adornments of stunning beauty, with sumptuous robes and fine clothes of immaculate white or vibrant royal colors. Demon scribes and clerics convey commands to the mortal throng, herding them about their tasks like shepherds, occasionally reaching out a delicate tentacle to caress a euphoric servant with gentle affection.

Shi'Xazar's court is even more spectacular - an enormous open terrace, where the Lord of Corruption lounges in demonic luxury within a scented pool of burning liquid. His many tendrils rise from the searing pool to twine delicately around dozens of decorative pillars of black marble, their surfaces carved with the images of wondrous demonic beasts and monsters. Servitor creatures akin to demon play strange and demonic music upon impossible instruments, while buzzing vespari flit to and fro across Shi'Xazar's great bulk, carrying cauldrons of the same pool fluid and ladling the substance across Shi'Xazar's many tendrils. About his vast form countless mortals mill about, like guests attending a grand soiree, gossiping, laughing, singing, and performing feats of entertainment for their fellows and their master. Great and wonderful eldritch beings, the demon lords and ladies of Shi'Xazar's kingdom, recline of gorgeously decorated plinths and daises around the great chamber, each with entourages of demonic creatures both mortal and eldritch attending to their whims. Shi'Xazar's enormous crimson eyes gaze out at the merriment through great slitted lids as he reposes in his affluence, seemingly almost insensate with bliss. On the contrary within the Diabolic Expanse, the Shag'Modai's production facilities, the Legion ships are constructed and set forth to commence the invasion of Genesa. Even so the demon commanders have worked together to load every crews and soldiers to set the course outside Daeroloth. However the invasion point called themselves the Relays of Shag'Modai to create monoliths for sending the armada of Legion ships for a precious targets to obliterate the enemies of Genesa. Shi'Xazar contacted the demon lords and ladies where the soldiers assembled for purpose of destroying Genesa in even time with the malice purpose of the Eldritch God.

To those bound by Shi'Xazar's corruptive will, such a place might seem like a true paradise. If a mortal free of Shi'Xazar's influence could intrude upon the Eldritch God's great palace and maintain their sanity, they would perceive the true horror of their surroundings. The great soaring beauty of the palace soon fades as the subtle wrongness of the place seeps through, for the architecture obeys no physical laws, bending time and space in an impossible fashion, its immensity and opulence seeming to crush the spirit rather than inspiring it. Worse still, the very structure seems alive, moving and shifting with terrible life. The black marble quivers and moves of its own accord, as if some living thing slithers impossibly beneath its surface. The reddish ornamentation shiver and breathe, exuding unpleasant warmth, like the skin of some impossible beast. The marvelous statuary are revealed to be living things, squamous and tentacled horrors that screech and burble insanely from their plinths. The layout of the structure itself changes, hallways leading to different areas, chambers moving and shifting, never in the same arrangement twice. The demon courtiers no longer seem alluring but horrible, their adornments slathered with unspeakable slime, their tendrils plucking up bleary, unresisting mortals and drawing them into the forest of tentacles that comprise their bodies with hideous, hungry slurping noises. The demonic invasion vessel production structures roaming over the mortal followers and demonic generals instructing the productions. The vespari droning becomes maddening, a hideous insectile whine that grinds upon the senses. Worst of all are the mortal followers, their clothing no longer fine and clean but befouled with blood and ichor, their former serene expressions now revealed as twisted, vacant, idiotic and lunatic, their will and sanity crushed. The stumble to and fro in insane gaits, laughing at nothing, howling with madness, sometimes meek and dumb, other times falling upon each other in violence, tearing and clawing with the same mindless expressions until their unwitting target is cast to the ground and stamped to bloody mush.


