- Joined
- Sep 17, 2010
- Messages
- 30
Well I've toyed around with the editor for some time now and decided to fully pursue creating a map. I have begun terraining and writing story/dialogue. Here is a description of what I've thought of so far... let me know what you think!
[] = Name still in progress.
Goal: To have an RPG that relies on story, setting, and mood to transport the player to the realm I've created and engage them into the game.
Themes: Corruption, Disease, Juxtaposition, Surprise, Mystery.
Background story: It is a testing time in the [state]. The [holy council] is fighting off the increasing corruption of it's people. The people are scared, hungry, and losing faith. Evil is brewing to the west and its source is unknown. It is corrupting the land, killing crops, and turning the wildlife hostile. Many have lost faith both in their [holy leader] and the [religion] he promotes. The [holy council] has brought together its best heroes to fight the corruption, and to find its source.
Gameplay: The game will start with some basic missions taking place in the [state], and eventually lead the player into the source of the [evil].
EXP System: Each ability levels the more you use it [I'm thinking 50 uses for lvl 1 and increasing the number by 10 each time]. After you have leveled your abilities a total of 10 times you gain a level, at which point you can choose to up your Str, Agi, or Int. Trying to capture the open-ended character development of Morrowind.
Classes: Acolyte = Spell Based; Curate = Healer; Invoker = Summons spirits/angels; Theurgist = Shapeshifter; Paladin = Warrior/Healer; Inquisitor = Warrior; Pilgrim = Archer; Monk = Stealth
Thanks for feedback and ideas!
Once I finish more of the map I will probably need help so if anyone is interested let me know.
[] = Name still in progress.
Goal: To have an RPG that relies on story, setting, and mood to transport the player to the realm I've created and engage them into the game.
Themes: Corruption, Disease, Juxtaposition, Surprise, Mystery.
Background story: It is a testing time in the [state]. The [holy council] is fighting off the increasing corruption of it's people. The people are scared, hungry, and losing faith. Evil is brewing to the west and its source is unknown. It is corrupting the land, killing crops, and turning the wildlife hostile. Many have lost faith both in their [holy leader] and the [religion] he promotes. The [holy council] has brought together its best heroes to fight the corruption, and to find its source.
Gameplay: The game will start with some basic missions taking place in the [state], and eventually lead the player into the source of the [evil].
EXP System: Each ability levels the more you use it [I'm thinking 50 uses for lvl 1 and increasing the number by 10 each time]. After you have leveled your abilities a total of 10 times you gain a level, at which point you can choose to up your Str, Agi, or Int. Trying to capture the open-ended character development of Morrowind.
Classes: Acolyte = Spell Based; Curate = Healer; Invoker = Summons spirits/angels; Theurgist = Shapeshifter; Paladin = Warrior/Healer; Inquisitor = Warrior; Pilgrim = Archer; Monk = Stealth
Thanks for feedback and ideas!
Once I finish more of the map I will probably need help so if anyone is interested let me know.
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