But the revealed horror of Shi'Xazar's court makes all the other terrors of the Burning Fane pale in comparison. There is no delightful gala of divine festivity to be seen, but a vast and terrible feasting hall of utterly malign demonic horrors, a slaughter-house chamber where hideous Shi'Xazar reclines in a pit of burning magma and serrated crimson flames. Shi'Xazar's attending courtiers are revealed as hideous abominations feasting on the fruit of their mortal followers' bodies, plucking heads from necks and souls from hearts, guzzling gore and spirit-stuff with dreadful relish. Around him countless mortals debase, defile, and dismember themselves for their lord's amusement, inflicting the most unspeakable atrocities upon one-another, shouting and killing and reveling and enjoying themselves in the terrible ways Shi'Xazar has taught them. In the center of it all, Shi'Xazar's baleful gaze, piercing in its awareness, takes in all the hideous sights and the Eldritch God is pleased. Pleased, but never satisfied, and never will he be, until his dominion spreads across all of existence, and all have had their souls flayed by his teachings, and all things know the unbridled ecstasy and freedom of corruption.

At the rational choice, the Well of Souls placed by six cauldrons of Shag'Modai where the lost souls contained their artificial energy by thruming out with energy of the Well over the realm behind Daeroloth. This demonic summoner installed the well at the pavillon of black stone halls who might able to relinquish their fallen heroes and armies whenever Shi'Xazar allured the distress signal of Eldritch Legion to call our spirits of mortal worshippers whose have died. The Well of Souls and it's six cauldrons is heavily fortified by some kind of artillery enplacements and it's infernal towers, built of fortified demon walls barred with spikes of corpses and gore. If Shi'Xazar has the majestic choice to reflect their realities to it's visions of Genesa's dark times, hoping to manifest through the planet's destruction in one same potential exposure through the chaotic end times beyond the absolution of Shi'Xazar's darkest will.
 
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The campaign maps have equalized the mixture of Legends of Arkain, A War Story and BFWCR. The objection of the Republic side is the Book 1 of ToA campaign series with the description amd background.

Prologue - Dawn of True Kingdoms
Years after the Imperial fall in disarray, the Republic of Arynetia has been risen and the new dawn of Kingdom of Kaloria is about to begin. Their war has a problem of history in Genesa and the conflicts have been emerged into the battlefield of proportions. General Gaius Visceral commands the invasion fleet to set course for Kaloix who has been overrun by the Ravagers. With the aid of the Isakari Eiresa Kalinetz and her praetor Brandon Gilmore, Gaius ordered the soldiers to make the landing at Greenville for request.
Chapter 1 - The Republic [RoA Side]
Hours later, the General Visceral arrived to investigate the Ravagers infestation and secure the area. Gaius and his fellow men including Brandon Gilmore and the last Isakari ranger Eiresa Kalinetz follow their orders to reclaim back Kaloria.
Chapter 2 - General's Passage [RoA Side]
General Visceral and his men arrived at Greenville where the number of Ravager forces overwhelmed the Imperial town. In order to cleanse the Ravager infestation, Gaius and Brandon commanded their forces to eliminate the Ravagers' opressors.
Chapter 3 - Competition [RoA Side]
Somewhere at Kaloria Highlands, the Greenville Bandits seized the village and become the outpost. Gaius ordered Brandon to get rid of the Bandit onslaught.
Chapter 4 - Assault on Greenville [RoA Side]
The Greenville Bandits' outpost managed to secure the base off to the highland. Gaius ans his men makes their pressing attack on the last remaining Greenville outposts but the Ravagers incoming the attack.
Chapter 5 - Praetor's Considering [RoA Side]
General Gaius and her Praetorians Eiresa and Brandon discover the Descendants of Redstone at Byleburg Ridge and inform the commander Largo Bennett who has discovered the infestation of the Ravagers at near side of the Kalorian villages.
Interlude - The Indoctrine
Gaius and her men meeting with his father Vincent Saul and General Torbjorn Yolt that telling their venture efforts of the Ravagers' invasion of Kaloria who provided the 70% of infestation. Later, Brandon offered the Captain to get the people safety to the dirgibles from the Ravager assault.
Chapter 6 - Enemies Alike [RoA Side]
Latee that day, Eiresa follows the men to investigate the town who has been almost purified by the Descendants of Redstone. Eiresa ordered the Republic of Arynetia to defend the infested warehouses from purification.
Chapter 7 - Forced Measures [RoA Side]
At the next day, Gaius and Republic soldiers warned Brandon to meet the generals Mikhali Turner and Daric Fernough, informing what the Descendants of Redstone has alerted the presence. The soldiers of Republic of Arynetia considered the new plan to take out the Descendants base.
Chapter 8 - From Order to Action [EoE Side]
Praetor Brandon moved forward along with the soldiers to find the Ravagers' infestation where it has been secured. The Republic of Arynetia led by Gaius have ordered to locate the caverns of Long Rock Mine complex filled of Ravager Nexus Points and sources of infestation.
Chapter 9 - Digging Deep [RoA Side]
Later in the night inside the Long Rock Mine, the Ravagers started to send more reinforcements but it was the Highlord Xarazis, a malevolent rogue Ravager leader depicted to invade Kaloria again. Gaius, Eiresa and it's explorers discover the source of the Ravagers' presence.
Chapter 10 - The Sleepers Awakened [RoA Side]
After the Mining Monstrosity fall victim to Gaius' hands, the Ravagers are gathered for the next attack below the Long Rock Mine with his master Xarazis. Gaius and Eiresa discover the initial assault for Republic of Arynetia who destroyed the Ravager Nexus Point for a minute.
Interlude - A Ravaged Town
The Ravagers have entered the new wave of attacks against the Republic of Arynetia outside the Long Rock Mines, Matriarch Keliz'cah awares the assault of Ravagers' overwhelming forces but Lord Rath'Amon goes mad at time until Chizo'kahn arrived. Later in the base, the Republic of Arynetia operated the Ravagers' invading forces but the meetings of Republic's generals including Gaius and Torbjorn informed the data of the artifact.
Chapter 11 - Endangered Colonies [RoA Side]
The Ravagers have overwhelmed the Republic's defense lines, casualties in the strength of the forces have increased. Eiresa ordered the Republic counterattack to get the invading Ravagers away.
Chapter 12 - Spark of Hope [RoA Side]
This second artifact fragment was located at Wynnson Sanctuary, General Torbjorn Yolt, Praetor Brandon Gilmore and forces of Republic planned to seize the artifact fragment from the Ravagers but the Descendants of Redstone protecting the place.
Chapter 13 - Revolution [RoA Side]
With the Ravagers' threat weakened, Martiarch Keliz'cah has turned the side of the Ravagers to prevent Xarazis' treachery. The Republic of Arynetia arrived at the same day later where two Ravager forces being clashed.
Chapter 14 - Forged Allegiances [RoA Side]
Mystic Cecilia Korman, the son of Darren Korman, was met by Gaius that is afraid of Ravager's cause last months ago. Even now the Republic of Arynetia discovers where the Lord Rath'Amon guarded the third arifact fragment.
Chapter 15 - Cause and Effect [RoA Side]
With Rath'Amon defeated in the next day later, Gaius, Eiresa, Brandon and Cecilia followed at Ravager infested town of Melbetry Heights to deliver the third artifact but the Ravagers tried to prevent the retrieval.
Interlude - A Rude Awakening
Gaius and three of Republic followers delivered third artifact to reactivate the broken part at their meaning moment when Vincent saw the Ravagers' next wave. But in the distant rumbling sounds of meteors burning over Genesa, the Eldritch Legion has been awakened and that admits the heralding to led their world to it's destruction.
Chapter 16 - Demons of the Past [RoA Side]
The Eldritch Legion has already arrived to Kaloria. The Republic of Arynetia awaited for long time to strike is now at the Fields of Laterios to prevent the demonic corruption from subverting Kaloria along with the aid of Matriarch's forces.
Chapter 17 - Last Vestiges [RoA Side]
The last artifact fragment was located near the Rosswalt Peninsula, Gaius and Republic forces hoped to secure the last of artifact's parts by defeating the Legion forces away of Kaloria.
Chapter 18 - To Kill A Hierarch [RoA Side]
In this elongated reach of the Ravagers' heart of Melbetry Square. The war has already begun to make the Kaloria reclamation but the Republic forces headed us somewhere of Melbetry Heights to kill the Hierarch Kan'droz.
Chapter 19 - Siege of Melbetery Square [RoA Side]
After the Ravagers' forces pused back from Melbetry Square. Gaius' Republic forces have established the perimeter of Melbetry Square to defend the artifact from the Ravagers onslaught.
Chapter 20 - Eternal Moment [RoA Side]
Later that a next day, Highlord Xarazis makes it's final stand at the Imperial Citadel. The combined forces of Republic of Arynetia and the revolted Matriarch's Ravager forces unite to defeat the vile and cruel Xarazis, ending their threat over Kaloix once and for all.
Epilogue - Saving Grace
The Republic of Arynetia has won from Kaloria and the infestation is draining soon enough. Gaius admits that the victory of Republic over Xarazis and therefore the Ravagers retreated from Imperial Citadel. But now, the era of peace awakes and the Republic of Arynetia became strong refugees at this world. Back in Arynetian Castle, King Larigan congratulated the honor of the Republic's victory has ensured for Gaius' honor.
 
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Then we have the Second Book of Tales of Arynetia campaign series as the elves of Elysium.

Prologue - Calm Before the Storm
The Skyseekers wake the birth of Elves of Elysium, her queen Elysia and ladies Sonora, Vesa, Vasha, Jennalla, Capella and Eirena conversated with her Regent Gythos who has considerence for the conflicts of Elven Civil War about the territories of Kaloria has on the side. On this contrary of Gythos' plans, the explanations about the Elves of Elysium has same conflicts behind the Houses including Vasha, Sonora, Capella, Jennalla, Vesa and Eirena where the events changed long than before...
Chapter 1 - A Sortie For a Cause [EoE Side]
Regent Gythos worked with House Vasha to represent the elementary of Elves' schematics in plan to get rid of the Ravagers' infestation since Xarazis' assaults. With the arrival of Meliza, the Elves of Elysium are on the plan to get rid of overwhelming force at Elysian Grounds.
Chapter 2 - Once More Into the Offense [EoE Side]
Following the reclamation of Elysian Grounds, the House Vasha and House Sonora worked together against the remaining of last Ravager infestations at Elysium.
Chapter 3 - Sonora's Wrath [EoE Side]
Lady Sonora and his House Sonora's forces has betrayed their own kind and became corrupted, Gythos and Meliza are on the side to be choosed with. The House Vasha request the aid of elven reinforcements to take on House Sonora.
Chapter 4 - The Vision [EoE Side]
Gythos and Meliza meet with his High Magician Theros that seeks their vision of Sonora's insurgency who the cause of Elves of Elysium seperated the House Sonora. At the meaning of investigation, the elves must find seek the vision who Sonora has been betrayed and corrupted.
Chapter 5 - The Search for Sonora [EoE Side]
Meliza searches the leader of House Sonora, Lady Sonora the Corrupt, where it provided the vision for Theros. The House Vasha established the base near the Phaleia Valley.
Interlude - Around the Masses
With Meliza meet their General Visceral that is the information of Sonora's escape where the massacre of House Jenalla in Phaleia Valley. Later on that day, Sonora sended the mesaages for House Sonora's forces to take the Regent Gythos dead or alive.
Chapter 6 - Corruption of the Guard [EoE Side]
In the wake of corrupted House Sonora leader Natalia, Regent Gythos discovered the House Eirena to acquire the almighty Instigators in purpose of eliminating House Sonora's forces.
Chapter 7 - Valkyrie's Steps [EoE Side]
At the next day, Regent Gythos learns about Meliza's choices where Regent Santhia of House Capella greeted to join the Exemplars for searching the corrupted leader Lady Sonora with the aid of Sisters of the Empire.
Chapter 8 - Lost in the Forest [EoE Side]
After Gythos and Santhia escaped from Sonora's forces where Meliza has been captured and finds a way to discover the Phantom Revolt. The Prelate Vadith still lies behind the forest...
Chapter 9 - The Phantom Revolt [Phantom Revolt Side]
Gythos and Santhia discussed the events of Elven Civil War where the Phantom Revolt's Prelate Vadith lends the faith for true path against Sonora's corruption. The Phantom Revolt was started for revolution against Sonora for breaking the injustice.
Chapter 10 - Finding Sonora [EoE/Phantom Revolt Side]
Later in Yvessinan Delta, Sonora is on the run where the demons must behind this. Gythos, Santhia and Vadith worked together for freeing Meliza from House Sonora and finding his leader Sonora.
Interlude - The Truth
Gythos tells Vadith about the truth of Sonora's past before the corruption overdoses in Elysia. Meliza contacted Gythos and Vadith to seperate into two divisions for saving Feyrauth. Later in the Elysia Palace, the leader Sonora led their people for war to conquer Feyrauth and Yvessina with the eager of corruption.
Chapter 11 - Vasha Rampage [EoE Side]
In the next afternoon, the House Vasha arrived at Feyrauth while House Vesa is under attack from House Sonora. The House Vasha starts a loudly rampage at Feyrauth to save them.
Chapter 12 - Sonora's Treachery [EoE Side]
Somewhere at Yvessina, the House Sonora marches on the Phantom Revolt's base at the mean of frustration for Sonora's cause and corruption.
Chapter 13 - Eye For an Eye [Phantom Revolt Side]
With the Phantom Revolt retreated, Mistress Zerysa investigates that the base has been abandoned and claimed for House Sonora. The Phanrom Revolt makes the war against House Sonora to halt the advance.
Chapter 14 - The Essence of the Nether [Phantom Revolt Side]
The Phantom Revolt finally came at Elysium, Mistress Zerysa joins our battle to end the treachery of Natalia with the aid of House Vasha that has been already arrived at time.
Chapter 15 - An Innocent's Justice [EoE/Phantom Revolt Side]
The final battle against Sonora is upon us at the Elysia Palace, Regents Gythos, Santhia, Bardol, Natalia and High Magician Theros along with Meliza, Zerysa and Vadith faces their end over House Sonora in participant fight of the Elysia Palace. The time to strike is now.
Interlude - The New Queen of Elysium
With the defeat of Sonora and House Sonora is freed from corruption, Meliza became the new Queen of Elysium to bring peace over the Houses of Elysium, becoming as the new act of elves. Sometime later, Regent Gythos awared that is the target of Y'Uurd on Yuggol as Natalia compromised the acts of Sonora's reawakening before the Eldritch Legion returned on Genesa.
Chapter 16 - Burning Skies [EoE/Phantom Revolt Side]
The Eldritch Legion headed again to Kaloria where the rain of burning skies hurtled off to Elysium, the new queen Meliza awaited for stopping the invasion another time. Regent Gythos and Scout Ranger Natalia orders the forces to defend Elysia Palace from incoming demon attack.
Chapter 17 - Preparations in War [EoE Side]
In the next day, the combined houses of Elves of Elysium are now almost preparing the final battle, they headed to Yuggol and begin the face of it's demonic horrors who seeks the Stygianic Corruption.
Chapter 18 - Into the Fane of Flesh [EoE Side]
Somewhere in the burning lands of Yuggol, the House Vasha strengthened in numbers of Elves of Elysium that the demonic temple of Eldritch God Y'Uurd lies above the curtain of Yuggol.
Chapter 19 - Uninvented Sacrifices [Phantom Revolt/EoE Side]
From where the Elves of Elysium came at Yuggol, Vadith asked to halt their sacrifices of mortal victims when House Jennalla's forces are captured and making their sacrifices to turn into primordial flesh creatures.
Chapter 20 - He Who Shapes [EoE/Phantom Revolt Side]
With the combined strength of Elves of Elysium and Phantom Revolt entered the Temple of Hundred Handed, Meliza, Gythos, Natalia and Vadith faces the last confrontation of Y'Uurd, the He Who Shapes.
Epilogue - No Sacrifice, No Victory
Y'Uurd is on the critical condition when Queen Akasha arrived to see the cause of the blood of Y'Uurd, emanating it to empower their cause of corruption in order to end this threat. Now, Akasha is represented as Zom-Nurgal the Unspoken's guise that will led the path of ruin. On this victory, Queen Meliza realizes that the victory of Elves of Elysium is assured to Gythos' inspiration then the Elven commanders and Regents appreciated that Y'Uurd is defeated. His Elves would recognized for the long day of the Houses to come...
 
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So, I deleted my post and with the comments out of the way for good. Maybe the characters of Tales of Arynetia is very while atleast the inspiration of the campaign series while it has to be the lessons of storyline. There's the characters below at the list. When updated the post, the characters would be the very extent of the story around the campaign instead of message.

Republic of Arynetia's Characters:
King Matthias Larigan
General Gaius Visceral
Ranger-General Eiresa Kalinetz
Praetor Brandon Gilmore
General Torbjorn Yolt
Praetor Daric Fernough
General Mikhali Turner
Duke Vincent Saul the Inquisitor
General Augustus Majorus
Praetor Jason Redford
Chief Warden Arabella Saul
Praetor Alraud Marcion
Arc Mystic Cecilia Korman
Ranger-Captain Athena Celiarte
Praetor Noah Karterra
Praetor Kathryn Kolvenka

Elves of Elysium's Characters:
Queen Euphemia Elysia the Skyseeker
High Priestess Elysia Rayel
High Priestess Meliza Highfury
Regent Gythos Dawnseeker
Regent Bardol Azureflame
Regent Santhia Sunright
Lady Sonora the Corrupt
High Magician Theros
Lady Macarios Vasha
Commander Delbentius
High Exemplar Marth Windseeker
Scout Ranger Natalia Bloodeye
Scout Ranger Marie Sunbow
Ranger-Adjutant Zerysa Spearbow

The Desertborne's Characters:
Chieftain Lorkoth Ragesand
Gruzak Sandfury
Rakelom Stormcall
Borol the Champion
Makorg Jawfang
High Shaman Lorgal Fireshaper
Thorigos Blindeye
Zagryn Headcutter
Karim Shadowspar
Mylak Redbone the Invincible
Vangron Darkflow
High Champion Gre'thogg
Miyabi the Exiled

Sisters of the Empire's Characters:
Saint Rafaela of Telamon
Saint Eudora the Magnificent
Saint Aurora of Alduria
Canoness Aria Langdon
Archoness Helene Greylau
Commandant Elise Magdalena
Canoness Jacinda Peralejo
Deaconess Lyra Madius
Ranger-Maiden Agnes LeClerc
Canoness Leila Windsor
General-Maid Elita Windsor
Canoness Emilia Calungsod
Swordmistress Renna Solmeya the Almighty

The Ravagers' Characters:
Queen Ynnilith the Benefactor
Mistress Visoraxx the Vagrant
Mistress Ruzar'Kali of Kulxaron
King Regah'nekan the Terrifier
Matriarch Keliz'cah
Highlord Xarazis the Impure
Prince Chizo'kahn
Arak-Nagahm Boneshell
High Ascendant Kir'nalax
Lord Rath'Amon
Lord Ahtach'Rukum
Augmentor Zoanix
Hierarch Wukken the Wanderer
Malocaris the Great Devourer
First Ascendant Amon-Modaigh
Second Ascendant Yith'Ruk
Third Ascendant Nith'Talos
Fourth Ascendant Kari'Xos
Fifth Ascendant Ril'Zareth
 
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